universe of sound (the komplete world)

after forty-odd years in the music business, we decided at the start of this new year, that we would acquire a software suite called komplete 9 ultimate for use at the pureambient studio. the software comes from a remarkable german company called “native instruments”, who are truly the masters of sampling technology – and a few other things, too –

 

KOMPLETE 9 ULTIMATE – OVERVIEW & PRE-APOLOGY

 

this acquisition was intended to fill a few glaring omissions in our capabilities, such as proper strings, horns, basses, percussion, and so on, as well as providing the main elements for extending the classical music that we began releasing last year on the eternal album “classical”. this tool will allow for a speedier construction of classical pieces, rather than relying on the more piecemeal approach used on my first piece of classical music, “concerto no. 1 in e minor for oboe and guitar” – which was constructed almost line by line, using nothing but a guitar synthesizer.

 

as well as supporting classical music over the coming years, komplete 9 ultimate is also a natural for, and is eminently suited for, the production of music for films, which is another area that we hope to expand into over the coming years. this acquisition also bolsters the worlds of ambient music, as well as pop, rock, funk, jazz, and countless others – it’s hugely supporting in all genres, especially ambient.

 

we’ve only been using it for a short while, but already, we can see the enormous potential that this software suite has for adding quality sounds to the pieces that we create here.   and, it’s infinitely expandable, too, native instruments have purchased third party sound libraries and bundled them into komplete 9 ultimate, but you can also purchase other third party programs which you can play using komplete 9 ultimate “kontakt” sample player. so we will also be looking to acquire some of the best ambient libraries, which will also greatly expand our capability.

 

before I speak more specifically about what komplete 9 ultimate can do musically, I’d like to apologise to all early adopters and those who own komplete 9 ultimate or “kontakt” or both, I freely admit I am an absolute novice, I’ve been studying the suite in detail, learning the processes, slowly, over the past few weeks, and I do have a basic understanding in principle for most of what can be done with komplete 9 ultimate.   forgive me in advance if I say anything that shows just what a rookie I am at this, or I otherwise put my foot in my mouth – learning something like this can be a somewhat slow and painful process, even more painful when you are no longer young as I am. and – komplete 9 ultimate users – feel free to jump in and correct me, or offer advice or expand on anything I mention here – we are all of us learning at all times…and it’s best to share such knowledge freely.

 

my friend and collaborator ken mistove, my partner in saffron matted voids (the band), is a long time “komplete” user (I am talking about really long time – ten years! – and he has been doing electronic / digital music for longer still), and he warned me that I would be overwhelmed by this program – and, he could not have been more correct. in fact, weeks after it’s arrival, I continue to find more and more incredibly well-thought-out functionality, as well as becoming familiar with the synthesizers and the sample content. and it is almost totally overwhelming – it seems, almost, as if there is nothing this device cannot do…everywhere I turn, everywhere I look, I find something else that makes my jaw drop…

 

 

 

KOMPLETE 9 ULTIMATE – THOSE AMAZING SYNTHESIZERS

 

[ULTIMATE INDEED!]

 

 

so – where do I begin?   well, when it came down to it, even though I was incredibly excited about the sample library, and the sample player (which allows multiple instances of many, many instruments in one session – I had fourteen instruments loaded into a session yesterday, and the software coped beautifully) – it was the synthesizers that I gravitated to initially – because, perhaps, I knew they would be easy to set up and use – familiar. before we purchased komplete 9 ultimate, I had read in detail about the synths, so I couldn’t wait to hear them in person – and I was right about the ease of set up and ease of use: within seconds, I was up and running with “absynth”, a personal favourite synth that seems to favour ambient and atmospheric sounds.

 

but “absynth” is a drop in the bucket, a handful of stars in this incredible universe of sound, and while it features hundreds and hundreds of truly beautiful preset sounds, it’s just one of nine synthesizer models built into komplete. the entire list of available synths looks like this:

 

  • absynth
  • fm8
  • massive
  • monark
  • razor
  • skanner xt
  • reaktor (modular synth system – containing many synths)
  • reaktor prism
  • reaktor spark
  • retro machines (which contains no less than 20 classic synthesizer instruments within)

 

so far, I’ve only truly managed to hear and use five of these synths, absynth, fm8, massive, reaktor prism, and retro machines, but even so, I’ve been utterly impressed with the build quality and the amazing attention to detail – this is precision german engineering like we used to have back in the 60s and 70s!

 

I have created a few test pieces in absynth (consequentially falling in love with it); I created an entire suite of 23 pieces using the fm8 synthesizer dave stafford – music for pcs: komplete synths”, I’ve created one very complex ambient piece (which is incredibly atmospheric) using massive “wanders down to the sea”, and for fun, I’ve played some of the classic organs, electric pianos, etc. in “retro machines” – “synths within a synth” which is a strange way of working, but I am getting used to it 🙂

 

in every case, the attention to detail, and the extremely fine level of control over sound in every one of these synths, has been overwhelming and most, most welcome. I have a lot of soft synths, but this collection of nine software synths kind of…blows away the competition, and as my friend ken mistove also said: “you will never need to buy another instrument” – and I can already see the truth in that.

 

while I might not “need” to, of course, there will still be some cases where I will “want” to – I am especially interested in some of the available third party ambient sample libraries, but that will have to wait – in the meantime, I have an awful lot to learn and trial just with the komplete 9 ultimate package itself.

 

after my initial very positive experience of playing and using “absynth”, I moved on to “massive”, and I decided to lay out and record a track using four instances of “massive”, each set to a different sound – and I then did a somewhat clever arrangement where I muted sections of each track, to allow other parts to shine through, creating a sort of ever-changing mood – a dark mood, with the sound of wind and seagulls crying and a vision of a bleak, grey storm-tossed day – again, I was amazed at how quickly and easily I could set up four instances in my host (my somewhat antiquated SONAR 8.5) and it coped beautifully – no problem.

 

I also created a short ambient piece within “reaktor”, using the “reaktor prism” synth; a portion of this track remains, entitled “fragment of a lonely molecule” – a truly beautiful sounding synth, which I plan to revisit often and use much, much more…

 

encouraged by the success of “wanders down to the sea” in “massive”, I then turned my attention to “fm8”, in which I created a whole series of tracks (“the rings of saturn”) from “dave stafford – music for pcs: komplete synths”, as well as some arranged “suites” where I took a set of smaller files and mixed them into long, linear sequences – providing a blended view of the basic tracks, as opposed to the individual view of each piece.

 

a few hours later, I realised I had created no less than 23 tracks using “fm8”, and I am so enamoured of this synth, it has a lot of great, visceral sounds, and a lot of charming, melodic, or dissonant, or strangely jazzy, arpeggiators, and the sheer range of voices available within fm8 is mind-boggling. It was a fun session, and as such, I made the decision to create two eternal albums for komplete: one for “komplete synths” (LINK) and one for komplete samples (LINK).   These have both been up and running for a couple of months now, and while the “komplete synths” album has a reasonable number of tracks, I’ve been very slow to create using the “samples” – but, I will get there, I will – I just need time! 🙂

 

the 23 tracks made with “fm8” and the one piece made with “massive” “wanders down to the sea”, are all uploaded to the “dave stafford – music for pcs: komplete synths” eternal album. I plan on working with each of the synths in turn, and uploading the results, so you can hear what each one of these remarkable sound creation tools can do. If I have my way, by the end of this year, the “komplete synths” eternal album, will have dozens of tracks made with a myriad number of available synths – and I hope I can just keep creating and creating – those are 9 amazing synths, each a master of the domain it covers, and I can’t wait to create more music with all of them – the synthesizers built-in to komplete 9 ultimate are absolutely brilliant!

 

THE HIDDEN GEM WITHIN KOMPLETE 9 ULTIMATE – GUITAR RIG 5

before I continue on to the samples section, I must not forget to mention one of the biggest selling points of komplete 9 ultimate, for me, which is the presence of “guitar rig 5 pro” – I had been underwhelmed by an earlier version of guitar rig, which I got bundled with SONAR, “guitar rig 3”, so I’ve now uninstalled that and I am using “guitar rig 5 pro” instead.

 

what a difference. the preset library is vastly improved, and the range of effects, and the flexibility provided in setting them up in the rack, are simply astonishing – to me, this is one of the most important pieces of guitar software to come along. so after working with the synths, purely for fun, I recorded a handful of pieces using “guitar rig 5 pro” – and I am more than impressed with the sound quality and the presets – it’s an awesome and powerful guitar amp and speaker cabinet emulator, and it has a huge range of high quality guitar effects as well. a couple of these pieces may see the light of day, but they were mostly for reference, and just a way of trialling certain patches and sounds.

 

this is now to the point, since “guitar rig 5 pro” is clearly superior to many guitar processing devices in both the hardware AND the software arena – I am at the point, where I can now happily retire my ailing “line 6 x3 live” hardware pedalboard guitar effects processor, which is now basically redundant (it has served me very well since 2008, but it’s now time to be retired at long last).

 

because I can pretty much re-create every sound in the line 6 using “guitar rig 5 pro” instead, and more – so that’s actually a blessing – no more effects on the floor (although I will always have my faithful “output chain” of hardware effects, harmonizer, delay, reverb at the end of my signal chain) I believe I will now use “guitar rig 5” for most of my guitar sounds, and anything it can’t handle, I can program into my gr-55 guitar synth – so guitars, and guitar signal processing – are covered! and I mean…covered.

 

it’s always very difficult, because over time, you have various tools that you use to record guitar or synths with, and eventually, better tools come along. and, you can run both old and new, that’s not an issue, if you want to – but my preference is to keep effects units down to a dull roar – so I am going to TRY to retire the line 6 x3 live – I mean, it is six years old, which in dog years, is, I don’t know, 70 years or something – and technology has moved along SO FAR since the X3 Live was designed…

 

so for the first week of my fledgling native instruments life, I learned about the synthesizers and I learned how to run “guitar rig 5 pro” – and that was a huge amount to learn, but, I have the basics down, and I can rely on both the set of nine included synthesizers (plus 20 more vintage instruments within “retro machines mk II”) and the extremely impressive “guitar rig 5 pro” interface. I could have gone on working with the synths and guitar rig for weeks and weeks, but I wanted then to shift gears and look at the sampling capabilities of “komplete”.

 

SAMPLING – THE HEART AND SOUL OF KOMPLETE ULTRA

[REAL INSTRUMENT SOUNDS – AT LAST!]

 

the list of sample-based instruments is even more impressive than the list of synthesizers:

 

  • kontakt – the main user interface / sample player for all sampled instruments:

 

kontakt is a very powerful environment, that allows you to load multiple instruments (built by native instruments, and many other vendors as well), which can then be routed either each to their own output (for maximum recording flexibility) or they can be routed to various stereo or mono sub-mixes – really, whatever your heart desires. you can save overall “presets” in kontakt itself, so if you hit upon a winning combination, say, “abbey road drums 1960s” and “scar-bee rickenbacker bass” and “guitar rig 5” you can save that configuration, including whatever output configurations you have, as well as the specific settings of each device – to a kontakt “preset” – for easy recall / re-use..

 

another positive aspect of the kontakt sample player is it’s ability to play not just native instrument plug-in instruments, but also, instruments made by third party vendors such as soniccouture, waves, scar-bee, g-force, and many, many others.

 

each instrument that is loaded into your kontakt session, also has a page for it’s settings, where you can choose instrument presets, adjusting the sound of the instrument until you are happy with it – then, you save your changes – then, you save your kontakt preset – and all of the instrument settings are saved as part of your “overall” kontakt saved preset – fantastic. so you can create very complex presets, that contain your favourite instruments, set just the way you want them, which can be recalled instantly in any combination – it’s absolutely outstanding.

 

here is the seemingly never-ending list of sampled instruments that come with komplete 9 ultimate.

 

  • action strings
  • session horns
  • damage (industrial and orchestral, cinematic drums and percussion)
  • evolve
  • session strings pro
  • evolve mutations
  • evolve mutations 2
  • battery 4
  • abbey road vintage drummer
  • abbey road 60s drummer
  • abbey road 70s drummer
  • abbey road 80s drummer
  • abbey road modern drummer
  • studio drummer
  • west africa (a personal favourite)
  • balinese gamelan (another personal favourite)
  • maschine drum selection
  • scarbee rickenbacker bass
  • guitar rig 5 pro
  • scarbee funk guitarist
  • scarbee mm-bass and mm-bass amped
  • scarbee pre-bass and pre-bass amped
  • rammfire
  • scarbee jay-bass
  • the giant
  • vintage organs
  • alicia’s keys
  • george duke soul treasures
  • scarbee a-200 electric piano
  • scarbee mark I electric piano
  • scarbee clavinet/pianet
  • berlin concert grand piano
  • new york concert grand piano
  • vienna concert grand piano
  • upright piano

 

bear in mind that each one of the above instruments, has a broad range of “presets” giving you as many different optional sounds for each instrument as is possible, “muted”, “picked”, “fingered”, and so on – so it’s not just a “rickenbacker bass” – it’s a rickenbacker bass that can be configured from anything such as a very timid, high pitched highly eq’d clean bass sound, to various much louder presets that emulate different sounds that this bass is capable of, and that includes both DI and “amped” sounds, so you get an enormous range of flexibility with every instrument listed above!

 

as explained elsewhere, those settings can be saved as part of a kontakt “preset”, so you could have one set up with a super clean, thin sounding Ricky bass, and another with a very distorted Ricky played through an emulated British amp – two EXTREMELY different “bass guitar” sounds from the same instrument.

 

In the classical world, the options are of course, much different to the options for a rock instrument, so for violins, you would have a huge range of various playing styles or articulations, legato, staccato, pizzicato, and so on – and just about any kind of articulation you can imagine, including some rather obscure ones, and also, it’s incredible to get these precision articulations, and of course, as with all quality samplers, there are also extreme velocity choices, so that you can emulate the velocity that you would apply to the real instrument, on the keys of your keyboard instead. all of these options are on every instrument where they exist, although some instruments may have just a handful of possible presets or articulations, others may have dozens – maximum real-life playability issues have been addressed as much as humanly possible.

 

 

…not to mention a massive range of high quality software effects and audio processing tools included in komplete 9 ultimate:

 

  • solid EQ
  • solid bus compressor
  • solid dynamincs stereo compressor
  • rc-48 reverb
  • rc-24 reverb
  • vari comp compressor
  • enhanced EQ Equaliser
  • passive EQ Equaliser
  • transient master Equaliser
  • driver distortion unit
  • VC76 FET compressor/limiter
  • VC2A electro-optical compressor/limiter
  • VC160 drum compressor
  • the finger – live performance and remix tool
  • the mouth – generates melodies and harmonies from any audio input
  • reflecktor high performance reverb effect

 

 

for full details, have a look at the product page on the native instruments site:

and here is the effects page on the native instruments site:

 

 

my first foray into the world of sampled instruments was a piece I created using various sampled elements, entitled “the giant’s causeway”, which contains three sections:

 

1)     “the giant prelude” features “the giant” cinematic instrument (a cinematic / orchestrator / ambient piano kind of sample set) – I played one take, which was best, and that became “the giant prelude” – perfection.

 

2)     “allegro in a minor” features “action strings” (which include moving passages of strings created with an “animator” function – which is truly awe inspiring)

 

3)     “giants on the causeway” following, the third and final section of the piece; features a manually played drum part;/ the scarbee “rickenbacker bass”; and a truly beautiful flute and strings mellotron sample, plus a short solo on a vintage organ.

 

“the giant” instrument just blew me away, I did a take one take of a sort of reverse piano strings/unknown kind of sample, and it came out totally usable – in one take!!! I will absolutely be revisiting this instrument, and I could see creating large, ambient compositions using JUST this instrument.

 

once “the giant” section was recorded, I added in the “action strings” instrument, and spent quite some time writing and laying out a short violin quartet piece in the key of a minor. note: this is where the “staff” view in SONAR becomes invaluable!) while short in duration, the SOUND is amazing, it sounds so incredibly real (because, let’s face it – it IS real!) because of the use of the strings animator – which gives you real “sections” or “passages” of bowed strings – in a significant number of styles, legato, staccato, pizzicato and more. this section took me a while to complete, but eventually, I did finish it to my satisfaction.

 

the third part of this unfinished piece was a rickenbacker bass line, set against some manually played drums, finished off with a live mellotron take, flutes and strings – plus a short solo on a vintage organ – and I have to say, the scarbee rickenbacker samples are out of this world – there’s even a “british” setting which gives you a roaring live distorted chris squire sound that just blows you away. even on the clean settings, this instrument screams “I am an authentic ricky bass” – and the distorted scarbee bass part just SOUNDS amazing…

 

this piece remains unfinished, but I always considered it as a test piece, a learning curve, a learning tool, a learning experience. I did rough mixes, and kept the three sections separately as demos, but I don’t believe that this piece will be published, but if it does, it would definitely be “the giant” piece, possibly the string quartet, and doubtful, probably NOT the rickenbacker section…which SOUNDS great (especially the distorted ricky bass line!), but wasn’t (necessarily) a great piece of music…

 

so “the giant’s causeway” went onto the shelf, however, since it was my very first piece (beyond playing a few synths) – proper piece – done with komplete – I was happy enough with it. I learned…

 

I will very, very probably attempt the piece again; I would retain the original part one, since it’s a live, take one, that is basically flawless, I would rebuild and expand the string section, and completely revamp the “prog trio” of drums, bass and mellotron/organ at the end. so – I am keeping the shelved demo as a reference…for now.

 

I then turned to an instrument that I was very, very curious about, “west africa” – I lived in east africa for four years, and learned to appreciate african music back then (especially congolese music) so having high quality samples of african instruments was a very exciting prospect to me.

 

I first constructed a “duet” of two koras; one, playing midi patterns emulating a rhythmic picking cycle, and another kora, where I played melodies “free hand” on top of the moving background. I did two takes, both of which I enjoy, but since I am not entirely happy with the melodic content on either (although the second take is actually quite good) I have also shelved those – and since then, much more recently, I sat down again with the kora duet template, and create a third piece, another kora duet, entitled “the heart of africa” – and this take, I think is quite decent – and I thoroughly enjoyed working with these amazing sounds.

 

I plan to practice on all of the west african instruments, and I hope to arrange more complex pieces of music involving west african drums, flutes and stringed instruments…a side project that will keep me busy for years! I would never have dreamed that I would have a sideline in african music one day – but I will, because I love african music, and the more I work on it, the better I will get at emulating it…

 

after the two shelved kora duets, which were followed very recently by the successful kora duet, I then turned to my first use of “multi” instruments, and, with the invaluable assistance of ken mistove, I eventually learned and understood how to create multiple instruments within a single instance of kontakt – and once I “got” that, I could sit down and attempt a full on piece of sampled music.

 

I randomly selected a preset “multi” instrument from the evolve mutations instrument, and it proceeded to load 12 instruments that created one of the most atmospheric, eerie “drum kits” I have ever heard.

 

it took a couple of tries, but eventually, I got a good quality drum track, and then I turned to the other instruments. a proper bass part was in order, so I loaded up the scarbee pre-bass (amped version) and got a nice, full bass sound – recorded a bass part to go with the drum part – and again, very impressed with the scarbee instruments, they seem to do a very good job of getting the authentic sound of classic instruments sampled to perfection – the “pre” bass (i.e. based on the classic fender precision bass guitar) is another one that is of the highest quality, as the scarbee rickenbacker bass samples are as well – Native Instruments has scooped up two fantastic bass instruments from scarbee, and it’s a great acquisition – I hope they adopt more scar-bee products, I really do.

 

finally, I worked at overlaying a section of grand piano, courtesy of the “george duke soul treasures” instrument, an absolutely stunning set of riffs recorded on grand piano, electric piano, organ and other keyboards – and all simply classic – great sounding samples!

 

in this case, I actually reached the maximum possible number of instrument that can be crammed into one “kontakt” session – so once again, familiar theme emerging…I abandoned the piece unfinished – again. in order to complete it, I will need to mix down the drums and bass together from the unfinished session, and move to a new session to overdub many george duke piano samples atop the pre-mixed (bounced) bass and drums – and at that moment, I didn’t feel like going through that process.

 

instead, I set it aside, and I moved on to my next test piece, my next “komplete” learning experience.   I wanted very much to try the “session horns”, so I built a short introductory piece, entitled “softly, softly we go”, which featured a group of horns, in a nice reverb room, with a “soft” instrument setting, playing a mock classical theme – a lovely sound, and as far as it goes – a good intro or lead-in piece to some larger production.

 

to follow the horn intro, I wanted a drum track, using the abbey road 60s drummer (because I wanted to learn how to compose drum tracks) so using this instrument, I built a nice long drum part, with various sections, and some fancy fills, and I have to say, although completely unadorned, it’s one of my best pieces yet.

 

finally, I sat down and re-made my kora duet, creating a much better backing track, and, hopefully, performing better melodic lead parts atop the pattern generator rhythms.   that, “the heart of africa”, and my unadorned abbey road 1960s drum part, is where I am right now with sampled instruments – and using kontakt to create drum parts, using the abbey road 60s drummer – could not have been easier – in short order, I had the process down, to where I could build an intelligent, varied and interesting drum part quite quickly – the whole thing took less than an hour.

 

but – the piece remains unfinished, again, I have kept two separate demos, one of “softly, softly we go” – my gentle, quiet horn intro – and another of the untitled-so- it’s-called “abbey road drums 1960s” aka “run into town – run 1” for reference, I hope to probably re-make the horn part, make it more concise, and create more space in it, and of course, I then need to decide what goes on top of my beautiful, recorded in abbey road studio no. 2 drums. sigh… (note: eventually, of course, a Rickenbacker bass part went on top of the drum part – and then, a host of live energy bow guitars…),

I also had an absolute blast doing a bass solo with the scarbee Rickenbacker bass instrument, “amber waves of grain” – over 10 minutes of sheer Rickenbacker tone.

another aspect of komplete 9 ultimate is the undeniable fact that it is making certain instruments and software, no longer useful, it is literally making them redundant – as komplete can do the job more easily, with better samples, with a mature GUI (kontakt) than earlier third party apps can, or, better than older hardware effects can L.

 

so in this case, for example, while I will probably install my old drum machine software, which is called “BFD2” (this was utilised heavily during the making of “gone native”), I will only do so, so I can see and use the drum kits / samples it contains – which I would use via kontakt within komplete – NOT through the much more difficult to learn, and use, BFD GUI.

 

in a way, I really don’t NEED BFD any more, because I have several sampled kits from abbey road studios, plus, I have “battery 4” and a few other percussion based instruments – there is functionality and samples far beyond what BFD offers. so as I say, I would still use their kits (which sound great) but not their interface J.

 

so, if I am honest, komplete has made the following software and hardware items redundant:

 

redundant software:

 

bfd2 drum machine software + sonar’s session drummer 3 drum machine software – replaced by:

 

  • damage (industrial and orchestral, cinematic drums and percussion)
  • battery 4 (massive drum machine / sample player, with many, many drum kits)
  • abbey road vintage drummer
  • abbey road 60s drummer
  • abbey road 70s drummer
  • abbey road 80s drummer
  • abbey road modern drummer
  • studio drummer
  • west africa
  • balinese gamelan
  • maschine drum selection

 

note: both bfd2 and session drummer 3 are still available to use, either by using their kits from komplete / kontact, or by using their own GUIs if desired – but, not sure I would ever use either again given the list above.

 

redundant hardware:

 

 

line 6 “x3 live” guitar effects pedalboard – replaced by: guitar rig 5 pro, plus, sampled guitars and basses:

 

  • guitar rig 5 pro
  • rammfire
  • scarbee rickenbacker bass
  • scarbee funk guitarist
  • scarbee mm-bass and mm-bass amped
  • scarbee pre-bass and pre-bass amped
  • scarbee jay-bass

 

 

 

“digitech” TSR24-S hardware 24 bit reverb unit – replaced by:

 

  • rc-48 reverb
  • rc-24 reverb
  • reflecktor high performance reverb effect
  • galbarnum breeze 2C reverb (reverb plug-in for SONAR) – additional reverb choice “outside” of komplete itself
  • all four of these reverbs can be “called” from within SONAR, so it’s very, very useful to have access to these high quality effects, even for improving content that was not created in komplete 🙂

 

plus

 

  • eventide “space” hardware reverb – this is part of a permanent installation of three hardware four hardware effects that sit at the “end” of my mixer output chain – so, the final stereo output of the mixer, goes directly to these four hardware plug ins, and THEN to the sound card.

 

I’ve learned over time, that certain effects sound best in “front” (so just after the guitar, as part of your mix, occupying two or three stereo pairs on the mixer) while other effects work best “after” the mixer (such as pitch units, delay units, and absolutely, reverb units).

 

so, reluctant as I am to do so, it’s probably time to retire the “digitech”, and rely on the three high quality reverb units within komplete 9 ultimate – as well as galbanum’s 2c “breeze” reverb software – which in itself, was and is probably a replacement for the ancient tired “digitech” rack mount 24 bit reverb, not to mention the eventide “space”, which again, in itself, is probably a replacement / improvement over the digitech.

 

In a perfect world, I’d love to just run everything, and in some respects, I have been doing so, I’ve certainly kept a number of hardware devices running that I have replaced several times over – so I have to bite the bullet now, and actually remove the older, noisier technology, and whether I will or not, it seems that software synths and software effects are gradually taking over my set up, which is actually not unwelcome, and I hope that this summer, when the studio is moving, I can re-arrange the studio to support a less-hardware dependent sonic environment.

 

Purchasing komplete 9 ultimate gives us a lot of that software, bleeding edge software synths and effects, awesome high quality samples, and other factors, such as the emergence of very sophisticated applications for the ipad tablet and also, for the PC. In future, I will probably end up using a very hybrid system, were some tracks are created on the ipad (and eventually, too, mastered and mixed – tools have emerged…), and then moved into komplete, and then mastered and mixed in SONAR and/or komplete and/or Adobe Audition (where I do a lot of my simpler mastering now). The fact that I can do these processes in multiple “places” gives us an enormous amount of choice, it’s absolutely fantastic what can be accomplished.

 

Other tracks would be created wholly on the PC, using PC software only to create, master, and mix them.   Still others would involve the use of “real” instruments, guitar, synthesizer, keyboard, kaoss pad, percussion, etc. which can be processed through software packages such as “guitar rig 5” and also, the studio quality effects within komplete 9 ultimate. The RC-24 and RC-48 reverb units are especially absolutely lovely, they sound great, and I am really enjoying them.

 

The appearance of a massive army of music applications on the apple ipad, has changed forever the way I make music. Over the past few months, I’ve been scoring classical, acoustic guitar, and alternative music using a notation application called “notion” – and I can see myself exporting tracks from notion, and then importing them into komplete, to add the highest quality sampled instruments to the basic instrumentation created by my original score on the ipad.

 

I will absolutely be using a combination of pieces:

 

  • music created wholly on the iPad (which WILL include guitar and loop work, not just synthesizers – thanks to some truly quality guitar applications such as BIAS, Ampkit+, and GuitarTone)

 

  • music created using the ipad and my guitar or guitar synth

 

 

  • music created entirely on the PC, not utilising any ipad applications, the kaoss pad, or any “physical instruments” such as guitar or bass

 

  • music created using the ipad, the korg kaossilator, my guitar or guitar synth, bass guitar, live keyboards courtesy of various software synths, and anything else I can throw into the mix

 

(I call this last one the “all instruments” set up – it allows me to use, in a completely live setting, guitar, keyboards, kaoss pad, ipad, and of course, a lot of effects units, including loopers). The looper captures the live performance, and the output of the looper is optionally run through the pitch pedal, the delay, and the reverb (my standard set of output live hardware effects pedals), and finally recorded in SONAR.

 

The arrival of application-based music meant that my record-keeping was really thrown askew, because you can create so much amazing music so quickly with applications, I realised early on, I would need a special forum to create them in, so before things got out of hand, I split my recorded music collection into two distinct areas:

 

Music Dave Stafford – the traditional home of most traditional recordings, anything involving real guitars, real basses, real keyboards, and looping thereof – which may also include the occasional ipad or kaoss pad in a guest starring role – they are not banned, it’s just this is the home of more traditional instrumentation.

 

App-Based Dave Stafford – there is a folder for each app, containing both sessions and finished product, I am so glad I did this now, because now whenever I complete any piece in an app, I have a specific place to store it, from which to upload to Bandcamp, or Soundcloud, or to my website – or for whatever purpose I need it for.

 

This means that any very hybrid music, that crosses over between these two broad categories, I’ve chosen to move that kind of music into the “Music Dave Stafford” folder, because it contains the real instruments, which is really the main characteristic of the music in this folder – the presence of real instruments, played in real time or looped.

 

The arrangement is working well so far, I am not surprised by how many app folders I already have, and as time goes on, there will just be more and more, but I think that’s brilliant – and the emergence of more and more sophisticated application music creation tools, is almost irreversibly moving me more towards app-based music – my next eternal album is focussed on one of my more recent app acquisitions – the iVCS3 , a perfect replica of the 1969 beast of a synth that powered the sound of early roxy music and early king crimson – one of the first truly sophisticated modular synths, and the application version is uncanny for it’s realism – it’s a fantastic, primitive, visceral, wonderful device that spits and fires, drones and warbles, and has a fantastic set of pre-sets, too – including the famous never-ending synth pattern of the Who’s “Baba O’Riley” – and it’s very, very odd to hear that playing on your ipad, from an emulation of the device it was originally created on!   The makers have included the Who session as a preset – amazing!

 

I’ve been playing the iVCS3 recently, and I have recorded a number of tracks, which while not quite ambient, I am happy enough to give them the name “drones” – so, some elements of ambient, then, but, some other, harsher elements too.

 

I believe I recorded about a dozen tracks, a few of which turned out to be somewhat substandard (clearly a beginner with the device, you can’t win them all!) but I believe that about eight tracks have survived and are some cracking representations of what this amazing synthesizer is capable of. I’ve mastered three of the tracks, and I hope to work on the rest this weekend, with a view to get the album posted before Monday – that’s my hope, difficult to say if I really will make that date – I shall try.

 

The pieces recorded are simply remarkable, no thanks to me, my involvement is minimal, but, I did need to be involved, it’s strange, in that when you “play” the iVCS3, you don’t often really use the keys, you more often use the knobs to create variation of a running theme. I was very intent on getting some excellent tracks out of the device, so I very, very carefully and very gingerly turned knobs, until I understood what each one did…and then I felt free enough to really experiment, so I really branched out on the last few numbers, which were all longer-running pieces, one of them extending to over ten minutes.

 

So I have momentarily, turned away from working with komplete, but that’ not to say I have stopped, in any way – it’s my intent to work with komplete as much as my schedule with allow me – and my first goal, is to take a complete bass and drum track, that I did a lot of work on, and see if I can create a proggy version of it, complete with precision prog guitaring – that is my goal for this piece. So komplete is waiting for me, and as soon as I get back to it, you can expect a slow but constant stream of music, of many, many kinds and styles, to be built with the remarkable toolset available within komplete 9 ultimate – an awe-inspiring piece of music software that if you had told me about it 20 years ago, I would not have believed you, I would have said it was impossible for such a thing to exist, on a computer…

 

But – exist it does – and we really wanted to step up a bit, and have the capacity and ability to create a much, much broader range of sounds than we previously had available – and the nine synths and the many, many sampled instruments within Komplete, gives us just that! And – the future – there are many amazing instruments available that will run in Kontakt, so we do plan to pick up some of them over time – the first acquisition will be a very special tool, meant to bolster the ambient sampling capability of the studio – soniccouture’s remarkable “geosonics” instrument.

 

This remarkable third-party instrument, which runs in kontakt without issue, manufactured by soniccouture, is comprised of four different musical “sections”, each one representing a season, and many of the sounds have been sampled from nature, all over the world, and compiled into this unique instrument – and some of the “combinations” of sounds they have created are truly remarkable. So I have “geosonics” on my wish list…and I also have a large number of other third party instruments that I would love to add to my sample player set up 🙂

 

In any case, I cannot recommend native instruments highly enough; who have patiently worked on kontakt, reaktor, and all the instruments that plug into them; and Guitar Rig, one of the most amazing software guitar processing packages I have ever seen –and their choice of subcontractors, i.e. companies that have created unique and very special instruments, which native instruments have added to their product offering to make it more attractive. That includes but is not necessarily limited to Soniccouture (whose “gamelan” instrument is included in komplete 9 ultimate – one of my favourite instruments so far – have a listen to my gamelan-created track “bird of paradise”), Scarbee, who make the amazing “rickenbacker bass” instrument (and several other bass and guitar emulations, too!) – which you can hear on “run into town – run 1” or “run into town – run 2”– that thing is just so amazing sounding, completely authentic, and when you couple it with a high quality sampled drum track, it sounds completely real – because of course, it IS completely real.

 

That…is the beauty of sampled instruments. They are real ! Therefore…they SOUND real.   Which is a good thing 🙂

 

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file restoration – adobe audition – [the perils of digital recording] – from analogue to digital

 

as anyone who has been doing digital recording for any length of time knows…when making digital recordings…shit happens.

  • you experience a drop out during that perfect take, consequently losing that take.
  • you left one of the tracks unarmed, so not everything recorded.
  • You forgot to change the track assignments for one set of inputs, so all of your instruments ended up blended together in one stereo pair, instead of in two nice, discrete, stereo pairs as intended.
  • the levels on one or more tracks were a tiny bit too “hot” so now you have digital clipping in some of your tracks.
  • unbeknownst to you, while you recorded 20 beautiful new pieces of music – each one was being recorded replete with many, many pops and clicks – thanks to any number of digital culprits…ranging from IRQ interrupt conflicts to bad USB cables to just plain bad luck.
  • your daw inexplicably crashes in the middle of that perfect take, consequently losing that take.
  • tracks are inexplicably distorted audibly, while not apparently being clipped – anomalous distortion from nowhere (this turned out to be a slightly overly loud output from a midi instrument, of all things – turn down it’s output, the distortion goes away)
  • you set up your midi and audio tracks the same way you did yesterday, but no sound comes out – even though yesterday, with the identical set up, everything was working fine.  (this most frustrating of problems is quite common with me, and there have been many a session where the first 10, 20, 30, 40 minutes of the session were concerned with getting some sound to come out the daw – any sound, some sound, please…)
  • a solution you found to a problem such as the one above, works on one occasion, but does not work on another, requiring you to find a second solution to the same problem.  (or a third).

the above is just a random selection of negative recording possibilities…(and all of the above have happened to me at one point or other in time!!) but I am sure if I queried ten of my pals who do digital recording, they would all have similar “lists” of what we will call, for lack of a better term, “negative digital recording experiences”, but maybe, it would contain half a dozen other / different problems encountered from the ones I experience, or a mixture of these symptoms and others unique to their systems.

and each system is unique, and idiosyncratic.  I know this because I have two supposedly matching daw installs, one on a desktop and the other on my laptop – and the daws behave differently on the two machines (I kid you not).  not in any serious way, but in a lot of little annoying ways…for example, if I record a session on the PC in my studio, and then try to open that session later on the laptop to mix it down – it won’t open until I accept a message about a missing plug-in that I don’t even use or know what it’s for.  that means, every single time I want to open a PC session on the laptop, I have to use the SHIFT key method to open it in safe mode. ridiculous, but true!

 

but today I want to talk about the amazing fact that in this day and age, with the right tools, audio that is seemingly irreparably damaged – can not only be restored, but if you are careful, can be restored to a state of near pristine perfection.

back in the days of “tape recorders” – and I moved from many years of working almost exclusively with my teac 3340S 4 track ¼ reel to reel machine to using cool edit pro on a late 90s pc clone – if something went wrong on a take – that was pretty much it – sure, there were a few tricks that could be used, none of them easy to implement, none of them particularly effective – generally, you just had to erase the track and re-record a new take.  or, if you were very adept, very patient, and very lucky, you MIGHT get away with “punching-in” small sections of music, to replace problematic sections.  possibly.  more likely – no, punch-ins just didn’t fly.

if, for example, you experienced random pops or clicks, or, if you had your levels too hot, and tracks subsequently ended up clipped or distorted – again, that was it, there were not any tools available to repair such damage, so you had two choices: play that impossible part again, or try to disguise the damage somehow.

neither method was very successful, and occasionally, because the take was impossible to “re-do”, I would just leave it, pops, clicks, and all, in the song, mix it as well as I could, and hope that the musical brilliance of the piece would somehow mask the giant “pop” at 3:51.  usually though, I just erased that perfect take, and played a less perfect, but adequate, “popless” take.  the problem being, with only four fragile channels of audio on 1/4 piece of tape – the only way was “destructive” – delete that take, and re-record it over the damaged one.  and if you didn’t play it as well – oh well.

so recording on tape was all about being very lucky, about sometimes, nay, often, having to compromise – either by accepting a really good take with technical imperfections like pops, clicks or mild clipping – or, by erasing and re-recording something that was not quite as good, so you could get rid of the pops, clicks or distortion – but then, having to accept a “lesser” performance for the sake of getting rid of the pops…

recording on tape was often all about compromise, about making the best of a bad situation.

 

fluffed one note in a seven minute piano piece?  well, if you were very, very skilled, you might be able to punch-in a replacement note or phrase on another track (assuming you had one available!) – or, possibly, not – which means basically that you have no choice but to go back and record the entire seven minute piece again, without fluffing that note.

(of course, now, if you did this same recording as midi, you could just go into notation view, find the “wrong” note, and correct it – but I am talking strictly audio / analogue recording here).

for years….this was just the way it was.  punching in rarely worked for me, it’s just not ideal, and for me, every recording where I did punch in, when I hear the mixed track played back…all I can hear is the part that’s been punched in.  it sticks out like a sore thumb to my ears, it interrupts the flow…it’s just not the best way – it’s really better, always better, to get the whole thing in one single take – it really is!

but…we were used to these “rules”, the “rules” of the golden age of home recording, where you “bounced” three tracks down to one so you could free up the three for overdubs – meaning you had a sub-mix that was carved in stone, that you could never, ever change – and that is maybe the worst part of recording on tape, or rather recording on a four track! – it was very difficult to go back and fix anything; you had to accept compromises; and; if you wanted more than four tracks – you had to “commit” to one sub-mix of instruments.

so for all the problems that I’ve had with digital recording, I have to say, it’s still preferable to the tape days for one reason:  now, with existing technology, most of the problems I described above (excepting the true “operator error” ones – if you didn’t arm the track, and it didn’t record, I am afraid I cannot help you!), actually can be fixed.  with astonishingly good results.

over the past three or four days, I’ve been working on a digital restoration project, using my newly-acquired adobe audition version 3.0.  I had nine tracks, recorded on the ipad when I first got the “addictive synth” application, from a 20120407 session, and I felt that some or all of them were good takes – but, unfortunately, due to the above-mentioned irq interrupt problem – they all ended up with pops and clicks throughout.  lots of pops and clicks – perhaps as many as 60 or 70 in a single four minute track.  since I’d recorded them “live” by playing the ipad and recording in SONAR – all the pops and clicks were recorded along with the audio.

at the time, I attempted repairs using several tools, but to no avail – until my friend and business partner ken mistove suggested adobe audition.  since then, I’ve actually acquired a copy of audition version 3, that adobe, strangely, is currently offering as a free download – along with early versions of photoshop, elements, acrobat, go live, illustrator, and premiere pro ! so now this very excellent multi-track audio and midi recorder is part of my permanent daw set-up, and I am seriously considering abandoning sonar 8.5 – possibly.  we shall see.  sonar does have some great bespoke synths, and some fabulous mix plug-ins, too, but I am not sure if I would miss them that much…

there are many reasons I would consider this, for one, adobe audition is the successor to the original audio tool I used when I first “went digital” back in about…1998 ? – cool edit pro.  so for one, it’s like getting an old friend back – except, an old friend who has had a serious face lift and restorative surgery.  for another – adobe audition has a “healing tool”, which works very, very well for healing and totally removing pops and clicks, without damaging the underlying audio (assuming you are careful and take your time!) but not only that – much to my amazement, the same healing tool can be successfully used to heal distortion – so, my previous restoration project to this one, was recovering a number of tracks that had clipped audio on one of the tracks – again, as with the nine pieces I just restored of addictive synth and animoog synth tracks, saving some good tracks that otherwise would have been lost.

for yet another, audition has true fft style noise reduction, which I love, and I had sorely missed when cool edit disappeared – in fft noise reduction, you take a “sample” of the noise you want to get rid of, then apply a fix based on that sample – it “finds” noise like the sample, and…removes it.  brilliant!

I knew audition could heal pops and clicks, because I had used a trial version of it some months back to do just that.  but I did not know until very recently that it also can heal clipping – and I found that to be just astonishing. thinking back to the tape recorder days…if you had clipped audio – there was literally nothing you could do, the tracks were ruined, rubbish – there was no fix for clipped audio that I ever heard of – that was that, your tracks were useless, discardable.  your ONLY option – reduce the level, record the track over.

 

not any more,  not in the brave new digital world – now, clipping can be removed as easily as the pops and clicks can be removed.  I find that to be utterly remarkable.  I have already recovered damaged tracks from two sessions, about 17 or 18 tracks in total I think; half pops and clicks, the other half, clipped audio – and next, I am going to look at a session with 20 tracks (as mentioned above) that also have pop and click damage – these are “audio only” tracks made with the animoog, some of them quite beautiful, so I wanted to try and save as many of them as I can.

so far, when I have set out to recover tracks using adobe audition, I have managed to save every single track I attempted to save – I have 100% success rate, for pops, clicks, and clipping.  that is also quite remarkable, but, I am fortunate, I’ve been fortunate.  it takes a lot of patient work, to sit through and manually remove each click, pop, snap or bit of clipped audio, and in some cases, I had to make perhaps 50 or 60 “auto-heals” to a single track to rid it of all pops.  you also have to be very careful with your auto healing, because it can slightly damage audio – but if you are very precise, use the smallest brush size possible for the pop, you usually end up with undamaged audio.

this also means, when I finish the next session, that I will have recovered something like 40 tracks, that in the tape recorder days, would have been written off as unusable, with no hope for repair – tracks that were literally brought back from the dead, as it were.

that is the good news.

the bad news is, it takes a long, long time to repair multiple pops, clicks or clipping; you have to be very patient, you have to be very careful (because it IS possible to damage the underlying audio) so what I do is I check each repaired pop or click by immediately listening back to it, to assure myself there is no audio damage.  that really slows down the process, but, avoids any problems with damaged audio.

so for this last session, where I had nine tracks – five addictive synth pieces, and four animoog pieces – I probably spent something like six or seven hours, over a period of perhaps three or four days, working on them.  just now – I just played them back on headphones, to listen very, very carefully to the results – and, for all nine tracks, there are absolutely no hints of any pops or clicks, and no sign of any audio damage at all – they are now very near “perfect”, they sound great, clean and tidy, and I cannot believe that a week ago, they were consigned for destruction.

how brilliant is that, really?  I think this is one of the true miracles of digital recording, like undo and redo, the ability to repair damaged audio that was previously considered to be utterly unrepairable.  that’s astonishing !

younger musicians will probably take this kind of thing for granted, but for older musicians such as myself, who grew up in the era of the “tape recorder” – these tools and processes are nothing short of utterly miraculous.  also, as time goes on, and I listen to old recordings made on the teac 3340s four-track recorder, from the late 1980s and early 1990s…well, to be totally honest, I can’t remember, and I cannot fathom how I actually did it, I can’t really understand how I made it work without any digital tools!

miracles were performed, amazing “fixes” and punch-ins that were true feats of audio engineering – all of that bravado and skill, now made redundant, now just about completely unnecessary – because of the powerful tools built into programs like adobe audition.

I would also say, that as a recording tool, it’s very, very slick, I am falling in love with it all over again, as I fell in love with the power of cool edit pro back in the day.  it has a lot of great built in tools, including amplitude and frequency analysis, not to mention a lot of really quality built in effects – I am really loving it so far.

I was spoiled, I was using the current version of audition (5.5, I think), on a trial basis, and then switched to this free version 3 – and, it’s maybe not quite as fancy – but functionally – it’s not really that different.

after a few days of using adobe audition version 3 – I am not missing the newest version any more, and I am very happy indeed using this “old” version.  it does everything I need, without the slightly over-engineered clutter of a sonar…

digital recording can be very frustrating, it really can, and you can have so many problems with it, that sometimes, you long for the simplicity of that tape recorder.  but…not me – I love digital recording, I don’t miss tape recorders, with their fragile tape, and rigid rules – so much can go so wrong, whereas in digital, if you are patient, and your system is stable – much, much goes right.

as far as the famous “digital” vs. “analogue” argument – well, I am all for a good bit of “tape warmth” but for me, the only realm where that matters is guitar amplifiers – they should have valves (tubes) in them, because for guitar, analogue/warm is better!  but for the kind of music I play (mostly) quiet, very quiet, and quieter still, the digital realm is a much better one for me, because I can remove hiss, hum, pops, clicks, clipping and anything that gets in the way of the music…and digital does just capture the music, with no added harmonics from “analogue warmth”.

sure, I loved hearing my records on valve (tube) stereos and they did sound cool, and if I could afford one, I would buy one of those retro valve stereo systems that are about nowadays.  I would also buy about ten different valve (tube) guitar amplifiers, too, including marshalls, fenders, and vox – not to mention, line 6, roland, pignose, and a few others, too!  these require space and money…two commodities always in short supply.

but for recording clean, looped energy bow guitars in a big “reverb” room – digital is the way.  if I were doing a lot of really distorted guitar, if I were playing rock or metal music, I would absolutely look to valve (tube) amps, but on the other hand, digital modelling has come a long, long way, and some of the amp “models” I have in some of my guitar applications, rival the real thing for amazing sound.  as proof, I offer up my “gone native” album – every guitar sound is either a guitar synth, modelled guitar from the guitar synth, or modelled guitar from my line 6 x3 live – there is not a single “real” recording of a guitar through an amp on the record.  and yet, if I didn’t tell you that – if you listened to the entire “gone native” album from start to finish – you would swear you were hearing guitar x through amp y.  but – no, it’s all modelled, and if you work with your models, you can get some amazingly realistic guitar sounds.

analogue purists and my old friend, neil young, will disagree with me, but seriously, if you think about it, a recording played back through an analog valve (tube) amp will have a certain waveform, rich in harmonics.  the same recording, played back through a solid state, digital system, will have a slightly different waveform, with fewer harmonics, actually representing the recorded sound without any additional colouration (which is what tube amps add to music – harmonics, colour, richness).

but either of those waveforms can be modelled, so the best modellers set up the real amp, with the real microphone, and use real guitars, to get the real, right modelled sound for tube amps.  eventually, as modelling technology improves and improves, it will become impossible to distinguish between a “real” recording of a les paul through a marshal, and a “modelled” recording of a les paul through a marshall.  I think that in some cases, the modelled sound already matches close enough to fool the ear.  as example, I would point to my song “caladan” from “gone native” – this track features classical instrumentation, which augment a dual nylon string classical guitar solo.  which when you listen to it – well, that’s what it sounds like.  however – every sound in that track, except for the drum track – was made with the remarkable roland gr-55 guitar synthesizer – and to my ears, those “nylon guitars” you hear me playing during “caladan”…SOUND like real, nylon string classical guitars.  again – if I had not told you it was a synth – you might never have realised.  so modelling has become quite adept at fooling the ear, I believe.

 

I’d say it’s near impossible to discern the difference now.  also, my guitar synth has an amazing “les paul” type sound, which is pretty damn accurate.  which saves me a few grand that I don’t have anyway (for that les paul I have never owned, and never will, simply because I can’t afford a les paul!).

 

don’t get me wrong, I love valve (tube) amplifiers, for guitar, or for stereo – I grew up in the valve (tube) era, and my personal preference will always be a strat plugged into a marshall or a les paul plugged into a vox ac-30 or a fender super reverb  (god I miss my super reverb!).

 

that’s an irresistible sound, it really is.  but – technology is really catching up, modelling is getting much, much better, and it’s even got to the point where I’ve done some loud guitar improvs, using patches that involve modelled tube amps – and if you close your eyes and just listen – it’s not that easy to tell that it’s modelled…because even though it’s created digitally, it’s an exact match of the captured waveform of the analogue set up, so to the ears…it sounds like the warm, analogue guitar sound we all dream about.

nearly indiscernible from the real thing already, in a few years, even the most hardened “analogue purists” will be truly put to the test, because they will no longer be able to tell what is “real” analogue warmth as opposed to “modelled” analogue warmth.  I already really can’t tell, and as I said, I’ve done some recording using ampkit plus on the ipad, that when you listen to them in headphones, you would swear they were made with a guitar plugged into a tube amp.  seriously.

I am personally amazed by the way digital devices of all types mimic “analogue” sounds, even a first generation device like my now-ageing line 6 dl-4 delay pedal – it does some amazing tape echo sounds, and you can even dial in how much analogue “sound” you want for your patch – in fact, most of the best sounds on the DL-4 are modelled after tape echos, valve (tube) echos, and other ancient tech that just sounds good – but in that case, it’s digitally-recreating something that was originally created with some cumbersome and unreliable hardware (tapes and tubes, I am afraid to say!).

I know this first hand, because I used to own a tape-based echoplex – and that thing was a mechanical monstrosity!  frankly, it was terrible – sure, it sounded awesome, but it was noisy, unreliable, prone to jamming – it was not the best piece of tech ever imagined.  but – line 6, when creating the dl-4, modelled this type of echo unit beautifully – so you get the great analogue echo / delay sound, but in a much, much smaller box that is not nearly as prone to breaking, not nearly as idiosyncratic, as an original echoplex was!

it’s very odd thinking back to using that, it was the first delay device I ever owned, and I can remember playing my guitar through it when I lived in a place called fletcher hills, when I was about 15 years old – in fact, that’s where I met one of my oldest living friends, jim whitaker, a guitarist from whom I learned a lot, we made a lot of recordings together and played quite a few gigs together, too back in the late 1970s.

 

at that point in time, if you were a guitarist, your main sound-producing tools were:

a guitar

a guitar amplifier

and that was that.  if you were really forward thinking, and wanted to have a huge palette of amazing sounds, you would expand this first like this:

a wah-wah pedal

a fuzz box

and then finally, going completely mad here, like this:

echoplex tape delay unit

 

so the guitar was…originally a no-name, red, semi-hollow f-hole electric, then, a three-pickup vox bulldog (god I wish I still had that ugly old guitar!) and then finally, a fender jaguar (god I wish I still had that beautiful old guitar!).

with these five items, you were fully prepared as a guitarist.  in my case, the wah pedal was a vox clone, made by thomas organ (who bought the vox wah line, I think) and the fuzz box was a very used, very beat up original red arbiter fuzz face that joe norwood very kindly gave me (probably because it sounded horrible) – frankly, I don’t know how jimi got it to sound so, so good (probably something to do with the stacks of marshalls that I never had!) – because I never could.  (you can hear this actual fuzz unit on a track I recorded with my best friend, the late ted holding, when we were about 15 or 16 years old, entitled “froggy’s holiday” – an instrumental, and during the song’s chorus, you can hear me clicking the fuzz on for my lead guitar part) – it was a pretty rough sound.

 

when I compare and contrast this utterly primitive set up, circa 1973, to my current guitar set up –  2013 – exactly forty years on – well, let’s just say, my 15-year old self would not have believed what can now be achieved with live guitar – imagine, such things as guitar synthesizers, looping, ebows, and reverse guitar – most of which, simply did not really exist in 1973, except perhaps in the very most expensive studios.  so if I could have seen myself, from age 15, watching my 50-something self do a live loop with a guitar synth, playing oboes, flutes, and clarinets from the guitar fretboard, and recording and layering them live with a magic looping box – I simply would not believe my eyes or ears.  that is how far guitar tech has come in forty years.

 

a sound as incredible and as exotic as reverse guitar, on the other hand, could only be achieved back then, by turning a tape over and playing forward against the running backwards track, and then turning the tape back over – trial and error style.  so to have a device like the line 6 dl-4, where with one button push, your guitar is playing backwards, live…that would have been impossible, voodoo guitar magic of the most extreme kind imaginable.

jim whitaker and I would not have believed it – and in fact, I still kinda can’t believe it.  I really can’t believe the rich and varied palette of sounds, and sound modifier, that I have to hand – it’s just amazing what technology can achieve now, it really, truly is.

in summation – analogue, tape recorders, and antique guitar gear all have their place, but there is no sin in using the very reliable, very clean world of pristine recording offered by digital recording – and, you can even save your “irreparably damaged” tracks – which I still find to be absolutely astonishing.  for that alone, it’s worth paying the price of “the loss of analogue warmth”…which, as time goes by, that “price” diminishes each year, as modelling tech improves year by year.

possibly the most interesting observation I might make though, is that regardless of the state of my own personal guitar set up, or recording set up – is the fact that whether it was my 15-year old self playing guitar through a real tape echoplex, or, my 25-year old self playing through my first digitech rack mount multi-effects unit, the DSP-128, or, my 35-year old self playing guitar through multiple loopers such as the oberheim echoplex pro and the roland rc-50 looper through complex, multiple-path live guitar set-ups, or…my 45 year old self playing through state of the art modern stomp boxes such as the digitech time bender and doing post processing with a quality digital reverb such as breeze…or, my 50-something-year old self, playing through eventide space, the top of the line reverb available in a stomp box – no matter which of these “dave staffords” was playing through “what guitar rig” into “what tape recorder” or “what sound card”…the main thing is, I always, always, am totally immersed in the experience – I love playing the guitar.

and that is something that time, nor technology, will ever change…if I went back to guitar, amp and wah pedal now – I would make the best of it, I would have a go at “the burning of the midnight lamp” or “voodoo child (slight return)” or “white room” – all songs I’ve played over time – or something where the wah pedal would “work” as the sole effect.

why not – it sounded good then, it will still sound good now – which just goes to show, it’s not really the tools you have, it’s how you use them, that truly counts.

something that eno said has really stuck with me over the years, he was talking about synthesizers and how they give you too many choices, too many sounds (and I agree with that view, actually) and he was talking about the yamaha dx-7, and how in his opinion, it had a very small handful of really, really good sounds that it made, and the rest were dispensable.  he would rather just use that one good sound,  the one really good sound, than switch between 10, or 100, bad sounds.  I call this “the eno principle”, and each time I assess my collection of sound-producing devices, I make a conscious effort to PARE DOWN to only the sounds that are the best – and not use the others.  it’s hard work, but you should stick with what sounds good – and avoid presets or patches that don’t totally en-thrall you.  too much choice is sometimes not so good…

eno noticed then, that some devices did one thing particularly well, so he would just use that device for that one purpose, rather than any of it’s other possible uses – use it for what it does best.  and that makes sense to me.

so over the years, whenever I get a new instrument or effect, I always try to identify the handful of sounds it makes or processes that are truly, truly amazing or beautiful – and I then pretty much only use those sounds.  I used to use the dx-7 in performance with bindlestiff, and it had about 8 sounds that I really loved, so in every gig, when I played the synth, those were the 8 sounds I would use. the other hundred odd sounds – rarely were used or heard.

 

In the same way today, in the studio, if an instrument or effect has a truly, truly beautiful sound – then I use it, and I use it repeatedly – because it’s good!

 

 

one current example of that is the line 6 dl-4 delay – I have more than one delay, and since I have the digitech time bender delay which is smaller, more compact, more modern, and more capable – I’ve decided to let the dl-4 do what it does best – reverse guitar.

so – the dl-4 stompbox is now on one of the ancillary “lines” going to one of the mixers, and it’s set to reverse guitar – so when I switch to that line, I get – instant reverse guitar – it’s always there, it always sounds beautiful – and I don’t have to then spend time calling that sound up on the time bender, or on any of the other devices I have that might also produce it.  so I’ve taken the dl-4, picked one of the very best sounds it makes, and dedicated it to making just that beautiful, reverse guitar sound…why not?

so these great sounding patches or effects become the unique musical language that defines you, certain “set-ups” become “your sound”, and in my case, an ebow guitar (preferably a guitar with humbucking pickups), with the tone control on the guitar turned off, into a clean, reverb room, looping with the roland rc-50 looper (or any looper) – is very much a “dave stafford” sound.  that simple, simple “set-up”, is basically what I used to make the entire album “the haunting” – simplicity itself – clean, clear reverbed guitar, energy bow guitar.

as another example, the roland gr-55 guitar synthesizers’s “go to” sound is absolutely, without a doubt, “rich strings” – which I return to again and again, because it sounds really good, and, it works really well in loops – so it’s a perfect candidate to become a standard “dave stafford” sound…again, why not?

of course, I do use “other sounds”, and I do look at, work on, and conjure up lots of new sounds to try out – always.  and occasionally, I hit upon one, a combination of guitar synth, guitar, and effects, perhaps, that I really, really like the sound of – so I remember that one, so I can use it again.

this current world of digital recording, the digital here and now…to that starry-eyed 15-year old jimi hendrix wannabe, would have been an impossible, unbelievable world – not real, not possible, totally unbelievable.  yet, that same boy is still here, and that imaginary digital world, where backwards guitars were magic, has turned out to be true – but I still can’t believe the sounds that can come out of an electric guitar – it’s absolutely unbelievable.

I’m sat here listening to some eventide space demos that I recorded in december, and a piece entitled “nature’s wrath” has come on – and it’s simply, the weirdest, most shocking, craziest guitar tone I have ever heard in my entire life.  it is a reverb with a large component of very warped time and a lot of distortion – an amazing sound.

I think it’s one of vernon reid’s “artist presets” but whatever it is, when you manipulate the expression pedal as you play, the stereo sonic smack effect is unbelievable – it’s based on the reverb model “mangleverb” so that gives you a hint, and distortion is a major component in the reverb sound – to me, it’s just astonishing that such a patch can even exist.  playing through it – well, that’s an experience once again…and, an experience that the 15-year old dave stafford could not have even imagined.  but here he is, somehow, in 2013, travelled forward in time – playing that sound, making the magic sounds that he would have once thought to be completely…impossible!

so – forty years – from analogue to digital – from real instruments to ipad applications – from primitive to modern – it’s been a long and interesting journey, and I cannot wait to see, and more importantly, hear, where the next ten, twenty, thiry years of technological advances will take we musicians…but wherever it is, I want to go !!!

I cannot wait.

🙂

the return of adobe audition / guitar synth sessions

over the past few days, I’ve been involved in mixing tracks from a live improv guitar synth session recorded way back on february 26, 2012, and it’s been a challenging and interesting session indeed.

first of all, I am using a different tool for the final mixes, a tool I’ve used before, but now, I am sure that I will eventually invest in, instead of trialling it, and that is adobe audition 5.5.

when cool edit pro disappeared way back when, i’d heard vaguely that it had been taken over by adobe, and that’s welcome news, but I didn’t really mean to wait ten years to check out what adobe had done with the cool edit pro code…but basically, that’s what happened.  I’ve been “making do” with other audio tools in the interim, sonar, sony sound forge, t-racks 3, and so on – so imagine my astonishment then, at seeing just how very far the original excellent ideas that cool edit pro espoused, have been carried through, brought up to date, and even into the future, by adobe with audition.

for audio – this is just heaven.  for the first time since the cool edit pro days, I can do noise reduction properly – fft style! – by taking a sample of the noise I want rid of, and then applying that to the track or section I want to clean.  there were some strange residual artefacts in some silences in take 9, the take I’m currently working on – and audition’s fft-style noise reduction cleaned them perfectly.

then there is the amazingly efficient pop removal tool, the “auto healing” brush.  I’ve tried a lot of different methods of removing pops and clicks over the years – and this one actually works.  it takes a bit of practice, but if you are careful, you can totally remove every pop and click without any damage to the actual music.  it’s a visual system, and it works really, really well.

for just those two practical, sensible tools, I am already sold, but then last night, I was trialling many, many echoes, delays and reverbs in the tool – and for built in effects, they are just outstanding.  I’d also already had a really positive experience using audition during the final mastering of “gone native” – using it to measure the effective levels, using the really sophisticated and most excellent analysis tools, so I could gauge the best levels for the tracks on the record – that was an invaluable help at the time.

not to mention, multiple levels of selectable undo – listed right there for you to choose from.  brilliant!

I still have a couple of sessions that have disastrous pops in them, which I never had time to cleanse when I had the trial of audition earlier this year, so for me, just for the effective pop removal tool, it’s a no-brainer.  but it’s also a great, great tool for editing audio, making mp3s, etc. – it pretty much does it all.

this is the first time in a long time that I’ve mixed something outside of sonar, and I wasn’t really missing anything, sonar does have some nice plug ins, but from what I understand, audition supports vst as well, so I am going to be trying out breeze and my mellotron and so on to see how audition does with them – watch this space.

I could also switch to a hybrid scenario, where I record in sonar, apply any plug-ins or reverbs I need, deal with any midi tracks, and once I have a decent sub-mix, send it to audition (which I can actually, probably, just call from sonar – so no need to export!) for final touches.

I got excellent results, and in fact, I ended up doing two additional mixes of take 9, to test out the effect of different delays and levels of reverb on the track, and in listening to the mixes today, it’s done a great job – I am particularly pleased with how well the fft style noise reduction cleaned up those strange noises in the silences, that is fabulous, that was something I loved about cool edit pro, and in fact, back in the day, most of what I was doing was converting master reel to reel tapes of either dave stafford solo albums, or bindlestiff/band albums, to digital, the very first thing I would have to do would be take noise samples (I ended up with a big library of fft files by the time I was done!) and noise reduce the entire master just to get rid of all the hiss and noise from the tape…and it worked beautifully.

so to finally have that tool back, configured the way I prefer (even better, now) is invaluable to me, and, with all the unfortunate popping that I’ve  been cursed with this year in particular, on sessions that are very important to me, I am equally enamoured of the most excellent pop removal tool – I love it – I am absolutely loving adobe audition.

this will probably also mean that I don’t need to use sound forge any more, because from what I can tell, audition is superior in almost every department – including specialised, extensive analysis tools, another huge plus in my book.  I also love the little “instant level” adjuster, a tiny digital potentiometer that hovers in every track, and you can instantly raise or lower the level in db for any section or the whole piece on the fly – a little too quiet?  tweak the pot, and it ups the level, and saves the file – all without bothering you.  that’s a brilliant idea, leaving me free to get on with the work – no dialogue necessary for this most basic of functions!  excellent.

anyway, the track I’m working with had quite a few challenges, I feel it’s an interesting track, it’s certainly imperfect, as improvs often are, so I used the tools in audition to try and improve the parts of the song that I felt were not 100% up to scratch, and mostly, what I’ve  done has really, really helped the track a lot.

I had originally intended only to release one improv from this session, take 10, which is now retitled “extreme gradient” but I went back and listened to the entire session, and the somewhat raw take 9 – which has now been retitled “provide the spark” – leapt out at me as being a strong contender – because of a unique and bizarre accidental “introduction”.

a fragment of a loop got caught in the looper, so this was a short sound, with a gap in between it, a short duration event in a short loop.  it was playing along, so I just let it play, and instead of clearing the loop and starting the take, for some strange reason (none of the other 17 takes have this intro) I decided to just overdub this running loop, and then launch into the song proper.

so as this short sound was repeating, I started inserting short bursts of guitar synth, two notes, one note, on top of it, in successive iterations, and very quickly built up a strange, strange “mini-loop”, with a gap in between, that continued to repeat right up until the point, about a minute and a half or so into the piece, where I then started to play the main improv I was working on that day.

at first I thought, this is just too strange, I am not sure I can actually use this for a video, but as time went by, I “got used” to this strange introduction, so I decided to work up the track in a mix and see what I could do with it.  one aspect of the loop was that it went on a few bars longer than I would have wanted, so to try and add some variety, I used audition to add in a nice delay about half way through the iterations, and then a more extreme delay towards the end – I took a preset delay called “delicate whispering” and altered it to fit the time signature of the piece, eventually (after many attempts) getting the right delay sound – not too overbearing, but enough to differentiate the final iterations of the loop from the first ones – and I think I have succeeded.

as often happens with loops, they can sometimes grow too loud too quickly, so again, I was able to “grab” sets of iterations, and selectively lower their levels (by grabbing in the gaps around them) so that the whole level of the looped section became more even.

the final tweak came at the end of the song, where I originally meant to have a sort of xtc/”great fire” gradual move from dry to reverbed, but in the end, while I did do a variation of that, I actually reverbed different sections of the final guitar solo with different levels of reverb, which had the desired effect – again, trying to instill some variance in this section of the song, and sometimes a bit of reverb is just the thing.

so there is very dry guitar, very dry guitar synth, and then very wet guitar, and very wet guitar synth – lots of variations – which you kind of need on a track where basically, I am playing a lead solo throughout the track – without variations, without a bit of delay and reverb to break things up, it would have sounded like a four minute fifteen second guitar solo – prefaced by a long, strange loop. (of course, that is what it really is, but hey!) – I think I have altered it just enough to make it interesting, and improved it’s user-friendliness a hundredfold in the process…and that’s all thanks to audition, and a bit of creative thinking – and, the tool is so intuitive, so easy to use – of course, probably since it’s the descendent of cool edit pro, I still recognise it’s functions, but it’s so completely different from cool edit pro that actually, it’s almost unrecognisable as ever having anything to do with cool edit pro – stripped down, rebuilt from the ground up – as with many adobe products – this one oozes pure class.

having said all this, I still have a third option with this strange loop – to release the untreated version.  my main motivation for working on the alternate mixes of “provide the spark” was more about learning more about audition and what it can do, and I had a great time trialling various excellent echoes, delays, and reverbs – I had a blast, and it even boasts successive equalisation of repeats in some of the more complex echoes, delays and reverbs, not to mention – of course – 5.1 reverbs, which can be customised for the 5.1 environment! I’ve  never seen a 5.1 reverb until last night – wow!

so in listening this morning, I am comparing my original “dry” mix, which uses only the effects present in the live/looped performance (which were considerable, by the way), to two different alternate versions that had been noise reduced, levels adjusted, delays and reverbs added, and trying to decide what makes the most sense for the video.

after listening to all three mixes a few times this morning, my view so far is this:  it’s between the original untouched mix, and the second delay/reverb mix – the first delay/reverb mix has too heavy a delay on the last section of the loop.

I think in the end, I may start again with the untouched loop, and do just the noise reductions, and the level adjustments on the loop – and some very careful reverbs at the end – and see where that gets me.  if still not satisfied, I will then approach some kind of delay on the last parts of the loop, similar to the on in “version 3” that I am favouring at the moment.

I believe what this means is that, after two nights of work, that I am still not happy, and I want to take more time and see if I can get a “best of all worlds” mix – addressing the needs of the loop, and of the main track, effectively.  I am getting close, and these rough mixes are certainly helping me gauge what else I might need to try…

luckily, I now have a great tool on hand to mix with, well, I actually have several great tools, and that’s the beauty of having daw, you have lots of options – within sonar itself, I have so many mix options, so many plug ins, it’s not funny, and then on top of that, I have several external tools, of which audition is just one, to aid in getting the best sound possible…so I feel totally spoiled for choice.  I also have the t-racks system, which I have yet to explore…

audition is a definite new year purchase, meanwhile, I plan to use my current trial version for another few weeks to clean up some sessions that have been patiently waiting for me to do just that – in particular, a really good session with the ipad from april 7, 2012, demonstrating the amazing power of some of the synthesizer apps, ended up with a lot of pops due to a usb conflict, so I had to shelve several really promising tracks that should have been made into videos for the applicationhd channel – well, hopefully, if I can clean them up, they now eventually, better late than never, will be.  I really want to get those tracks out there as they are really remarkable, albeit currently spoiled by many, many pops. (note: in the interim, all of these tracks have been cleaned up and are now pop-less, and are ready to be released!).

this and another session (at least – probably more sessions that I don’t know about yet, as my backlog is still quite extensive at this point in time) are plagued by pops and clicks, and I am sure that here and there there will also be other clicks and pops, and if I end up buying audition, then I need never worry about that again – I have the perfect tool to sort those out (not to mention, I can use it on the audio from old tapes of every description, even vinyl noise – I can clean up anything with this suite of tools).

once I get back into digitizing tapes (a room full of cassettes and tapes awaits me, as always) that fft style noise reduction will also give me great value, so I can reduce noise and remove clicks and pops…

the current version of audition is pricey, yes, but to my mind, it’s worth it for the time and trouble it will save in cleaning up “difficult audio”.

and I seem to have rather a lot of that about the place.

 

while I certainly have no lack of music to work on, I will say, it’s remarkable to have such a capable and diverse tool set with which to restore and improve audio.  I am loving audition – in any of it’s versions, right back to it’s genesis as cool edit pro 🙂