living in the past

no, not the classic album from jethro tull, nor, the tendency of mature folk to wistfully long for days gone by; but instead, just a state of mind I’ve had to become accustomed to with regard to my own music and…how much of it there is! 🙂

the problem is, stated simply, is that I record far more music than I have time available to “process”.  as a result, there is an ever-growing backlog of tasks, two of which are always, always on my mind:

1)     audio mixing and mastering

2)     video creation and upload

things have changed for me, in some quite radical ways, two years ago, I had music made with instruments: guitars, basses, keyboards, soft synths, the kaossilator pad, and so on.  familiar instruments, that I’ve been working with all my life (or, in the case of the kaoss pad, some of my life!).  with the instruments, I had already become so prolific that I was about a year behind on video mastering, and some months behind on audio mixing and mastering.

but then came the advent of applications.  that really threw a monkey wrench into my musical affairs, because suddenly, I had not one new instrument, but 40 or 50 new instruments, seriously, all of which allowed for the very quick production of a lot of high quality music.  this overwhelming amount of new music made with a huge number of apps, became such a problem so quickly, that I was forced to invent a new kind of album to deal specifically with application based music – the “eternal album”.

the first four “eternal albums” are now live on bandcamp, and from what I can tell, they are working correctly.  having these means I am free of having to worry about compiling albums for any applications-based music – which is great.

so now, I have two main, massive streams of music, which are kept physically separately, to maintain clarity:

1)     music made with traditional instruments

2)     music made with applications

however, I do view the backlog as a whole – I have audio mastering and video mastering to do for both instrument-based and application-based music, and I actually just tackle it in chronological order, regardless of what it is – maybe it’s a session done with addictive synth arpeggiators, then next, some live electric guitar improvs, then, some guitar synth improvs, then, back to the ipad for some n log pro pieces…it might be anything.

the one thing all of these mastering projects have in common, is how far behind I am on them J.  at one point, I had the video backlog down to about three months – and then, things happen – and suddenly, not even sure how it happens, it’s back to over a year – 13, 14 months!  so what can I do, what choice do I have, except to go back and master those 14 month old videos, to clear the way to mastering the 13 month old videos…and so on, ad infinitum, video without end.  followed by, audio without end.

I will never, ever run out of work.  sure – I could stop making videos.  but that’s my “stage”; since both physical constraints and time constraints prohibit me from playing real gigs (I’ve played very few in the last decade, sadly), so performing live guitar improvs on youtube, or playing the kaoss pad, or singing peter hammill tracks at the piano, creating music with ipad applications or on the synthesizer– takes the place of that stage – in fact, it’s in a way,  it’s better, because it’s a world stage, where anyone, from anywhere, is welcome to listen and watch the improvs and loops and songs.

in another way, it’s not better, because I miss the feedback that a “real” audience provides.  I have to remind myself, though, that the youtube audience is just as real, and they do provide feedback in the form of comments, both online and offline, so that’s a great relationship – and besides all that, I don’t WANT to stop making videos – I love it!

all I can really do is keep going, and hope that I find enough time to eventually, get “caught up” – or at least, close to it.  I know it’s possible, because I nearly was “caught up” at the beginning of this year.  now, due to circumstances beyond my control…I am far behind once again.

however – there is hope.  the “eternal albums” truly, truly help me, and once I have a couple dozen of those in place, life, and the backlog, will get substantially better.  why?  because for a full fifty percent of the music I make, the applications-based music, I no longer have the task of creating bespoke “albums” – I can literally complete a track; master it, and add it to the existing, live-on-bandcamp “eternal album” – and that is win / win / win:

  • it no longer sits “in the can” waiting for enough material to form an album
  • it’s out to the listeners and fans faster
  • it’s off my backlog !

so once I have a couple dozen “eternal albums” all growing slowly and organically, as tracks using that application get completed, they go straight “up” and onto the appropriate album – that will mean I can spend MORE time working on the Instrument side – audio mixes and videos, which I hope means I might actually get caught up !

possibly.

now, I do also have plans to create a few special “eternal albums” for some of my instrument-based music too.  at the moment, what I have in mind looks like this:

new instrument-based dave stafford “eternal albums”:

1)     “longer” by “bindlestiff” – lost live recordings from 1994, these were never assessed, over 70 tapes exist, so instead of trying to pick the best seventeen songs from 70 tapes, and make a single, traditional album, I plan instead, to go through them over time, as time permits, and as I locate viable tracks, upload them to the “longer” album – until all 70 tapes have been gone through.  this will hopefully generate a long, long record, which will be a wonderful history of the “lost year” in the life of the band (including some very, very rare tracks, like our ambient, ebow-driven cover of jimi hendrix’s “the burning of the midnight lamp” which we rehearsed many times but never performed in public – somewhere, there may be a take of this – I hope) – even if there is just an average of one good track per tape, that means a 70 track album – and almost certainly many, many more.  I am also hoping that these tapes will present many, many different “versions” of one of our signature pieces, “without difference” – which went through some really interesting evolutions, so I can’t wait to compare the versions from “longest” with the existing versions on “quiet” and “live” – and to hear multiple versions of songs, to hear them slowly evolve and develop as we become more and more comfortable and familiar with them as pieces of our repertoire.

2)     “classical” by dave stafford – this is to cover a little-known side of my music, which is given away by the title.  since acquiring the guitar synth, I’ve taken an interest in creating classical music, and I’ve got a nine minute plus, nearly-complete concerto for “nylon classical guitar” and “oboe”, which has been sitting waiting patiently for me to finish it and release it, for something like three years.  it’s a lovely piece, that started life as a short classical-style loop (of guitar synth “oboe”, “clarinet”, and “flute”), which I then developed into a proper piece of music, and then – started expanding. it features the “nylon classical guitar” heavily, and the aforementioned “oboes”, (one of the “oboe” solos I play, I consider, may be the single best solo I’ve ever played in my life – not sure) – meanwhile, I’ve added “cello”, “organ”, “vibes”, “piano” – and, in the final coda – I used massed “string sections” to create real drama – in wonderful stereo – and a plethora of other classical instruments, too, and the piece is really, really coming along.  I would say it’s about 90 percent plus complete at this point in time – so very close to ready.

it’s absolutely remarkable to me that a person can compose for “orchestra” – and I mean full orchestra, any instrument you dream of – with a single roland gr-55 guitar synth!  but really, that’s all you need –you don’t need to hire musicians, or score all the parts – you just play them all yourself 🙂 so I really want to get this album set up so I can release this piece, and hopefully, if time permits, record and add more “dave stafford classical pieces” over time.  a bit indulgent, perhaps, creating an album for one track – but I really want this track to be available, as it shows a side of my music that you might never, ever imagine – one where my prowess with the guitar synth “oboe” is much more important than my prowess with lead guitar 🙂 how very strange indeed!

3)     “classical ambient” by dave stafford – this would collect all existing classical ambient pieces, there are many that were done as live videos, and some studio pieces, too, that are sitting “in the can”. this would give these works their own platform, as they are unique – mostly “strings”-based pieces, but “strings” performed as ambient loops – such as “bela teguese” which you can hear on youtube on the pureambientHD channel at the moment.  there are also some string + guitar synth based pieces, pieces created with two guitar synths, that might fit in well on this album…but that gets tricky, as those are actually one instrument and one application – so not truly “instrument-based”!

4)     “straight to video” by dave stafford – this would collect the best of my video performances (most of which, have never been compiled or collected into albums – with a few notable exceptions such as live ebow tracks for “the haunting” and tracks from 20120820 that ended up on “gone native”) – but in the main, these videos are shot live, produced, uploaded, and then never formally collected into albums or any other presentation – and also, we’ve had requests from fans for “audio” versions of some of these video tracks, so this would be a way to satisfy those requests, too.  this would also include alternate mixes and alternate versions – in some cases, I might have done three takes, and only uploaded one video – meaning that there are actually three audio versions available, one from the video, and two unreleased – that’s the kind of thing that would be featured on this album.  or, in some cases, I created alternate mixes of a single audio mix, to try out, so an alternate mix of “folding space”, for example, exists – “folding space (hypercardioid mix)” – same track as the video, but “treated” in a separate audio file – and then not used in the final video.

it’s remarkable how all this music has appeared in my life, often, I actually have no idea how it all gets done, but it does – somehow.  I am working diligently to find the best way to present it to you, and bandcamp seems like the ideal platform, because, most importantly, you can listen first, which is a great feature, and secondly, you can select just the tracks you want, and not the ones you don’t – not every track appeals to every person – so it provides the ultimate in choice, the most flexible choice possible, which I think is really good.

I’m also very pleased that recently I did finally find the time to upload some of my archival albums – I always thought it strange, just seeing four or five of my more recent records up there, knowing that there is this huge back catalogue – and really, it’s just finding time to upload it – not easy, there is a lot of detail that needs to be entered to make the albums as complete and accurate as possible…for example, last night, I was working on the “song with no end” EP, which, because it contains four vocal numbers, actually meant that I needed to transcribe the lyrics to all four vocal songs directly onto bandcamp.  I made certain that this was done, as lyrics are vitally important to vocal music.

bandcamp is a great platform for both artist and listener, and we hope long may it live.  we shall continue uploading the back catalogue, and we’d like to take this opportunity too, to thank the many, many listeners who have been visiting bandcamp, and who have been checking out some of these archival releases – and in doing so, we are experiencing the highest visitor levels of all time on the bandcamp site.  so – thank you for that, we really appreciate all of our visitors.

the early and mid 90s were a very, very exciting time for looping and ambient, we had “looper’s delight” – a mailing list where loopers could share their experiences; we also had, again under the auspices of that most excellent of communities, “looper’s delight”; various compilation CDs where we could submit music and become part of this very early looping community – and at the same time, for bryan helm and I, we had the support of the crafty community as well, and our ongoing interactions with guitar craft – and I think sometimes, that this amazing time is a bit overlooked, when “new” loopers like the oberheim echoplex pro were just arriving, this was such a great time in music.

for me, it was 1993 – 1995, as a member of live looping ambient duo “bindlestiff” that I experienced the bleeding edge of live looping and live ambient (and, the added inspiration of continued close involvement with guitar craft) – an unforgettable experience, that spawned solo albums for me from “other memory / sand island” to “transitory” to “1867” to “the autoreverse sessions” and so on, and concurrently, a string of seven brilliant “bindlestiff” CDs, too – and all of these recordings document a remarkable decade for both looping and ambient music in general – and I’m very proud to have been there right in the centre of it all !

happy listening!!!!

TC-11 – a touch-controlled synth for ipad that really delivers…

since acquiring a tablet device some time ago, I’ve tried a lot of ipad synths, and I am not ashamed to say I have a very large collection of them, that is still growing steadily – and probably always will! 🙂

they tend to fall into three broad classes:

  • category one – those that work to emulate normal synthesizers, and therefore, their main method of producing notes and chords is a “virtual” keyboard;
  • category two – those that use an alternate method to produce notes and chords – in a serious number of radical configurations, some more successful than others;
  • category three – other less easily defined interfaces – oddball devices / devices that use truly unusual methods of triggering notes and chords;

so – in our first category (by far the most populated, from what I can tell) you have keyboard-based synths ranging from animoog to xenon, including classic emulations of moogs and korgs (such as the iMS-20 or the iPolysix), other standalones  such as addictive synthalchemy, mini-synth pro or magellan, and second and third generation devices such as the amazing thor and the equally capable nave.

the second category is a mixed bag, with some good entrants, such as the strangely satisfying sound prism pro; then you have your cantors, your mugicians, and the like…they don’t have keys, but they have a single, straightforward way of producing notes and chords.  but that is also their drawback – they only have one screen pattern, regardless how innovative.

and then finally, the somewhat unclassifiable, such as the good dr. om, noisemusick, the 76 synth, or the moog filtatron – any number of oddballs “fit”, more or less, into this third category.

in category one, some stunning advances have been made, and in the case of a keyboard-based synth like the mighty thor – well, this synth is almost a textbook case for how to build a perfect synth in ios – it’s just a dream to play, it sounds great, it looks great, and the developers deserve a huge pat on the back for what they’ve done with thor – it’s really incredible.  if I want the best in a keyboard-based ios synth, I almost always turn to thor or nave, nave or thor, or let’s not forget the redoubtable iMini.

while I might go for one of those first, depending on the requirement, for another session, on another night – I might go for animoog (which has become quite the synth now that you can get the richard devine and other nice sound libraries for it, the metallic library is also fabulous) – so that’s a synth that has improved with the addition of new libraries, although of course, you do have to pay for them – or I might choose one of the korgs, or addictive synth, or cassini, or xenon or sunrizer.  or let us not forget the mighty n log pro – a fantastic first generation synth.

I’ve been less impressed with the progress of category two and three synths, that is, until I decided to take advantage of a rare price reduction on the TC-11 synth a few days ago – and suddenly, all these attempts to use the massive screen of the ipad in a unique and unusual, yet totally functional and musical way – well, it all starts to make sense now!  the designers / developers of TC-11 has done what the sound prisms and mugicians and the cantors could not quite do – they’ve created a synth with no keyboard, that is actually playable; that challenges the very need for a standard keyboard, and I found today, in making some test recordings, that it is entirely possible to play music with the TC-11 – despite the lack of a keyboard.

so the claim on the itunes store that the TC-11 synth is “the only fully programmable multi-touch synthesizer for the iPad” – would actually seem to be true! – I’ve certainly never encountered any other ios synth with the level of “under the hood” control that the TC-11 gives you.

the key is that there is no one solution, there isn’t one static screen (as there is with sound prism pro, mugician, cantor, and so on) instead, there is a different screen for each preset!  and each patch is totally configurable, from the oscillators to the filters to sequencers to the effects to determining how the movement of your fingers affects auto-panning, total behind-the-scenes control.

I actually bought this synth thinking “OK, I am a guitarist, and I have a lot to learn about synthesis still, despite playing and working with them for more than a few decades; I will buy this, and I will sit down at some far future point, many months from now, and try to teach myself how to program it…”  I expected it to be beyond me – and am pleasantly surprised to find that really, it’s not.

within seconds, I was playing, within minutes, music was emerging, even before I really understood what is going on with this remarkable synthesis engine, which is utterly and so beautifully configurable, you have access to everything under the hood, and I do mean everything – and this synth has just about everything you could ever, ever want – you are in control!

like any good ios synth, of course, it comes stocked with a healthy dose of presets; and from examining the way those are designed, I can begin to make my own connections and alterations and create fantastic patches of my own.  I actually didn’t expect presets, I thought I would have to build all of my own, but the developer has spent some serious time and effort to give us some absolutely great sounding presets right out of the box – which also work as building blocks for sounds of our own that we will design later…did I mention that the synth comes with a fantastic set of presets?

when you play through some of the presets, you will see that not one, but several different screen configurations are used, based on various different geometrical shapes – commonly, a circular interface; fret like interfaces; and various alternate versions of several basic screens, none of them featuring a key of any size or shape! nary a white key or black note in sight – and that, in the case of the TC-11, is a good thing.

despite the lack of a keyboard, there is a somehow-obvious logic (that I can’t describe in words) and when you play each patch, well, sometimes, it just hits you how you should use your fingers, you might make a fist to create a really pure chord, or stretch two notes far apart to increase that amazing thick flanger – but the design of even these presets is incredibly complex, and you can get amazing and very musical results by variously:

  • making a swirling circle with one or two or three fingers
  • putting all five or all ten fingers down in a semicircle
  • making a fist in the centre of the screen, and spinning it slowly around
  • trailing a single finger from one corner of the screen to another corner
  • tapping out individual notes just as if you had a keyboard, but – you don’t
  • moving the entire ipad in various directions to effect the sound as you hold fingers on the screen
  • playing the screen like a typewriter
  • any combination of the above
  • using your imagination – just try it…and hear what it does to the sound !!!

…in other words, almost any gesture that you can imagine, made with finger, fingers, the fingers of two hands, the backs or sides of your hands…will produce a distinct result within the parameters of that patch, and some of the effects are extreme and wonderful – especially in the world of auto-panning, a lot of work has gone into the panner, not to mention some beautiful delays and flangers, too.

I imagine that you could put your forehead down on the screen, and something beautiful would come out of the TC-11. 🙂

so now – what I suddenly have here, is a superlative touch control interface synth that I can already play.  with some rehearsal, and some knowledge of how to get the best out of some of the best presets, and I should be able to play it live, anywhere, without issues.  so when I want to move from playing thor, and the world of the black and white, the tradition, playing those 88s in which ever mode I find them on whichever category one synth I am playing…

…to the world of total freedom, where one patch is all about circles and chords, another, about fretless dub bass with sonic qualities you will not believe, the next, an abstract plane of rectangles that fades into the top of the screen in an endless, fading curve, which defines your “playing field” for the next patch – it’s fantastic, a fantastical world of sound that is one of the most exciting I’ve heard, touched and seen, in a long time – the TC-11 is the real deal.

playing it is very, very liberating, the only experience I can compare it to, was when I first got my korg kaossilator, and I realised that after forty some years of making music with either frets, or keys – that I could make GOOD MUSIC without the benefit of keys or frets – well, it’s a similar feeling – and a wonderful, freeing one I can tell you.

I can make that comparison easily, because when I started out with the koass pad, I had no idea what would happen, and to my everlasting astonishment, with one day of practice – I could make music – without those pesky keys or frets or strings!

same thing with the TC-11 – within minutes, I could make music, even though the interface was completely alien to me, after a few minutes, I could begin to pull tunes out of it – which surprised the heck out of me, because with other category two and three synths, like sound prism – OK, you can get some nice chords and melodies out of sound prism – but you don’t get what you get with the TC-11 – beautiful, rich, synth music – with a really, truly unique playing surface, which is really, really fun to play – with a beautiful synthesis engine powering it, giving you the power to configure each patch to suit the way you want to move your fingers, to create the sounds you want to hear when you use that patch – total control, including the playing surface.

and, with the total configurability of the TC-11, even the most demanding, experienced synthesist should find the kind of control they crave for their patches – total control,  and playing without keys, finally got truly do-able.

so if you enjoy the challenge of playing the synthesizer without a keyboard, using a variety of approaches for note and chord generation, and you want a totally configurable synth with a powerful engine that you can tweak to your heart’s delight – then the TC-11 is the category two synth for you!  give it a try – I am finding it to be very, very addictive – it’s just a LOT of fun to play, and trying out different gestures to see what sound will result is a real hoot, and sometimes a new gesture will bring out an amazing sound out of a patch you thought you knew everything about – it’s full of surprises.

I took a bit of a risk in purchasing this, thinking it was far beyond me, but that risk has been rewarded a thousandfold, and what I have with the TC-11 is a fantastic tool for both live performance and recording – and a tool I know I will make a lot of use of in the years to come.  the TC-11 is a winner with me – a real winner.

you may want to give it a try – I am so, so glad that I decided to give it a go – because boy does it ever go! 🙂

less is definitely more

today’s mixtikl composition – “adagio…largo…slow” – a very, very ambient piece this time.

after the last few “mixtikls”, besides being left reeling with a slightly punch-drunk feeling of “anything is possible with this application” I’ve also settled into an odd pattern of working: I work on loud, active music for a couple of days; and then I create one ambient piece, then I work on more loud, active music, then I create…one ambient piece.

today’s one ambient piece, however, has surprised me.  a few days ago, when I was working on the mixes of an active track called “sandpiper calls”, I made a note to myself on a post-it note, that says:

“take the drone-only element (which is, “3 note low-ks” from GenMix7) from “sandpiper calls” and build a new mixtikl with just that, in many iterations, slow tempo, low pitch”.

so today, when it came to composition time, I followed this instruction, and within seconds, had the most beautiful mixtikl ambient piece yet, forming in front of my eyes (and ears!). 

and the key to it – is not the successful blending of various elements (although, in the past, that has “worked” when creating ambient mixtikl pieces) but instead, the “less is more” principle, well, to be more exact:

fewer different elements, instead:

  • many of the same element placed at various different points in time
  • many of the same element placed at different levels
  • many of the same element placed at different places in the stereo field (left, partially left, centre, partially right, right, etc).

as the note (my note to myself) instructed me, I lowered the tempo, down to 64 bpm – I also experimented with some very low tempos, but 64 seems to give me just the right amount of “movement” – lower bpm settings gave me too little movement, believe it or not!

I also lowered the pitch as far as it would go, down to Ab (A flat – as in “I bought a flat guitar tutor”), which sounds lovely.

but it’s the simple fact, I noticed that the one single ambient element of “sandpiper calls” was really beautiful, and that it varied in a really lovely way, so I thought right, this one element MIGHT make a really good ambient piece.  boy, was I ever right about that. 

it’s simplicity itself, really – I did the whole “many iterations” and “many levels” and “many stereo placements” all in about one minute or so – that was that.  the end result, well, I will try to describe it:

 

>>>>>>>>>>>>Track       Pan             Level           Cells         Rule>>>>>>>>>>>>

Content  

3 note low-ks       1      Hard Left          7           1, 2 and 4     –>

3 note low-ks       2      Hard Right       7           1, 2 and 4     –>

3 note gentle-ks  3      70 % Left           3           1                  –>

3 note gentle-ks  4      70 % Right        3           1                  –>

3 note low-ks      3      70 % Left           3           3                   –>

3 note low-ks      4      70 % Right        3           3                  –>

3 note low-ks      5      Hard Left           6           2 and 4       –>

3 note low-ks      6      Hard Right         6           2 and 4       –>

3 note low-ks      7      Hard Left           6           1 and 3       –>

3 note low-ks      8      Hard Right         6           1 and 3       –>

3 note gentle-ks  9      Hard Right         4           2                 –>

3 note gentle-ks  10    Hard Left           4           2                 –>

3 note low-ks      9      Hard Right         4           4                  –>

3 note low-ks      10    Hard Left           4           4                  –>

soft melody-ks    11    Hard Left           6           1                  –>

3 note low-ks      12    Hard Right         8           1                  –>

3 note low-ks      11    Hard Left           6           3                  –>

3 note low-ks      12    Hard Right         8           3                  –>

(apologies for the poor formatting above – best I can do free-form)

it looks complicated, maybe, but it literally arranged itself, it took one minute to do – because it’s really a LOT of iterations of “3 note low-ks” – I believe, 21 in all, with four iterations of “3 note gentle-ks” and one lonely iteration of “soft melody-ks” – that’s it.

it’s very, very nearly two dozen iterations of one voice, with nothing else – and I would imagine, it would probably sound just about as good if it WAS 24 iterations of the one voice – because the different volumes, cell placements, and panning create a sort of never-ending ambient “motion” that’s hard to explain – you just have to hear it.

something else I’ve noticed – at first, I would use many different rules, some would be looped, some would be sequential, and so on – but, lately, I’ve just been keeping them all sequential – that seems to work better for me at the moment.  I will use loops again, of course – no worries there…but right now, it’s all about samples playing in order!

regardless of the process…the piece just sounds so, so peaceful, it has a wonderful motion that seems very natural and organic, and the end result is maybe the best ambient piece I’ve done with “mixtikl”; certainly, the best piece since “I always glid before” – although this new track is a close cousin, of a perhaps “more ambient” nature – although the concept of “less” or “more” ambient is a very difficult one to describe with mere words.

in this case, less (fewer) elements, results in a “more” ambient track – and I don’t think that’s really any kind of axiom, it may be coincidental, it maybe be that in actual fact, less IS more, because when we say “ambient”, much of the time, we mean, to some degree, “minimal” – and some of our favourite ambient pieces have very few elements indeed – for example, the title track of brian eno’s “discreet music” album.  that’s a supremely ambient track, and, it contains one instrument, one melody – just played back at different levels and times (hmmm, that sounds familiar…) – or, even the mighty “the heavenly music corporation” – while not springing to mind as a super “ambient” track, fripp and eno’s first public loop composition contains just two elements: guitar and synthesizer – again, with repetition and at different levels – so with forebears like that, who needs 40 different sounds in their ambient piece – I am quite happy with just three.

of course, in the current piece, there are 21 of one of those three elements, but, who’s counting?  I’m really not, I just arrange however many come to hand – if it sounds good, it’s done, if it sounds cluttered, I remove some until it sounds uncluttered – and it’s then done…

in this case, 21 went in, 21 sounded good, so – 21 stay.  why not?

but I love that voice – 3 note low-ks, and I am so happy I took the time to design a piece of music around it – it has worked out really, really well 🙂

adagio…largo…slow

yes.

a mixtikl experience…

i never dreamed i would think or say this:

i believe i like mixtikl better than i like scape…for ambient (and non-ambient) generative music creation.

there – I said it. sacrilege!

don’t get me wrong, I absolutely love scape; it consistently produces truly beautiful, unique, ambient music – but for a musician, it is an odd experience – you draw a picture, and music comes out.  that’s amazing, and it sounds great, but I like to have more…control over what happens in a piece of music that I am creating.

all of the rules are hidden, and as far as how much control the operator actually has over the app – in scape? none, basically. but over in mixtikl…the operator has almost total control – maybe too much control!

I made scapes for months and months until I had over a thousand of them – and then one day, I just stopped.  I will make more at some point – but I’ve never really had time to listen to the ones I’ve made, in the main…so I will do some listening, and eventually, go back to scaping – because it’s fun, it’s a fantastic app…but.

mixtikl…gives me control.  and I have to admit, I like that.  I like the idea that I can select the sample (even create it myself, if I so desire) and that I can mix and match anything with anything…it’s the ultimate in creative flexibility.  you can do ANYTHING! literally, anything.

as I tend to do, my first creations on mixtikl were ambient, mostly.  after a few months, though, drums started creeping in, and then I found myself intentionally creating active pieces – and the results were just as satisfying, and sometimes startling, as the results were with the ambient pieces.

I recently did a new piece (not yet uploaded) comprised on mostly human voices, with a couple of synths added in – dropped it into a nice reverb, and it just sounds fantastic.  then I turned around, made a copy of this very ambient track – added bass, drums and synth – drew the reverb back – and suddenly, I had a loud dance version of the same track – that really rocks – as time goes on, I find that mixtikl can do just about anything, limited only by your imagination.

so right there, that gives mixtikl a second huge advantage over scape: scape makes mainly ambient music.  that’s what it does, and, it does it very well.  but mixtikl – makes ANY kind of music.  and that is freedom.

the first time I used a series of samples that were intended to be used together in mixtikl , I was absolutely amazed at how well it worked, the intelligence built into the samples – astonishingly clever.  a bass, a beat, a guitar, a horn, a voice – all working in tandem, in harmony, in sync.

once you get the hang of the controls, then you can really start to work with mixtikl , in particular, I love the mixer grid, because you can have both repetitive and linear activities, so I can have a bass looping but at the same time, I can have four slightly different drum beats running in a linear sequence – so the bass stays the same, while the drummer changes things up in four different scenarios – brilliant!

I also love the fact that of course, you can insert the same sample many times, and alter the pan position, the time, the effects…so for example, in one track, I had these beautiful guitar harmonics – and I wanted a LOT of them, so I just dropped six or seven of them in, left one mono, made the rest stereo, set them at different levels, etc. – and the results were fantastic.

sure, it takes a bit of work sometimes – and some days, nothing sounds right, I am importing, then deleting, sample after sample – but more times that not, I can simply import a few sounds, get them working together, drop one or two maybe, then, carefully add sounds until the piece builds up to whatever sounds good…and it really does sound good!

I still consider myself to be a beginner at mixtikl, and when I read the mixtikl operator manual, I feel immediately humbled and I realise that there is so much I don’t understand or even begin to understand – but, armed with my tiny bit of knowledge, I just forge ahead creating many, many pieces of music – right now, I have four that were just mastered and uploaded, and another four or five waiting to be mastered, so a small backlog is building up…and whenever that happens, I can tell I am falling in love with yet another brilliant application – and this time, it’s mixtikl.

I find that I like to let mixtikl pieces play out “long” when I record them, and a few of my recent pieces have been approaching, or even over, 30 minutes in length.  this is really a semi-conscious decision to “go long” as in the old days of ambient, in 1995 and 1996, when I was working in the ambient looping band “bindlestiff”, we tended towards longer loops, because for one thing, any repetition becomes quite hypnotic, so that’s one reason why I favour longer pieces, but the main reason is, the loops and samples sound so wonderful when assembled into these generative pieces, that I love to listen to them unfold over a decent period of time.   they sound good if you play them for ten minutes.  they sound GREAT if you play them for 25 minutes…

strange eddies of quiet appear – odd bits of music that you don’t expect, but that create wonderful atmosphere when they suddenly appear from nowhere…and then disappear again – back into the main loop, or whatever it is.

generative music is really good for ambient, because odd things happen in ambient, unexpected things, sure, there are repetitive events that your ear “expects” to hear each time they repeat, but sometimes, other events may intrude that temporarily disturb that flow – and it’s a complete surprise to the ear – which is wonderful – and then, you are back on track before you even know what hit you.  I tend to have a pretty busy “grid”, even on ambient tracks, strangely, sometimes, “more is less” with ambient, because you get different voices coming out of nowhere briefly, and then disappearing for a while, and then eventually returning…

sometimes, having a lot of different events is helpful, because it gives the brain variety and repetition, and I think we as humans like both of those things.  the beauty of it is, though, I just put the samples into the cell, I decide if it’s looped, linear or whatever, I might then add a compressor or eq or some track effects – and that’s about it – the tool does the rest.  mixtikl decides when it will play the sample, based on the tempo and key I’ve told it to, of course.  it does all the work.

it’s been noted before, and I find it to be true, sometimes, some of the most ambient pieces, have a lot of music playing, a lot of events, they are technically a bit “busy” – but the effect when you hear them:  totally ambient.  It’s very strange, but very true – some of the very best ambient pieces actually have a pretty high level of musical “activity” – yet somehow, that distils down to something very pure and clean, and very, very ambient – I think this fact will always be a bit of a mystery, but for me, it’s made me less afraid to add in more, because I find that even with more, the pieces still, often, come out supremely ambient – it’s brilliant.

mixtikl is fast becoming my go-to tool of choice for generative ambient music, and latterly, active music, too – it’s a blast for drum and bass-based pieces, really fun to work with – and that’s something you can’t do in scape, too – play the drums!

I promise, right now – my next blog will not be about scape or mixtikl 🙂

scape v mixtikl

when considering scape and mixtikl, the two most popular generative music applications for ios, this is the current state of play.

dave stafford, august 2013:

“neither is “best”, neither is “better”, both are amazing in their own way!”

advantages of scape:

  • visual work area is extremely easy to use
  • extremely fast creation time
  • no experience or musical ability required
  • consistent, beautiful sonic results

disadvantages of scape:

  • limited number of possible sounds (although a generous amount are included!)
  • user is very limited in how much detailed control they have over mix & effects
  • no method for export or sharing – except to record the audio during playback
  • some scapes can end up dissonant if too many sound elements are dragged into the image – the “kitchen sink” effect (although scape does have a limit on the number of objects allowed within one scape)

advantages of mixtikl:

  • very flexible interface allows for incredibly complex sound designs
  • unlimited samples and sounds available, including your own content if desired
  • advanced mixing functions, advanced effects functions – cell level and global
  • built-in visualiser for visual realisation of audio tracks

disadvantages of mixtikl:

  • more complex design can be difficult to learn
  • creation time can be considerably longer than with scape
  • experience or musical ability is very helpful; you may struggle without it
  • some mixtikl pieces can end up dissonant if too many sound elements are added into the cells – the “kitchen sink” effect

I’ve had the unusual experience over the past couple of months, of being able to compare and contrast the user experience and output of both “scape” and “mixtikl” because I’ve created, in both cases, an on-line album (on bandcamp) for music I’ve created using both applications.

(please see dave staffordmusic for apps: scape, and, dave staffordmusic for apps: mixtikl, on the bandcamp site).

first, I worked through the first 40 or so scapes of some nearly 1100 I’ve created over the past year and a half.  the consistency of the pieces produced; the undeniable and incredible beauty of the samples; the instantly recognisable sound of brian eno built into a very user-friendly application; the genius of the behind-the-scenes “rules” as envisioned by eno and chilvers, and programmed in by peter chilvers, all add up to an undeniably fantastic app, one that I would recommend to almost anyone who wants to create beautiful, generative music by drawing pretty pictures with pre-defined “shapes” – which represent instruments, sounds, riffs, effects, etc.  an absolute corker of an app, and a great music creation for anyone of any age.

then, I worked through a smaller group of mixtikl pieces I had created, just seven pieces, but all of them saved as “long form” ambient works – and in the case of mixtikl, I was again, amazed by the consistency of the pieces produced; the undeniable and incredible beauty of the samples; the fact that you can add many, many sample “packs”, which means your sonic arsenal can be increased and increased over time; and the beauty and complexity of the music, both ambient and more active, that mixtikl produces…means that this very different-to-scape application creates beautiful, generative music via a system of sounds and musical events placed into “cells”; with rules that the user controls down to the tiniest detail – an incredibly complex and very capable generative music application.  I would tend to recommend this more for musicians, but there is no reason that anyone can’t work with it – it just has a longer “learning curve” than scape does, because it’s by nature, far more complex – but that complexity, in some ways, allows you to create music that is far more under your control than the music you create with scape – so a different experience, and, the complexity and incredible attention to detail – are necessary and right.  mixtikl is a thing of beauty, and the music it creates is every bit the equal of the music scape creates – although it sounds quite, quite different.

why?

well, the samples for scape were made by just two people, brian eno and peter chilvers; one of them, a musician with a very, very recognisable palette of sounds, that are instantly recognisable as being “eno” – while mixtikl uses a huge, huge range of sounds created by many hundreds or even thousands of different musicians – a varied and remarkable universe of sounds.

mixtikl’s real advantage is the “tiklpak” – you can get packs that are mostly bells, or drones, or percussion, or beats, or techno, mostly genre-based – there is a massive list of “tiklpaks” that are included with the app – one of my favourites is “ambient 100c” (from “al collection 3” – one of three additional free packs you can download from the intermorphic site – that used to cost money) – a great selection of ambient sounds (hence the name) – but, sounding nothing like the ambient sounds in scape – which are mostly authored by eno, with a few from peter chilvers as well.

actually, mixtikl has two kinds of sound pack: the “tiklpak”, which is an audio pack, and also “paks” – which are zipped content – and can include your own samples – so actually, you can actually add any sample that you own or have access to – so your sound library in mixtikl is pretty much infinite – and therein lies the real advantage it has over scape – whose sample library, while incredibly beautiful…is finite.

intermorphic offers various paks for various platforms, including “noatikl” and “tiklbox” as well as the aforementioned “tiklpaks” and “paks” – and just having the “tiklpaks” gives you so many sounds your head will swim – adding in more “paks”, and eventually, designing your own zipped or audio content and adding it to your library – I can see a time when I might, for example, sample some ebow notes, and add those in, or sample in some of the more spectacular synth voices from my m-tron pro mellotron or other high quality synths…why not?  or maybe I will download the amazing, utterly distinctive layered backing vocals from 10cc’s “I’m not in love” – which are now available via eric stewart’s web site, and use those in mixtikl compositions – why not??

but you can go back and forth – because ease of use is also a huge issue – scape; incredibly easy and quick to create really beautiful music, mixtikl; big learning curve, and you have to work hard to make your tracks sound really good.    so it’s not really a fair comparison, it’s definitely apples and oranges, or maybe, uh, oranges and lemons, not really sure – scape; really really easy to use, mixtikl; not as easy to use – scape; small, finite batch of incredibly beautiful sounds – mixtikl; massive, unlimited selection of very beautiful sounds – plus, add in your own – so – no limits…

a recent piece I worked on in mixtikl, a 27:00 piece entitled “I always gild before”, well, this piece really surprised me– I feel that this track is one of the best pieces of ambient music I’ve ever produced, across the board, in 25 years in the field of looping and ambient – and along comes mixtikl, I sit down with the “ambient 100c” sound pack and design a new piece of music…and out comes something so beautiful, so relaxing, so soothing – so bright, positive and wonderful – that it’s just utterly remarkable – I feel so fortunate that this piece of music appeared.  I literally cannot wait to create more with mixtikl – and with scape, although I have a healthy backlog of scapes at the moment, thanks very much!

my preference though, is absolutely…both.  I can’t imagine life without these two premier generative music applications – at this point in time, to me, these two are clearly the market leaders, and I think any other manufacturer considering moving into this market will find it incredibly challenging to design something to compete with these two world-class music making applications.

generative music is just about fully mature now (although who knows what the future may hold!), we are way beyond the koans of this world, and with both scape and mixtikl running on my tablet device, I can create generative music to my heart’s content, using two amazing tools that are two of the most powerful reasons why making music on an ipad is the only choice, and also, two of the most innovative, yet very different, designs I’ve ever seen – but both achieving virtually the same thing – generative compositions of very consistent quality and beauty – and that’s the true test of any music making device – does it make beautiful music?

in the case of scape and mixtikl – the answer is simple.

yes.

into the unknown… or – wind chime guitar

since I am just now returning to active duty in terms of working on music properly again, just beginning to resume work on videos, audio mixes, and web tasks including a lot more uploaded music both past and present, I wanted to take a moment to talk about a process that to me, is pure creative joy.

as part of the ongoing work, I’ve been reviewing the recordings that are slated to be published on video in the near future, and in particular, I am listening to a session from 20120930 which is…most unusual. (update september 22, 2013 – the first of these two videos, “into the unknown”, has now been uploaded to you tube).

this is my first successful “scape & ambient guitar” session.  I had really struggled, I really, really wanted to capture the magic of scape, and of course, the purescapes channel, and the dave stafford all-scapes eternal album “music for apps: scape” both present the scapes in their purest form, as they happen, one by one – sure, those are great outlets for my scapes, as created…but I also wanted to use them in a live improvising context – which, if you think about it, it’s every ambient musician’s dream – it’s like playing live with brian eno and peter chilvers.  what an amazing feeling…

but this is a far more difficult and challenging proposition than you might think – and the first few sessions when I tried to play live with scape – were not satisfactory.  they just did not…”work”, and I couldn’t really put my finger on “why”.  I believe now that part of the issue is that scapes are such a complete entity unto themselves, that it’s difficult to “add” anything of value to them.  they stand up well on their own, so they don’t “need” any help from me or anyone!

once I realised that, I could relax a bit, and work out a way that I could play along to scapes, that made sense for me.  after a few false starts, a few early experiments gone wrong, on september 30, 2012, I finally “got it” – and I am so pleased to have captured these ambient experiments on video!

this session is comprised of just two long tracks, and scape works best when it’s a long track; the first track of two is entitled “into the unknown” (11:48) – and, (update – september 22, 2013 – as promised, now that the video has been uploaded, I have made this a link so you can see the video and hear the track) – and the scape works wonderfully in this track, and happily, the overdubs I do – which are quite, quite atypical – work well too.  I play ambient guitar, sure, but in a way I’ve never really done before.  I use three or four different roland gr-55 guitar synth patches, including one of my own custom patches, which is just wind chimes – and “playing” wind chimes, from a guitar fretboard, is surely one of the weirdest experiences I’ve ever had as a guitarist – you strum the strings…and out come the wind chimes.  brilliant!

I can tell you – playing live wind chime guitar to a brian eno scape is a heavenly experience.  I do use other more standard guitar sounds, and I play a few solos too, using a really weird sounding synth voice – but over all, I try to just add to the general ambience of the piece.  there are even sections in the song where I just stop and listen – and then, scape takes over, and really mesmerises me – I love how it picks up the slack, it’s just beautiful, and it gets even more beautiful with repeated listening…

it was such an unusual experience, listening to this scape, adding in wind chimes by strumming the guitar synth, playing the occasional guitar solo using some strange roland gr-55 patch…a wonderful experience!  and it was definitely scape that steals the show, that is the star on the day – my contributions are nothing – scape just sounds so, so beautiful.

the second of two tracks for the day is a bit more challenging, but again, it’s a unique and remarkable experience for me as a guitarist, trying to play ambient guitar – the track is entitled “discern” (19:58) and at almost 20 minutes long, it’s the first long form ambient piece I’ve done since “sky full of stars”.

again, the mellow organ tones of the scape, that peaceful, peaceful drifting chord, dominates the beginning of the track, and I am just sitting back, waiting, not playing – just listening to the beauty of the scape. then those beautiful, stereo wind chimes start to work their way into my consciousness…

I think I had also forgotten about that wonderful, mesmerised feeling you start to get in a longer ambient piece, where repetition starts to get caught in your brain, and new patterns start to emerge on the later iterations…you get caught up in the loop, and the repetitions within scape alone are beautiful and compelling.

I use the guitar synth for ambient noise, just making a lot of delay noises, interspersed with wind chimes, and these just shimmer atop the droning organ chords, balancing atop them – an unlikely pairing, but somehow, it just works – it brings to mind, to me, the work of david sylvian and holger czukay, “plight and premonition” and “flux + mutability” – two albums I dearly love – but this is the first time I’ve ventured into those kinds of sonic territories.

a very odd guitar synth voice enters at around the four and a half minute mark, which maybe seems a bit obvious at first, but I like it’s oddness – it’s just weird enough to work, after four minutes plus of delay noises and wind chimes, I think you need something more “ordinary” to re-focus on…soon enough, though, I return to my beloved delay noises and wind chimes – and “discern” rolls on and on and on.

at just around the 6:00, a sitar-like voice enters, again courtesy of the roland gr-55 guitar synthh, and I take a fairly active solo, which again, works very nicely with the ongoing scape, I love these two tonalities together, and while again, it’s a bit of an unexpected voicing, it dovetails nicely with the scape – and I end the solo on a crashing chord.

then – back to that very odd guitar synth voice again, solos bouncing about using one or the other of these two voices, with a lovely five note descending theme emerging slowly – this shorter solo ends on a very strangely bent whammy bar guitar sound…and then I am back to the delay sounds again – always returning to those.

I set up a rhythmic sound that washes over the scape’s wash, and suddenly, the piece goes from melody over wash, to rhythmic – over which I play – you guessed it – more wind chimes.  I think the rhythmic delay sound is a short loop that I created, and then I am adding more content on top of it – reiterating the five note theme, and taking some pretty active solos as well.

a more normal guitar solo starts, just distorted guitar, with the five note theme being repeated at diffferent points at different places on the guitar neck…and then I kill whatever loop is going, and things quiet back down again to the sort of “baseline” that’s been established:  delay guitar on top of scape.  with wind chimes.

both of these pieces are technically, quite active, with real solos, but because of the presence of the scape, the fact that I am also playing some ambient sounds like the delay guitar and the wind chimes, plus the fact that sometimes, loops of these live sounds are running as well – all of that turns what could have been a very active piece, into an undeniably ambient one.

then, quite suddenly, at 12:25, it happens: the quiet zone.  the whole piece quiets down dramatically, which is quite unexpected – at this point, the piece is really just flowing along, alternating between “solo sections” and more “ambient sections” – but, with a fairly decent level of “activity” – until the hush occurs.

I must have removed another loop that had been running for some minutes, and we really ended up in a very, very stripped-back space, with just scape and a little live delay guitar…lovely!

after a minute of this “quiet zone”, I begin to build the loop back up, by layering bits of scape and more wind chimes, more delay guitars – and once it’s up to a more active state, I really take off, using the “odd” sound, I play a very short, quite unrestrained solo – and then stop just as suddenly – the loop that’s playing at this point is just so cool, I could listen to that loop forever – it’s really quite hypnotic by this point.

another odd, idyllic quiet section around the 15:00 mark, now, a sinister, minor key note has crept in, and the piece goes from fairly neutral to quite, quite menacing, I love the sinister quality it acquires after being so hypnotically mesmerising all along – the last part is almost a bit like the fripp & eno classic piece “an index of metals” – not musically friendly, quite, quite ominous – but ominous in a very beautiful way.

now what seemed minor, with more layering of the loop, is becoming downright dissonant…until I stop the loop again, and the “happy” wind chimes re-assert themselves, the delay guitars return, and the terrifying two minutes is over.

the last couple of minutes are fairly ambient, with a few uncomfortable, sinister sounds interspersed, so a mixture of light and dark musical elements.

the scape re-asserts itself by changing to a different constant chord, and taking the piece to another place, a really beautiful change which totally “makes” the last minute or so of this piece so remarkable – really lovely.  the scape is on it’s own at the end, and then suddenly, it fades away without warning.

what an incredible musical journey this was for me, I’d never tried to play live ambient guitar for 20 minutes using a guitar synth before, and I was astonished to find that in the main, while not perfect, that it was possible – I can do it.

both of these pieces surprised me, because I found that using just four or five different sounds, I could sustain something fairly unique yet remaining pretty ambient (not entirely successful at that, but sometimes, ambient BECOMES active…for a moment, or for a few moments…but it’s still ambient!) without a huge effort on my part – I found it quite natural to “play” those delay guitar “sounds”, I found it quite natural to “play” the wind chimes as if I were the wind, making them sound…it just happened.

never, ever having played wind chimes guitar before, I am not quite sure “how” I know “how to” do it, but somehow, I did, and the end result is lovely.

a surprising and interesting day in the studio, and these videos are scheduled to be released at some point in the next few months – I think both of them are going to become videos, certainly “into the unknown” will, “discern” may need extra work, this remains to be seen.

I must do things like this more often, I really must – because it’s so, so enjoyable!

ambient guitar rules!

the return of drone forest

I was pleasantly surprised to find that my old friend and partner in musical crime, ian stewart, has just created and posted onto you tube, some lovely long form drone forest videos (each running about 29 minutes and change) – four of them, to be exact, released on ian’s you tube channel just last month (june 2013).

I first ran into ian stewart via his excellent music mag “autoreverse”, and ian did some features on my mid-90s ambient and crafty output, and over time, we became friends.  he has also done a couple of in depth interview with me over time – one, back in 1995, reprinted here from autoreverse, and the other, quite recently – again, from autoreverse – 2011 version.

ian is an incredibly creative person, plays a number of instruments, and has a wonderful band called “devilcake” – a metal band – whose songs are exclusively about food, and another band called samarkand…he’s a fellow fan of XTC and king crimson, and is one of those people I’m always happy to work with.

one day, quite a number of years ago now, ian asked me if I would record some material for him on guitar, but he posed a really, really curious and difficult challenge:  he wanted pieces of music, but, critically, they were to have no melody and no beat – just texture.

so a few days after receiving this request (and, scratching my head a bit in terms of, how exactly will I do this?), I set up my guitar system, and started recording pieces of guitar “texture”.  I actually found this really quite difficult to do, because of the no melody rule in particular!   but, using stompboxes and my trusty ebows and some just plain strange, strange techniques, I produced quite a large “library” of these textural guitar sounds (probably more than an hour’s worth – I remember it took two cds to capture them all – maybe 25 tracks or more – I will have to locate the original discs to be able to say definitively how many tracks / how much time there was there).  I then mailed them away to ian – and promptly forgot all about it.

ian had never really said why he wanted the sounds, when I asked him about it, he would mumble something about a project of his, so I just put the whole thing out of my mind, and carried on with my life.

a few months later, out of the clear blue sky, a cd arrived in the post from ian, bearing the band name drone forest, entitled “drone forest”, which, apparently, was a new band, featuring ian c. stewart, c. reider, mike bowman, and…myself !!! I couldn’t believe it – here was a cd I was playing on, that I didn’t know existed, that I didn’t know was being made – I put the disc on, and sat there in an astonished state – and there were those textural guitar sounds of mine, recorded perhaps four months previously and then promptly forgotten –  expertly mixed in with sounds produced by the other three musicians (none of whom I had ever met, although I knew of c. reider because he’d reviewed one of my albums for…none other than ian’s “autoreverse” magazine!).

sitting there, hearing this cd, and realising what ian had done – he’d basically asked the same of both chris and mike, solicited material – they duly recorded sounds with no melody and no beat (a difficult task in particular for mike, who is a visual artist first; a drummer second, and a great guitarist/multi-instrumentalist – with his main instrument at the time being drums…the “no beat” rule must have been extremely challenging!) – but, all of the samples were superb, and ian had done an amazing job, creating several unique songs for the album which is known as “drone forest I” or simply “df1” – the first of many, many cds to come.

“drone forest II” followed hot on the heels of the first album, and after that, the albums started flowing so quickly that we couldn’t really believe it – we very quickly worked out a way of working:

1) we formed a yahoo “group”, and we all uploaded our self-created audio samples to our “sample pool”

2) we then would listen to and download the samples that the others had uploaded, picking what we liked, ignoring what we didn’t like

3) these then became the source material for new “drones”, which we each made many of, using whatever music software we favoured at the time

4) sound stretching, speeding up, slowing down, crushing, distorting, flanging, delaying, echoing, cutting, reversing, phasing, reverbing, mixing, contorting, convoluting – anything and everything went, any source files, mixed any way – as long as the end result sounded…like a drone.

a furious year of work, 2003, saw us so exhausted from the speed and quantity of creation, that we just sort of…stopped working.  leaving a massive trail of really, really interesting and innovative drone cds in our wake.  a while into the project, we decided that we would each produce a cd, instead of creating tracks and then picking a few from each member as we did originally, so I set off to produce “my” drone forest project, which is entitled “ZOSO” – the supposed “name” of led zeppelin‘s fourth album (although the music has nothing to do with led zeppelin – I just fancied calling it that, and that was that) – and each of the other members produced their own vision of drone forest – so all of these approaches, all of these amazing ideas were just flowing and it was a really fabulous and truly exciting time.

I am not exactly certain of the numbers, but I believe that in the first year, 2003, we produced eight cds – and then again, in the second working period, 2006 (which spilled over into the first part of 2007, to be fair), we also produced eight cds and then, chris produced a lovely piece of vinyl entitled “amy’s arms” right near the end – as well as two “posthumous” cds as well – for a total of 19 releases.

we’d invented a sort of  “bastard son of ambient” genre, the “drone” – along with several hundred other artists and bands, probably, but the quantity and quality of the drone forest catalogue cannot be underestimated.  sure, others before and after us, have claimed to invent the drone, but I think ian’s “drone supergroup” idea was a first – and his methods of working are unique and unrepeatable – brilliant thinking.

ian, as the godfather and founder of drone forest, embarked on a number of really, really interesting drone projects, including but not limited to a project where he created 100 one hour long drones (these were amazing, I never even heard them all, I probably have about a third of them), I think only ian has them all.  in any case, he developed a really clever and remarkable way to create these drones, for the 100 drones project (which was called “megadrone” I think – not quite sure) – he would create a short drone in the usual way, using different source files, he would build it to a particular length, five minutes or seven minutes or whatever it was (he had calculated this out) – and then, once happy with the short drone, he would “stretch” the track to one hour – and whatever the outcome – that was the drone.

remarkably, using this very strange and quite random technique – the resulting drones were – surprisingly – very consistent, and, they sounded great, and were perfect to listen to – equal in every way to drones that I had spent hours carefully concocting in cool edit pro multi-track!!  so he could produce a one hour drone, using a seven minute starting track – just by pushing a button.  this allowed him to work very, very quickly – to create a massive body of work – 100 hours – using a formulaic method that is truly inspiring.  I worked far too hard on my drones – ian just did it the easy way – and the results speak for themselves – really beautiful work.  what is perhaps most fascinating about this is, is that it demonstrates that the creation method of a drone can be almost anything – I spent hours meticulously building multi track drones, whereas ian just pushed the button – but both methods, along with whatever methods mike and c were employing – ALL methods produced beautiful, quality drones. it’s uncanny, really.

each of us worked in a different way; each of us favoured different software for the squashing, crushing, stretching and other audio atrocities that were committed in the name of drone creation – yet, when you put together an album with say, two tracks from each of us – there would be no way to tell “whose” track it was, because they came out remarkably consistently!  it really was quite something – mike, as a drummer, would make his drones the way he made them, c.,who is primarily a vocalist, would make his drones the way he made them, I would make my drones as if they were songs, but intentionally working towards a dronelike sound – and ian, well, ian was the master, really, he could make these “push button” drones, sure, but he was also the guy who put together that astounding first album – still one of my very favourite records from that period.

time passed, and for some reason, in 2006/2007, this time driven more by c., who in the meantime had built up the very, very cool drone forest website – we started recording again (quite suddenly, we just…started up again, as if three years hadn’t just passed with almost no band activity), and we created another large batch of records during another intense year-and-a-bit of drone creation.  I should mention that c. is the champion of all things netlabel, and on his netlabel site, you can download lots and lots of not just his music, but music by other netlabel artists, including compilations and collaborations galore – a fabulous netlabel resource.

and then…we stopped again – this time, for good – mike was busy starting a new family, and always busy with his art work – and his music (see velveeta heartbreak – this man is an incredibly talented artist and musician!) – I was busy with guitar craft, bindlestiff and my own solo records, and c. carried on his own solo work, on his label vuzhmusic – as well as being the caretaker of the drone forest website and being it’s main builder and webmaster.

ian carried on with his “megadrone” drone projects, and others, and also continued to work with his two bands, samarkand and “devilcake”, as well as going on to run the internet version of autoreverse, and also, his own bizarre depiction label.

but – there is so, so much drone music that has never been released – ian was far, far more prolific than any of us, and while we all gradually returned to our normal lives after the ’06/’07 round, ian continued with the “mega” and other drone projects – which really should have been released – as they were the some of the best – really remarkable stuff.

ian did produce an ultra-rare, 10-cd set of one of his unreleased projects – “metadrone” (which has the cryptic title “df8” on the actual package, and ian sent one to each band member – I am the proud owner of number 10/10 of “metadrone”, and also, a very proud owner of the vinyl record that chris produced, “amy’s arms”).  luckily, you can now download “metadrone” for free from the drone forest web site, while c’s vinyl release is still available for purchase as far as I know.

if we now fast forward to june 2013 – ian has (apparently, as I had no warning or inkling of these new recordings’ existence until today, when they appeared as suggestions on my you tube page!!) taken the original source tapes (I assume, from myself, mike and chris – and himself) and created new random audio mixes, one each for his four 29 minute long videos, using the original “drone forest I” source materials.  this is exactly the kind of thing that ian excels at, and I am so, so pleased to see these “new” videos, along with the first brand new drone forest music since 2007 (that I am aware of, anyway!).

what a pleasure and a privilege to be involved in a project like “drone forest” – an internet band, but an internet band like no other – working with three of the most creative people I’ve ever had the pleasure to know and to work with, and it’s with an incredible fondness that I think back on those two-and-a-bit remarkable years of creation, and, the massive catalogue of music we produced – which, by the way, you can download every single album and track for free at www.droneforest.com (with the one exception of the “amy’s arms” vinyl release, which is a for sale item as it is in vinyl format) – otherwise, all of the other tracks, 16 original cds and 2 posthumous cds, are free to download!!! free.

for me – well, what an absolute joy the entire drone forest experience was – and is, because right now, I am sat listening to four brand new, 29 minute long drone forest tracks – probably recorded in some very unusual way by the most excellent ian c. stewart – all hail the master of drones ! these new pieces are intriguing, dark, and most, most excellent – drones 2013 style.

you can view the entire discography on the drone forest website – we created 16 cds in our main heyday of 2003/then 2006-2007, plus the “amy’s arms” vinyl release makes it a nice round seventeen (my lucky number)  – and two “posthumous” cds.  in looking at the discography just now, I noticed that there are actually two of the drone forest cds that I produced, in 2003, it was the aforementioned “ZOSO”, but in 2006-2007, at the end of the second run of albums, I did a second production job on the final cd released by the group as a whole, “spatial displacement”.  in a way, I’m pleased that I was the one to master and produce our final album as a band – followed by the swan song – c. reider’s most excellent “amy’s arms” making it seventeen releases in total during our active lifetime as a band.

I think it’s more than fitting that exactly ten years after the release of “drone forest I”, that it’s creator has seen fit to create four brand new works from the band, here and now in 2013, but, using the ten year old samples – randomly re-arranging them into these there wonderful new pieces of music – I think that is brilliant !

if you are interested in drones, which, after all, are a sort of bastard son or offspring of ambient music, I would suggest a visit to the drone forest website, download an album or three or five or nineteen, and you might find you have a new love – the drone.  drones can be dark, disturbing, momentarily uplifting, disorienting, wonderful, moving, annoying or just downright cool, but, as an unusual offshoot of the ambient genre, once you start listening…you may find them very compelling indeed – I just listened to two full hours of brand new drone forest music, and it was absolutely captivating, relaxing, exhilarating – a great listening experience.

here are direct links to the four brand new drone forest videos, on the ian stewart you tube page:

drone forest video 1

drone forest video 2

drone forest video 3

drone forest video 4

ian also produced a short form drone forest video in 2009, which is here.

in listening to the new tracks tonight, I really find the to be most excellent – an updated, remixed, powered up version of the drone, set to ambient videos of – what else – trees, forests, snowstorms…the 2013 version of what we did so well back in 2003 and 2006/2007 – re-imagined for the 10s by none other than the drone master himself, ian c. stewart.

all hail indeed!

the drone forest discography:

title  /  assembled by

drone forest / ian c. stewart

drone forest II / ian c. stewart

our ghost in her wood / c. reider

june 21, 2003 / c. reider (a live simultaneous one hour event from four studios)

ZOSO / dave stafford

airways nova teeth / mike bowman

remixes, volume I / ian c. stewart

metadrone / ian c. stewart (original release, handmade, hand painted limited numbered edition 10 cd set)

drone forest IV / compilation – assembled by the band

remixes, volume II / the band

kirchenkampf vs. drone forest / john gore – guest assembler – drone forest source material

biolegacy / ian c. stewart (original release, handmade, limited numbered edition 3″ cdr 10 copies)

point / c. reider

honey / ian c. stewart

wormwood / c. reider

spatial displacement / dave stafford

amy’s arms (12″ vinyl release) / c. reider

forester / c. reider (posthumous release – the entire DF catalogue to date, put through an audio mulcher)

distinguish / to be determined (posthumous release)

I’ve been in some unusual bands before, from the dozey lumps to bindlestiff to the orchestra of crafty guitarists, but there has never been another band quite like drone forest.  go have a listen!

the “eternal album” – and, sequencing with the fairlight pro app

with the recent release of my first “eternal album”, “music for apps: fairlight pro” I’m now moving much more publicly into the realms of app-based music, so far, I’ve kept most of my application-based music just in the world of you tube videos, with musical activities such as the purescapes channel, which is a you tube channel dedicated to music I’ve created with “scape” – the generative ambient music application designed by brian eno and peter chilvers… I’ve also done the odd live improv involving applications on some of my other you tube channels such as “applicationHD” and “synthesizerHD” but this is my first actual full “album” of application-based music.

I should take a moment and explain the “eternal album” concept; this is an idea I’ve been working on for about one year, I’ve mapped out a series of these albums to be made using existing and future music recorded with applications – and application-based music is like science fiction to me; I still can’t really believe that it exists, and that for the last year and a half, I’ve been able to create music (and, a lot of music at that) on a tablet; using a myriad of music-making applications – to create music of  incredibly varied styles, from super ambient (scape, mixtikl, bloom) to frenetic, heavy, synth music (nanostudio, imini, animoog, addictive synth, thor, nave, n log pro, magellan, sunrizer, and so on…) to almost anything in between (launchkey, loopyHD, cantor, mugician, sound prism pro, beatwave, and so on…) – five years ago, I would not have thought this possible.  however, a practical problem has emerged, that the “eternal album” solves – how to present a large number of finished compositions (far too many to assemble into ordinary “albums”) in a way that makes sense for both artist and listener.  the “eternal album” solves this new world, application-based problem.

so, after 41 years of making “normal” albums – i.e., for release first on cassette, then on compact disc, and eventually, online (a mixture of downloads and compact discs), but this…this is a new “kind” of album, one that recognises that the album concept has become slightly outmoded.  of course,  I will still continue to make normal “albums”, where I collect songs together (such as “gone native”, my recent collection of active music, or ambient albums such as “sky full of stars” and “the haunting” – and many others, too) – this will continue, and it will revolve mostly around music made with electric guitar, or guitar synthesizer – I still feel in particular that for ambient music, the normal “album” full of songs is the best presentation method.  there are many reasons for that, the foremost of which is that by selecting a group of songs, and ordering them in a particular way, the artist can control the “mood” of the ambient album experience – so I think a defined set of tracks, carefully sequenced, is very often a good idea, and in ambient music, it’s particularly effective.

but…not so for music made with applications.  since to me, with my old-fashioned brain, this is futuristic music, science fiction music, music that I never dreamed could be made, mixed and published on a tablet device, in vast quantities (example – in just about one year of creating “scapes” using eno and chilvers remarkable application, I’ve created in excess of 1000 scapes) – and, the majority of them are of a quality I would absolutely publish – so – I feel that this music, in these quantities and at this level of quality (there is really no such thing, for example, as a “bad scape”) – this music deserves a new kind of album – the “eternal album”.

the concept is simple:

1) there is no finite number of tracks – tracks are added as they become available.  we begin with existing, completed tracks, and add new tracks as they are created and completed

2) there is no ending to the album itself – it’s end is dictated either by the disappearance of bandcamp, or by the disappearance of myself from the planet (both will happen eventually – this is inevitable)

3) customers can download any number of tracks and construct their own “versions” of the album, from a single track to hundreds of tracks if available, or anywhere in between

4) customers can either use the suggested running order or create their own, four seconds of silence has been added to the end of each track for this specific purpose

5) there is no album price, as the “album” is whatever the customers want it to be, from one track to hundreds of tracks (if available) in any order they please

6) a word about track pricing, because of the nature of the “eternal album”, we have set the track prices at a special low level to compensate for the higher track count

so what this means for me as an artist, is what I need to do to present the work for a particular application, is to create a normal bandcamp album, in this first case, the album is called “music for apps: fairlight pro” (in fact, all of these albums will have similar titles, such as “music for apps: scape” and “music for apps: nanostudio” and so on) and I then upload the existing, finished master tracks that I’ve created with that application.  that might be just a handful of tracks, it might be many, but once uploaded, I would then add to the album at any point in time over the next 30 or 40 years,  many, many more completed tracks – as they become available.

this might mean that if I have a very prolific period of composition next year, that I might add 20 or 30 new tracks during 2014, to the existing fairlight pro tracks that are already part of the album.  or, if I do not have the urge (or more likely, the time, due to other commitments) to work with the fairlight, it might be that no tracks are added until 2017, when I finally find the time to record new fairlight sequences…the input is totally flexible.  note: if customers indicate a demand for more tracks of a certain type, i.e. they ask for more fairlight sequences, or more scapes, I will do everything within my power (and my schedule) to provide same.

so any “eternal album” can have any number of tracks at any time, more tracks can be added at any time, or, they might remain static for many months or years depending on what apps I am currently recording with.  it’s the ultimate in flexibility for me, the artist, but it’s also the ultimate in flexibility for the customer for these reasons:

1) the customer can listen to all of the available tracks before making any purchase, and decide if they like none, one, a few, many, or all of the tracks

2) the customer can download only the tracks they like, ignoring those tracks that do not appeal to their “ear”

3) for completists, they can own every available track and get the full musical impact of perhaps a decade or two decades’ worth of the artist’s work in that particular format – perhaps, a hundred or more songs recorded over ten or twenty years – something that most artists do not necessarily make available to their listening public (but I wish to as much as is humanly possible)

4) having many “eternal albums” to listen to and choose between, gives the customer a very good idea indeed “which” of the applications that he or she likes the sound of, so some folk, for example, who are more used to my ambient work, will favour the scape and mixtikl “eternal albums” while others who perhaps like the louder, more active side of dave stafford, will opt for the “eternal albums” created with the fairlight, nanostudio, or other active/synth tools.  it provides a much greater range of choice, which appeals to me.

it’s really all about choice, and to me, having a range of albums, sorted by application, with a comprehensive catalogue of tracks created within each application available to listen to at no charge and no risk, gives customers the chance to listen, compare, and decide which applications they feel drawn to or that resonate with them, and, which applications do not appeal to them at all.  it might be that one customer only likes the sound of scape and mixtikl, and does not enjoy the fairlight pro or nanostudio albums.  or, the complete opposite, or any mix of styles/apps – but the beauty is, as with all albums presented in bandcamp, you can listen, compare and contrast before making any purchase decision.

since I have just been through a complete review of every single track I’ve ever produced using the fairlight pro (peter vogel cmi) sequencer, I wanted to take some time to talk about the joys and frustrations, the highs and lows of creating music with the fairlight pro app in particular, since it’s the subject of the first dave stafford “eternal album” and is our featured application today.

whether you call it by it’s current official name, “peter vogel cmi”, or if you are a bit lazy like me, and you call it “the fairlight” or “fairlight pro” – this is one of the most unique applications that appeared in the early days of the ipad tablet revolution.  despite it’s high ticket price, it was one of the very first applications I purchased, because I wanted that sample library – the one that kate bush and peter gabriel used in the early eighties, I wanted those sounds!

I had a bit of a learning curve, I am first a guitarist, second, a pianist, and lastly, a synthesist – and despite playing both guitar and keyboards, sequencing was a skill that I had really never got the hang of…until the fairlight pro application appeared in the itunes store.  it took me a few weeks to really understand and take advantage of what the app can do, but once I got the hang of it, my skill set just skyrocketed, and within a few months, I found that I was creating pieces of music that really surprised me in their complexity for one thing, but at the same time, it was the sound of the pieces…and that takes us right back to those incredible samples.

in uploading the tracks to the album, I’ve taken the unusual step of defining in full, in the attendant metadata, a detailed description of each piece, it’s duration, tempo and the instruments used in the creation of each track, so for each track that is part of the album, there is a list of the eight instruments used to create it.  the reason I’ve included this is because it’s so, so difficult, when listening to a completed, mixed, stereo sequence, to tell what the component parts are.

but even knowing what “went into” the piece is sometimes not enough, sometimes it’s more about unusual choices made with note durations, or adjusting the tempo to make a certain melody sound a certain way, a lot of the fairlight “magic” is in the combination of instruments used – and sometimes, strange things happened, and instruments that sound one way juxtaposed with three other instruments, suddenly change their sonic character when paired with say, two other different samples.

there is something about the fairlight that you can’t explain in words, and at that point, you can only listen.  the samples are just classic, and I love the quantity and diversity on offer, but even more important, the insanely strange combinations of instruments you can achieve by mixing and matching across categories, and if you think about it, each fairlight “instrument” consists of (a maximum of) eight instruments, so just how many combinations of eight can be made from the many hundreds of samples there are??

what amazes me, too, is that I can create a new instrument, and it always, always sounds completely different from any other instrument I’ve ever created!  no matter how many I create, each instrument seems to create an utterly unique sound, which you can’t replicate easily using other applications.

yes, you could physically collect those eight instruments (although it might be difficult, for example, to get ahold of “jetpasso1” – mosts musicians do not have a jet in their studio) and record with them, but it would be utterly impractical in a lot of cases, again, I don’t have a digeridoo in my studio, but with the fairlight – well, I do.

listening back to the sequences I created beginning in february 2012, and then moving up to the present moment, it’s a journey of pure discovery, a joyful, joyful journey, with a few moments of frustration, a few paths that I shouldn’t have gone down, but mostly, it’s just one of the most unique, interesting and entertaining bodies of work I’ve ever had the pleasure of creating and being the composer of.  I’ve created silly sequences, sequences composed of bird song, classical music, pop music, heavy synth music, rock music, progressive rock (quite a bit of prog in there), it’s unbelievable the variation of tracks I’ve created over the last year and a half – I even have one sequence that accidentally sounds a bit like an obscure XTC b-side…

I think that this unassuming little app, with it’s amazing set of classic 1980s samples, has a remarkable power – it allows you to play eight very diverse instruments together, in an impromptu “band” that you then arrange measure by measure…creating completely unique pieces of music with these one of a kind “instruments”.  I love spending time creating with it, and I hope that you’ll enjoy some of the fruits of this labour, it’s always an amazing feeling when you push “play” for the first time, and a remarkable and very unique piece of music plays back…which was built literally, note by note.

so – I think it’s appropriate that the music made with the fairlight pro application is the subject of  my first “eternal album”, it seems right, it’s both a classic synth from the 80s but also, one of the first high quality sequencer/samplers to be made available for the ipad and iphone, so therefore, it’s part of our past and our present and our future.  I love working with this tool, and I recommend it highly to anyone who plays keyboards, that wants to learn how to sequence – it’s how I got started 🙂   note by beautiful note !

the sound of the sea

written somewhere in the ionian sea, may 19, 2013: 

well, it doesn’t happen very often, but once in a blue moon, even pureambient gets “away from it all” as every family must try to do now and then. and I would be the very first to admit, being somewhere new, somewhere unfamiliar, puts a whole new perspective on the familiar.

just to set the scene then, we are sitting on our balcony aboard the cruise ship norwegian jade, steaming from venice to our first greek island destination, corfu – where we arrive tomorrow morning. sitting here typing this, on our own private balcony, with the sound and the sight of the sea – is absolutely blissful.

corfu is a place I’ve long wanted to visit, ever since reading ‘my family and other animals’ by naturalist gerald durrell.  I must have been about twelve years old when I read that book, and the colourful, indeed vivid picture durrell paints of this sleepy greek island, with it’s quaint and kind inhabitants, has stuck in my mind all this time. part of me still can’t quite believe that tomorrow morning, I will actually set foot on corfu after wanting to for more than forty years…that is amazing!!

for myself, this getaway is actually a return, when I was a young person, I went on a short cruise of the mediterranean, and ever since then, I have wanted to go again.  for the last five years, the work has pretty much taken up all of our time; we did manage to get away for a few days in london back in 2011, but beyond that, this ten-day trip is the first real ‘vacation’ we’ve managed within that five year period.  five years, two holidays – I think we need to get away more often!

so it feels pretty damn good to just stop, and have no responsibilities or cares in the world, and just enjoy your surroundings. I would also be the very first to acknowledge that I am not very good at relaxing, I am a bit…driven, and I always feel like I have to be working, creating, mixing, recording, filming…

must…keep…busy.

this is the curse of the artist, of the musician, of the sculptor, of the creator of any kind of art, the relentless, unstoppable desire to create…so it’s very nice to stop, and to spend time not creating, but instead, just enjoying the little things in life.  with the regular schedule, that’s pretty hard to do, but outwith that schedule, I am finding it’s very, very easy to do.  so now, my priority is not getting an album done, or a video made…but, deciding if I want another amazing italian cappuccino, or maybe something like a rum runner tropical cocktail…or two – this is a much easier choice to make – the answer is, both, please 🙂

back to the very beginning of our cruise, which was prefaced by time spent in venice, italy:

the first thing I would say is, if you are disabled, or if you are in a wheelchair, that venice is NOT the most wheelchair-friendly place on earth.  our trip started with three days in venice (although really just two days, because of the travelling) and while we managed to get around, this was very difficult for myself, but even more difficult for my partner, who spent a good deal of her time lifting the wheelchair up and down many unavoidable sets of stairs – mostly in museums! museum staff were mostly not helpful, and it was hard work for both of us.

we stayed in nearby mestre, and travelled into venice both days, with most of our activities centred around the famous san marco square.  the first day was very nearly an unmitigated disaster:  a horrific storm descending on venice, alternately soaking us with rain or lashing us with rain-filled wind – it was some of the worst weather imaginable.  somehow, with wheelchair and gear, we managed to get onto the bus, to the bus station, picked up our tickets, got to the vaporetto (water taxis) and began our travels into venice. we were both soaked through, before the day even began…not an auspicious start.

day one had the worst weather, and our first stop was the gallerie dell’ accademia, which, after struggling with the torrential downpour and water taxis, we very nearly did not get into…and once the staff relented and deigned to allow us entry, well, I have to be honest, we were very disappointed – both with the gallery itself (containing almost exclusively, paintings, and, almost exclusively, paintings depicting the more horrific side of christianity) – not a pleasant place, but a dark, gloomy place full of stairs and nothing but religious objects.

so, back out into the rain, we boarded the vaporetto again, and made our way to the giardini reali stop at san marcos square (I loved the small garden area by the water) and then we made our way over to the square.  by this time, we were even wetter, our paperwork was soaked, we were just unbelievably wet, cold and miserable.  my partner parked me, in the wheelchair, into a sheltered spot, and went in search of sustenance.  this day was utterly unforgettable if only for the worst imaginable weather, very similar to a pretty bad day at home in scotland !! two lovely small cheese pizzas later, we were ready to re-commence our battle with the elements…

at this point, we were really just trying to get to 2:30 p.m. because we had booked a tour of murano, torcello, and burano – of course, a tour on the water, when the weather is at it’s very worst – how lucky were we?  but, we were determined, so, after some window shopping, photography and general hanging  about, we set off to the pick up point, and boarded yet another sort of water taxi for the special tour of the islands.

it’s really such a shame that the weather was so, so horrific this day, because under normal circumstances, this would have been a really lovely tour.  murano was the first stop, with it’s world-famous glass blowing and glass artisans, and it really was truly remarkable, but first, we had to deal with the task of getting off the boat, which was not made easy by the heaving seas and lashing winds.  this feat accomplished, we visited one of the glass factories, where we witnessed an age-old family tradition – using furnaces and manual glass-blowing techniques, and two different artists created two different objects in front of our eyes, including a delicate, rearing-on-it’s-hind-legs glass horse – really beautiful work.

the shop on the island was full of amazing glass objects, absolutely astonishing  glass artefacts of every possible description.  in fact, all over venice you could find murano glass, including in the buildings and museums – often, the chandeliers would be murano, and it is ever-present in this region – and its world-famous for a reason, it’s simply a thing of real beauty, manufactured basically by hand, which is something you do not see much of in this world any more.

I admire the skill that it takes to create something like this, because it’s really a similar process to one person making music using the tools that they have, the only difference being that glass-blowing is the manufacture of a tangible physical object, while the musician creates something slightly more abstract…but no less “real”.

we saw little else of murano, the weather was so awful, that we unanimously wanted to get back onto the boat and move on to our next stop, torcello. now, torcello is completely different, much less sparsely populated than many other italian islands, it’s much greener, and we had a lovely walk along a canal towards the centre of the island.  we stopped off for coffee and tea, and “cake”, which in this instance was simply the most incredible, massive portion of tiramisu I’ve ever seen or eaten…which was absolutely delicious.

strangely, despite the fact that we didn’t actually “do” or “see” anything on torcello, it was perhaps my favourite part of the islands tour, I just liked the island and we really enjoyed the walk along the canal, with it’s curved bridges (such as the ponte del diavolo)  and lovely greenery – a really nice, relaxing island spot.

the weather at this point was still pretty bad, although it had relented a little bit during our time on torcello, it was still working hard to make us all miserable.

our final stop, burano, was another yet-again different environment, a much larger village square with a church / steeple (whose bells rung obligingly while we were there – a lovely sound) – we both spent time happily snapping photos, including panoramic views of the square, and shopping in the local shops…

and then it was time for the long return journey to venice, 45 minutes of backtracking, the way we had just come; which was a bit dreary given that the weather was still horrible and the seas were still stormy and the wind was still blasting – the wind so strong that it was pushing lots of water underneath the glass doors of the boat’s main cabin – there was simply water *everywhere* !!!

but, as I said, if the weather had been nice – this would have been an absolutely fantastic tour, and I do recommend it highly – the tour guides were really polite and helpful, and the amount of history and culture to be absorbed is extremely high, a really good experience, and a great way to spend an afternoon in venice.  beware – the murano, torcello and burano tour is four and a half hours long, but, totally worth it given what you get to see and experience.

at this point, we then had to disembark from the island tour boat, and return to the vaporetto water taxi; make our way back to the bus station; find the right bus back to mestre…the whole outbound journey, wheelchair still in tow, in reverse.

back to the hotel, we then went to check out a restaurant that we had read about, called “hostaria”, which was literally two streets away from the hotel, but as we could see what seemed to be a massive queue, we decided that there would be too long of a wait, so we decided to give it a miss.  little did we realise – we found out the next night, that it wasn’t a queue – it was simply the overspill from the bar!!  and you had 20 or 30 people out on the sidewalk, drinking and smoking and laughing – which from a distance, appeared to be a queue. but what a relaxed and happy atmosphere as the patrons spilled out into the streets with their drinks…

in any case, we found a small restaurant also quite close by, where we had a lovely meal, followed by a couple of cappuccinos to go, which we took back to our hotel.

day two: the storm starts to recede.  still not completely gone, the weather nonetheless begins to improve on our second day in venice.  starting out again from our hotel in mestre, we by now had mastered the bus and vaporetto systems, so getting around, even with the wheelchair, was considerably easier (although still not easy!) on the second day – we had it all worked out now.

we returned again via bus, then vaporetto, to the lovely gardens at the square of san marco, this time to explore the museums in and around the square itself, beginning with the palazzo ducale. I would say that once again, as with the gallerie dell’ accademia, we were underwhelmed both by what was on offer, which was once again, almost solely devoted to painting, and once again, almost solely devoted to the darker side of christianity, and by the “ease” with which we could get around. another impossible venture…

while there was a lift, we spent a long, long time finding it, having to wait for various people with various sets of keys to open various doors to find this tiny, backstage service lift, and even then, once up on the museum floor, we still ended up being confronted again and again by stairs, stairs and more stairs.

I would say that this is possibly the most un-wheelchair friendly museum we have ever visited anywhere, in one of the most un-wheelchair friendly cities in the world.  it’s a shame to have to say that, but it’s true.  we even got temporarily trapped in an endless series of unending hallways, with, of course, stairs, stairs and more stairs, until we eventually escaped. a more physically exhausting and emotionally draining than culturally profitable experience, I don’t recommend a visit to the palazzo ducale unless you are ready for a very physically challenging experience!

our second day was now half over, and it took some detective work, but we finally worked out that the archaeological museum that we had planned to visit, had been absorbed and moved inside of another museum, the “museo correr” which is actually first, the private collection of one teodoro correr, and two, the archaeological museum, and three, a library – all  merged into one museum.

this, out of all of the museum visits, was by far and away the best.  instead of endless dreary paintings of strictly religious subjects – we went into the real world, with real objects from history ranging from whole libraries of ancient books, to statues, to weapons, to day to day objects, everything – and it was an absolutely fascinating journey.

from the very beginning of the museum, you could tell it was going to be something special: massive ancient globes of the world, some depicting what was recognisably our modern world, others with fanciful drawings of animals with the sort of “lions be here” motif – but what globes they were, some of them perhaps six feet in diameter!

rooms full of the most remarkable coin collections, coins dating back to hundreds of years before christ, made from every imaginable material; the tools and tooling used to stamp out the coins…

each room contained a different treasure, and one set of the rooms tried to capture all of the most important art of the time (correr was an obsessive collector) in a sort of themed way, so some rooms contained a fantastic array of truly beautiful and unique items that I cannot describe with mere words.

a gentleman named “grimani” donated his collection of over 150 statues to the collection, and some of these statues were impressive indeed, and most of the rooms boasted a few or many “grimani”-donated statues.

this just adds still more to this amazing collection of art objects, and beyond all other museums in the square, I recommend the museo correr – what a fantastic place.  it was also the most wheelchair-friendly of the museums, although we still had to go through the arcane tiny-service-elevator behind locked doors scene to get us onto the museum floor.  but, compared to our experience at the palazzo ducale, the staff at museo correr did a spectacular job taking care of us – which also made a pleasant change to the indifference or even downright rudeness of some of the other staff at some of the other museums.

we were both so, so glad that we had made the extra effort to determine where this particular museum was, and the very positive experience we had there helped to erase some of the frustration and disappointment we’d felt with our first three museum visits in venice – it was so good, that it almost “made up” for the more negative experiences in the other museums. almost…but not quite.

so – when in venice – visit the museo correr, without fail – it’s very, very much worth it, and, it’s more wheelchair/disabled friendly than most.

day three – well, that brings us up to the moment – may 19th, 2013, on the balcony at the palazzo dell’ pureambient aboard the norwegian jade, steaming towards corfu – the first of four greek islands we will be visiting over the next four days…

sitting here with only the sound of the waves to accompany my typing (via bluetooth keyboard, the height of luxury!) – you want to talk about ambient music?  I could listen to this sound, the sound of the sea (and nothing else) for the whole week, and feel incredibly happy.  it’s both a joyous sound and a soothing sound, a restless, questing sound and a peaceful, sleepy sound.  it’s the best ambient music there is, it’s why the sound of the waves have appeared on every cheesy, crappy “new age” album ever made – because it is such a great sound, it really is.  and while it’s often been used badly, I still think there is hope for it’s use in ambient music. it’s possible, that someone could make really beautiful ambient music using the sound of the sea as it’s basis.

but it depends, like all sounds, on what you do with it.  if you blend it, windham hill style, with quiet, jazz-based with mellow-synth-pad, obvious “new age” music – then it’s going to sound pretty bad.  my thought would be that if I was going to use the sound of waves (which I have done in short form, back in 1994 – with my unreleased CD “the sea, the sea”), that I would need to do it in a very different way, to avoid the cliche that unfortunately, like another area of sonic new age crime, bird song used badly in new age music, that ocean sounds used in new age music, have become.

like the very real experience I am having of this sound right now, hours on end of unbroken sound of ocean waves, I would think it best that art imitate life, and any composition I might try would and should involve long, long stretches of ocean sound with no added music, with short sections of very ambient, ethereal music added – in real moderation – and, with not a single electric piano or muted windham hill trumpet or smooth synth pad in sight.  mostly just the sea, with very lightly mixed in music that very closely merges with the natural sound.  I think it can be done…and maybe one day, I will give it a try.

I am sure it can be done tastefully, and it really should be, because it’s one of the most amazing ambient sounds that I’ve ever heard – because its directly from nature, not man-made in any way – and I heartily recommend it – get yourself out onto the ocean, and plug into endless hours of the most beautiful “ambient record” there is (better than anything eno ever did!!) – the pure sound of the pure waves of the pure ocean, filling your ears and your consciousness with their never-ending sound of pulsing waves – it’s pure bliss.

it’s all around us, and it permeates everything – the sound of the sea.

in search of…a few good sounds

today’s modern electric guitarists have the opposite problem to that faced by the pioneering rock guitarists of the 1960s.

in the 1960s, guitarists had a very, very limited palette of guitar effects.  I was just reading a list of the equipment that jimi hendrix used at the very famous 1969 woodstock performance – and when you look at it:

fender stratocaster guitar

wah-wah pedal

arbiter fuzz face

uni-vibe  (simulated rotating “leslie” organ speaker)

marshall amplifier

4 speaker cabinets

that was literally ALL that hendrix had, with which to create songs from across his catalogue…from purple haze to the star-spangled banner – not much in the way of sonic choices, although in that case, hendrix made the most of the pickup selectors and whammy bar on his beautiful white stratocaster, too (and his manual dexterity, and the amazing things that he did with his hands, on guitar body, strings, bridge, neck, and head stock – remain unrivalled as the most unique technique ever invented – often copied, never equalled) – coupled with his skill on the wah-wah pedal, that whammy/feedback/wah combination was the screaming metal fire music of it’s day.

hendrix and other guitarists performed miracles with just a wah-wah and a fuzz, one of my other favourite live records from 1969 is the recently-released “the move live at the fillmore 1969” which features roy wood playing both six string and twelve string electric guitars through wah or distortion, and coaxing a lot of great guitar tone out of his set up (whatever that was!) – this article suggests that it might be a fender guitar through a vox amp with a binson echo

while much amazing music WAS made with these simple tools, over time, even 60s guitar legends like frank zappa, todd rundgren, robert fripp and so on, began to use and become used to using, and having available, an ever-growing, ever more bewildering selection of effects pedals – at first, better distortion pedals, then, chorus pedals, then flangers,  phase shiftersreverbs, delays, and starting in the early 70s, an absolutely astonishing array of truly bizarre sounding effects – envelope filters and followers, micro synthesizers, loopers, as well as devices such as the gizmo and the ebow

today’s guitarists – have too many options.  too many effects.  too many choices…

I started playing guitar in the 60s, too, but not seriously until I was a little older, and it was not until the 1970s that I got really serious about being a lead guitarist, and like all my 1960s guitar heros, I had the same kit: fuzz face fuzz box (because that’s what jimi hendrix used) wah-wah pedal (because that’s what hendrix used) and later, for a while, I had an echoplex – the tape kind – an amazing piece of kit.

for  a long time, that was really all I had, although when boss started making good sounding chorus, flanger, reverb, delay, etc pedals I collected a lot of those – sold some of them, re-bought them a few generations later, and so on – nice little stomp boxes, small, and reasonably good sounding.

then came the era of the rack mount.  stomp boxes fell by the wayside, in their place, shiny new rack-mountable devices, in my case, I favoured digitech so I had a nice 24 bit reverb, the tsr-24s; I had a digitech 8 second delay (the longest delay/looper I could afford at the time); and later, I bought robert fripp’s old roland GP-16 to use as my first rack multi-effects unit, and later still, I got the oberheim echoplex pro (the digital version, this time).

fast forward another 20 years, and the list of pedals and rack devices and miracle hybrid stomp boxes, and multi-effects devices just grows and grows, until you have so much choice that it’s nearly impossible to figure out what combinations of what devices, coupled with what input device – guitar, or guitar synth, or keyboard, or kaossilator, or ipad…to use to achieve what sound.  and then – for recording – record with effects, or add them later…or some of both?

the choices…the sheer number of choices, is staggering.  let’s say I have 17 devices in my arsenal of effects.  that means…they can be set up in a nearly infinite number of ways, pre- or -post, used as you play, or “re-amped” through them later – we are truly spoiled for choice.

the natural tendency, if you come from the wah/fuzz/echo background that I do, was at first, to try and get as many sounds as possible, by having every pedal that made a different sound added to your pedal board. I spent years and years designing and building ever more grand pedal boards, sometimes I used two pedal boards – whatever it took –  but then, technology progressed yet again – we started to have “multi-effects” devices, and modelled guitar amps (like the sans amp), and so on – which made the choices even more confusing…

and then – do you just set up each song free-form, by reaching down and making changes, or do you control everything – or just PART of your system -with a MIDI controller?  all of these questions, have to be worked out…answered, solved, tested, tried…

I’ve been playing electric guitar for 41 years now, and in that time, while I do now have a lot of really beautiful sounds and instrument sources to choose from, and it’s still very tempting to set up these multiple-choice, multiple-path set-ups that allow you to change effortlessly between a number of different instruments, chains of effects, or rack devices…and yes, that’s fantastic technology;  and with it, you can do so, so much…

but lately, I’ve decided that I am going to attempt to apply what I call “the eno principle” to this massive array of rack, stomp and other effects devices (including, soft synths, ipad synths, software effects, and everything else in my current set up)…”the eno principle” being simply: find a few REALLY GOOD SOUNDS and use those, and…ignore the rest.  in other words, life is too short to use a crappy sounding patch!

eno originally gave this advice about synthesizers…when the first truly beautiful synths, like the yamaha dx7, came along, eno commented on the fact that they all had a very few REALLY BEAUTIFUL or really interesting sounds…and most of the rest of the sounds, were not all that good – and the secret was just to use those  good sounds, and ignore the rest.

well, here it is, 2013, and I am now applying this same principle to my current guitar system.  I have lots of sound generating devices: guitar, guitar synth, keyboard, kaossilator, and ipad (which in itself, contains many, many unique synths, as well as guitar processing gear) – and lots of fabulous effects devices that 41 years ago, if you had told me I would have in the future, I would have just laughed at you – but, now I do have them, and they are incredible…but my thought now is, I need to examine each device; figure out what it’s best 10 or 15 sounds are (as eno did with his yamaha dx7), and stick with those, and not waste time with any sound that is less than incredibly beautiful, or incredibly interesting, or incredibly powerful.  this seems to me now, after 41 years, like a sensible approach.  a more sensible approach, than having more possible sounds than I can possibly remember, much less actually use…

so I am thinking in “patches” again, but patches that are not complete patches – they are patches of “post” effects only…so – harmony, delay, reverb.  the input, instrument, and basic sound – clean, distorted, etc. I will still select manually each time – with the processing, or treatments, handled by patches.  via a MIDI controller of some sort – an as yet undetermined controller.

the input can still be anything – and with the roland gr-55 guitar synth, that is so true – it might be a flute, or a clarinet, or a xylophone, or a strange hybrid synth voice of some odd description – or just an ordinary electric guitar sound.  but that input – will be processed, in the near future, with very, very carefully chosen “presets” of harmoniser, delay, and reverb.

so I am hopeful that with a few months work, I can document and “work out” what the best sounds are on each device, then (and this is the tricky part) try to marry up the perfect harmony with the perfect reverb, and know what delay works with that perfect harmony / reverb combination…

for me – music is just as much about the treatments, about what you do to the sound, as it is generating the sound.  they are of equal importance.

but now, I want to concentrate on what the very best of those “treatments” are, selecting and blending only the very best sounds, so that my oboe sounds unlike any one else’s oboe: partially, because of the way I play it, but also, because of the way I process, or treat, the sound as I perform.  that is the goal – to sound unique, unusual, but beautiful 🙂

over the next several months, I will be working on these high quality, hybrid, “best of”, “eno principle” sounds, and once I have a decent selection of them completed, I can begin to use them on recordings and live video performances.

so I am hoping to have a smaller selection, fewer sonic choices, using fewer sounds, but – sounding better than having too, too many choices, which perhaps dilutes things too much – too many wildly varying effects, instead of going for what is the most interesting, the most beautiful, the best – and, with ambient music, and even in rock music – sometimes – less is more.

since this will be an ongoing process, I will return to the topic in future blogs over the next couple of years, to see what progress I am making – it will take time, but I feel that it’s well worth the effort – even if I only come up with 20 or 30 basic sounds or “patches”…if they are superior, and they bring new sonic qualities to my playing – then I will consider that a success…hell, I’d be happy with 17 really fantastic sounds 🙂

I don’t really “need” a lot more, if they sound truly amazing.

so, it follows then, that they need to sound truly amazing 🙂

the future of generative music – beyond bloom, scape and mixtikl…

as one of our readers recently pointed out, the ios is a fantastic place for generative music to blossom and grow.  already, we have a surprisingly high number of generative music applications available, and I am sure that list will grow over the next couple of years.

I’ve expressed before that I am a late arriver onto the generative music scene, but as with every new music that I discover, I tend to jump in head first, and continue to dive in as time goes on.  my purescapes channel on youtube is one example of this ambition – to eventually, over a number of years, to publish all 1100 scapes (and counting) so that the world can hear what an amazing, ever-changing, ever-surprising generative application brian eno and peter chilvers‘ “scape” is.  I could sit here and wax profound for paragraph after paragraph, trying to describe what a beautiful, generative, ambient sound “scape” has, but I realised early on, that the ONLY way to describe “scape“, would be to simply capture and publish every scape I’ve ever created.

and across those 1100 plus scapes, there is such a huge variance in sound, composition, approach, ambience, melody, dissonance, mood, atmosphere – and I allowed scape to “grow” organically, so I started out with the minimum tools, and allowed the app to “reveal” new sounds as I went along, so for many, many months, every few days, I would “get” another new element, which I would then experiment with, on it’s own, in multiples, with existing elements, through different “mood filters” – until the next new sound arrived.

so the scapes in the 300 range, will have double or more the elements of the first 30, and those in the 700 range, more elements still, until now, in the 1000s, where I have all of the elements and backgrounds exposed and at my disposal.  I had deliberately set scape aside for a few weeks, until last night, when I picked it up, and within 10 minutes, another 30 scapes are added to the ever-growing catalogue, and – the sound of a completed scape, with carefully chosen backgrounds and elements, based on my now many-months of experience – still does not fail to UTTERLY delight me – the sound of scape is mesmerising, I can and do listen to scapes for hours; creating them is a joy, and my only regret is that I cannot produce the next 1090 videos fast enough – I would give anything to be able to push a button and upload all 1100 scapes to youtube, just so the whole world can HEAR this music – it’s like I’ve made 60 new eno albums over the past several months – which in an odd sense, I have, since I am merely assembling, re-assembling, breaking down and building up, a lot of sounds either found or created by eno, and chilvers – so of course, that does make most scapes sound a LOT like…the music of brian eno.

and that, my friends, is a good thing.  I would go out on a limb and say that in some regards, out of some hundred or so music apps I now have (that in itself is gobsmackingly astonishing!), some of them absolutely incredible – that scape is possibly, my single favourite music application, and the one I probably get the most enjoyment out of.  but – I tell you what REALLY excites me – the idea that within a few years, I will have uploaded hopefully at least the first few hundred scapes, so that you can hear this amazing music – I feel like I have this secret cache of eno music, that I really want everyone to hear – so – hence, the purescapes video page – slow going I am afraid, but in time, I hope it will become a point of reference for anyone interested in acquiring and using scape – which I unreservedly encourage and recommend most highly.  if you are even thinking about downloading scape – I urge you – do not hesitate, just do it – you will have hours of fun, and, you will create your own library of “new” eno compositions – to enjoy now and for always.

and scape, of course, led me to it’s predecessor, mixtikl – an application that I am just now becoming familiar with.  and what an application it is!  massive sound libraries of the most astonishing weird and wonderful sounds; create your own sounds (I am dreaming of recording many, many samples of long, long ebow guitar notes, and then assembling them into strange mixtikl creations…) – and then load them either by design, or by using the random generator, into wonderful pieces of generative music.

mixtikl, despite sharing a founding  father figure in mr. brian eno, is the polar opposite of scape in terms of elements being exposed and available.  scape is entirely hidden, the rules are hidden, control of volume, eq, effects is primitive or non-existent, but in mixtikl – well, you have almost TOO much control of what is going on.  every cell, every sound, every effect, can be adjusted, tweaked, and modified to your heart’s content.  while scape creates it’s pieces using a very tightly limited set of elements, mixtikl allows any sound imaginable – and yet, both apps, create wonderful, ambient, generative music.

it’s true, that in mixtikl, you can easily create very noisy, very active pieces, but I am not particularly attracted to that – although I have used it to create a great quasi-ambient drum-driven backing track for ebow guitar – I tend to steer mixtikl down the ambient path, because, to my mind, that is what it does the best.  I am sure active music creators might disagree, and I am sure it’s extremely capable of creating great active music – but that’s just not my interest.  but what mixtikl can achieve in the ambient realm – well, I am just getting started, and so far, the pieces I’ve created do not disappoint – you do have to tweak things quite a bit to get it to sound truly ambient, but it’s worth the effort.

in scape, it’s almost too easy to make a good sounding piece – the samples, and the rules, just automatically add up to a great sounding, eno-sounding, eno-soundalike – almost every time.  very rarely, I produce a scape that is not quite eno-like, but – that is rare indeed.  in mixtikl, it takes much, much longer to assemble and tweak a piece of ambient generative music, but it’s always worthwhile, because once you do get things sounding good (usually, by removing elements and turning elements volume DOWN…) – it sounds REALLY good.

I feel as if I’ve been short-changing bloom this entire time, but for some reason, I always felt like bloom was a prototype for scape (which in many ways, it was), and while bloom can make some really lovely sounds, it just doesn’t seem like an instrument to me – it plays back some really beautiful eno-esque sounds, but when scape came along, with it’s infinitely more varied sound palette, plus the ability to capture scapes very, very quickly as finished pieces of generative music…it kinda knocked poor old bloom off the charts.  which is a shame, because bloom is a really lovely app, well worth spending time with.

I tended to just create a track in bloom, and listen to it, rather than capture it – so even though I’ve created many, many bloom tracks – I’ve never recorded one – which is a real shame, as some of them were downright beautiful.  I think though that eno went back to the drawing board, and came up with scape – which is a million times more capable – I just like the sound of scape a little bit more than I like the sound of bloom.

even though I am singularly unqualified to say, since I really have only had experience with a few of the many, many generative music creation tools that have come along over the past decade or so, I really believe that the next few years may be a real game-changer for generative music.  if I just take the toolsets of  the two generative music applications that I am personally most familiar with, scape and mixtikl, and I think about the power and choice on offer to create beautiful, or dissonant, generative music, it’s difficult to imagine where things might go next.

the change from bloom to scape was like a quantam leap, and the strange, secret complexity of scape’s hidden “rules” is most impressive.  since it’s been expressed out loud that folk would like a version of scape where they are able to, a) load in their own samples and b) create their own not-hidden “rules”…to which chilvers basically replied that it was very unlikely that eno and chilvers would produce such a thing, simply down to the way the programming had to be done, it’s not readily adaptable to either the use of user-created samples OR users being permitted to set and manipulate “the rules”…so knowing that eno and chilvers won’t do it, it’s my hope that some other enterprising application writer will.

the future: imagine then, if you will, a sort of open-source app that is like scape in design, but with one staggeringly different difference – the samples are created entirely by the user; the rules are written and set by the user, the coloured filters/effects are set by the users – like scape with a mixtikl-like level of control.  that would really be something, and I would imagine too, that the visualisation, regardless if it mirrored the scape “screen” or the mixtikl “visualisation” screen – probably this new super-generative app would allow for either approach – and all the VISUAL content would be user-generated.

this would mean, for example, instead of assembling a scape using the “shapes” the eno and chilvers created and related to a musical event, that multi-media artist/musicians could create entirely unique, and utterly personal, multi-media artworks, where each musical background, and each musical element, relates to a user-created music sample, and all aspects, from the visual design of the artwork, to the relating of the artworks’ elements to sound events, to the final EQ, mixing and filtering – the application of effects – all completely controlled by the user.

sort of an amalgam of mixtikl, bloom and scape, but with complete user control.  maybe no one will build it, but, because somebody asked chilvers the question, and he said no, scape isn’t going that way – then maybe, just maybe someone will pick up the fallen standard and carry it forward to a brave new world of generative music that right now, I can barely imagine, but then, three years ago, I would never have dreamed I would have 100 amazing sound creation applications on a tiny tablet from which I can produce world-class music of not just ambient, but of any time, that I would be able to play my guitar through virtual amps, cabinets and effects in an application such as ampkit+, and that audiobus would revolutionise recording of synths and other sound sources in the ios.

so the whole thing is impossible, so a future with super-generative applications that are far, far, beyond koan, mixtikl (and all it’s “-tikl” brethren, too many to mention!), bloom and scape – is totally and entirely possible – and I will actually be surprised if it DOESN’T happen.

I am continually astonished by what happens in the ios – someone conceives and then invents audiobus – and suddenly, every music app creator worth it’s salt, immediately adds audiobus capability to their apps (the latest entrant, addictive synth – that make me so, so happy, because that is one of my top three favourite ipad synthesizers of all time!) meaning that a huge number of sound producing apps can now be used together under audiobus – which, if you have something like auria or cubasis installed, makes professional multi-track recording a reality, not just for synths and MIDI devices, but also for guitar apps – that is astonishing.  I would never have dreamed, a year ago, that something as clever as audiobus would free us to make recording on the iPad very simple indeed.

a few weeks ago, there were at most, a dozen apps on the input side of audiobus.  today – there are 25, and more being added every day. some music apps have taken audiobus support so seriously, that they have configured their sound-generating app to work in all three audiobus positions – input, effects, output.  that’s dedication!

so when I see growth like that, I can readily imagine that generative music apps might go through similar startling adaptations, and great leaps forward, audiobus-style, which might eventually make the very, very complex and capable mixtikl and scape, seem simple by comparison.  I do not know – I could be wrong – but the ipad’s ios is clearly the place where developers come up with startling, innovative concepts like audiobus, not to mention several miraculously life-like and sound-perfect recreations of classic hardware synthesizers, or incredibly high quality amplifier, speaker, microphone, and effects modelling in a product like ampkit+ or stomp box (my absolute two favourite ipad guitar apps – hands down).

to me, all of that is magic, magic of a high order – and what it’s done for me, since I never had the money to invest in a lot of music hardware, I never could afford a moog of any kind, or a korg, and I absolutely would never have had the money to buy a hardware fairlight! – yet now, I “own” all of those instruments in the incredibly low cost application version – and more importantly, I can now have the experience of creating music with those tools that were always beyond my reach – because I can afford to pay twenty quid for a fairlight, but twenty grand – no 🙂

I think that music making on the ios has already exceeded our collective expectations, but I shiver to think what the future might hold, not just for amazing, super-generative music apps, but for all music-making, not wanting to particularly paraphrase the carpenters here, but I have no choice: we’ve clearly, only just begun.

I can’t wait, I am so, so looking forward to the next five, ten years of music development on the ios.  the sky is the limit!

🙂

generative music applications – mixtikl and scape

today I am giving some thought to generative music, which is a kind of music that I don’t have enormous personal experience with (save, perhaps, with “scape”), but at the same time, I feel a close affinity to generative music because it seems to resonate with me in a similar way to the way that looping and ambient do.

a lot of generative music is ambient, so that may be why, but it can also be quite active, so that can’t really be it.  maybe it’s the fact that you have limited control over the elements – well, depending on what you are using I suppose.

ABOUT KOAN

the first generative app I used, was an early version of koan, that I must have had in sometime in the mid to late 1990s, and I remember finding it to be most strange, but also, quite wonderful, because you could literally set off several odd sounding music generators and the pieces would “make themselves”.  I did create a few pieces using koan, but I am not aware of any that ever got mastered, released or even survive.  I may eventually find some of my koan pieces somewhere, when I finally sit down to go through all of my reels and cassettes (when I retire!) – maybe.  of course, it might also be better if I don’t find them, because I doubt they could compete with the generative music apps of the present!

ABOUT MIXTIKL

starting with the one I am least familiar with, “mixtikl” – I had long wanted to purchase this, and when the price was lowered recently, I did.  I immediately kicked myself for not buying it sooner, despite some vaguely negative feedback I’d heard and read, I personally find mixtikl quite easy to use, and the quality of the sounds is extremely high – a lot of great, great sounds, which of course makes it very easy to make some great sounding music.  in fact, just a couple of days ago, mixtikl put three of it’s sound packs up for free download, so I absolutely took advantage of that.

the addition of that rather massive library of super high quality sounds put “mixtikl” into a realm of it’s own, I was trialling some of the sounds and I found them to be exquisitely beautiful, or odd, or weird – which suits me just fine – and I feel very impressed by mixtikl – they have worked very, very hard to make an app that just lets you create.

I’ve completed a few tracks in “mixtikl” (see below), but have yet to publish any – that’s simply down to my schedule.  I have two or three that are probably in their final mix state, so I do need to try and finish up some of those tracks so I can publish them.  tracks completed so far are:

 

20121217 almost waking – a super ambient, shivering bundle of ambient nervousness (two versions, the completed one, and a prototype)

20121218 embellishment – very, very ambient piece made with modified bells (hence the title – get it?)

20121220 pulsating – a slightly more active piece, waves of ambient sound crashing on an ambient beach…

20121220 pulsating wisdom – an active track in the style of bill nelson, built on the ashes of “pulsating” (and sounding nothing like it – so titles will change)

20121220 pulsating wisdom – drum version – same as above, but with a drum track added – making it even more in the style of bill nelson

 

ABOUT THE NEW VIRTUAL ALBUMS (FORTHCOMING 2013 – 2015) – MUSIC FOR APPS series:

speaking of publishing music made with applications, I am planning on setting up a number of new “ongoing” albums up on my bandcamp account, to contain tracks made with mixtikl, scape, fairlight, nanostudio, korg ipolysix, korg iMS-20, animoog, iMini, and so on.  so once mixed, the tracks above would be added to the never-ending-ongoing-mixtikl- virtual album, and then, as I create, I will upload more and more tracks, until eventually, these albums become large free-form bodies of dave stafford application-based music.

for my normal guitar based music, I will probably continue to record and release “albums” in the normal way.  but I am finding that making music with apps, it’s so prolific, and at any time, I have a number of tracks “on the go” in many, many different apps – that the idea of gathering them together into “albums” just doesn’t make sense any more.

so I’ve designed this new, virtual album – it won’t have an album “price”, because the tracks will be added over time, ad infinitum.  in this way, too, customers can pick and choose – they can listen to each track, and only buy the tracks they like, instead of having to buy an entire album, it will just be an endless series of tracks…

so, if over time, say that over the next 20 years, I end up making…245 tracks using “mixtikl“, then, the virtual mixtikl album will start out in 2013 with one track, and end up in 2033 with 245 tracks.

one virtual album per application.

MORE ABOUT MIXTIKL

but I digress.  getting back to mixtikl for a moment, I find the way you construct your pieces to be quite excellent, it’s so easy to add content into your composition, and the mix tools are excellent as well, I think that given the complexity available, they have done a great job with the GUI, I love that you can have track effects OR cell effects, I love how easy it is to insert sounds (and now that I have those three new, free sound packs (or tiklpaks as they are called)…my hardest decision will be WHICH of these amazing sounds to use…) it’s a really well thought out tool.

I believe that one of the main reasons that mixtikl appeals to me is…that in mixtikl, unlike in scape, you have a modicum of control.  you have control over what sound sources you select, what level they play at, what effects they have, you have control over tempo, key and EQ.  there are global effects as well – which is important to me, because often with ambient musicyou may wish to drop the entire track into a bit of reverb, to further the ambient feel of a piece.

it’s interesting, because I bought scape first, and used that for many months, and then when I finally picked up mixtikl, it was such a shock – the level of  control you have in “mixtikl” is really freeing, you can take any number of sound sources, drop them into your mix, and adjust the level, eq, and effects of each one – treat the whole piece with effects, make alternate copies and add or subtract sounds (as I did with “pulsating wisdom” last december) – so much control !!  so with mixtikl, I can make a lot of decisions that I cannot in scape, I can decide if a piece will be very, very ambient or very, very active – I can decide if it will be very present, or drenched in reverb.

and with the number of awesome sounds now available to me, that means an endless variety of percussive, keyboard, sound effects, bells, god only knows what, is available as sonic building blocks to build generative masterpieces.  I hope to find time in the near future to create new works of generative music, using this most excellent of tools, the mixtikl application.

and lest I forget, it also comes with a really well thought out visualiser, that creates truly beautiful graphics to accompany your mixtikl compositions, including a word generator that you can put your own words into (or use the default sets).  even though it serves no real purpose, it’s inclusion I think is excellent, because it provides a beautiful visual representation of the music that you have created.  an excellent visual addition to an excellent music creation tool.

ABOUT SCAPE

…and then there was scape.

scape is…the odd man out of generative music.  unlike mixtikl, in scape, you have almost NO control.  yes, you can select sound generating objects and add them to a mix that is purely visual…yes, you can pick a filter to run the track through…yes, you can add different background tracks to provide different ambient backings to your pieces.

but that’s about it – you don’t have any control over the parameters that you do have control over in mixtikl, so the design of scape is so, so different.

it’s almost ridiculously easy to use.  basically, there are menus of sounds represented by shapes, which you drag onto a palette that “is” your scape.   there are several different categories of sound generators: backgrounds, bass parts, synth parts, sound effects, and other quite difficult to explain sounds.  since the entire tool is visual, as you use it, you begin to make up names for the different elements, like the blue spikey shapes, which sound like nothing on earth, very odd and atonal, or the pyramids which  are like keyboards, descending luminous arrowheads make a beautiful, swooshing synth sound, bass parts are represented by squares turned on their sides and so on.

so learning scape is very easy, you just drag out backgrounds or objects onto the palette, and listen.  if you don’t like the sound of the element you brought out, you can just drag it back off the palette and try another element.  the placement on the palette also makes a difference, and the objects change size depending on the position they are placed in on the palette.  you can lay objects on top of each other, but they will change size as you do – it’s very odd.

you might add four bass parts in, three of them would be pretty large, but if you place your fourth bass part on top of a pyramid, the bass part will shrink to a tiny size depending on how much it overlaps another object.   there is also a feature that prevents you from adding too many objects to any one scape…if you reach the maximum number of objects (I don’t know exactly what number that is, perhaps 50 or 60 objects in total) – something very odd happens – you add an object – and scape removes a DIFFERENT object! I assume that feature has been built in to prevent scape from clipping, so it does make sense.

but this is the first instrument I’ve ever used where you, as the “player” of the scape, really cannot control anything except the background, the elements, and the filter that the track runs through  – and that is about it.  you can’t name your tracks, they are auto-numbered for you.  you can play back any scape, you can also make “playlists” allowing you to play back several scapes in a row.

at first, I really had quite a time adjusting to scape, and how very, very much it’s a closed system, and how very little actual control you have over the music – you can drag shapes onto the palette, you can drag shapes off of the palette, and you can move existing shapes around on the palette to effect change, but that is it – there is not a dial in sight, volume, tone, eq, reverb – nothing.  it bothered me that I couldn’t name the pieces, I couldn’t do anything to them – except change backgrounds, elements, filters.

so, the totality of your control over scape:

three actions; change backgrounds, elements, filters.

plus three  sliders marked “density”, “complexity” and “mystery”.

 

ABOUT MIXTIKL & SCAPE

so scape really is the odd man out, a totally different animal when compared to mixtikl, the design approach almost polar opposite: scape, where the magic rules are hidden, in fact, almost everything is hidden, versus mixtikl where almost everything is exposed to the operator.

because scape is so very easy to learn, I found that I could create many, many very different and very wonderful pieces of ambient music with it.  mixtikl is still new to me, but I know that over time, I will be using it more and more, for the simple reason that I want a generative music tool that I control, as well as the sort of “eno preset magic” that scape offers.

it is interesting too, the difference in output – scapes tend to sound a certain way, because of the backgrounds, elements, and filters chosen by brian eno and peter chilvers, plus the hidden “rules” – whereas the output of mixtikl, because you can add any number of randomly selected elements into any mix – sounds widely varied and wildly different from track to track.

CONCLUSION

while I have recorded well over one thousand scapes to date, I am only just beginning to work with mixtikl, so I have a long way to go there…hopefully, over the next year, I will find more time to create with mixtikl, and I look forward to releasing mixtikl tracks as they are created, alongside the scapes which already exist – those will also be released over time.  but I must say – I am more than pleased with both tools; despite their polar opposite design philosophies, I am equally happy creating with either, because generative music is still an under-explored area of music – and I hope to change that 🙂

 

 

to hear the existing collection of dave stafford scapes, please visit the purescapes channel on YouTube.

audio only versions of the first 17 scapes also available on soundcloud.

scorched by the sun – “dreamtime” – first pureambient release of 2013

the first release of 2013 for pureambient is a new album, from a new band, namely “dreamtime” from “scorched by the sun” (released as download only on january 17th, 2013, by pureambient records – available on bandcamp right now) and we could not be more pleased and proud.  this record represents a new kind of ambient music, made with new techniques and a lot of experience and history, too.

veteran ambient musicians bryan helm and dave stafford (who “are” “scorched by the sun”) bring a lot of experience to the table: both students of robert fripp’s guitar craft, they formed a crafty acoustic guitar duo in 1989, “the dozey lumps”, that worked mostly in a live setting, for a few years, creating a remarkable repertoire of original acoustic guitar music comprised of about 25 unique and very special songs, before they gradually transformed / mutated into a completely different musical entity: “bindlestiff”.

bindlestiff” was many things – a precursor to “scorched by the sun”? absolutely.  more a studio entity than a live performance entity, paradoxically, most of the material they recorded, whether it be on stage or in the studio…is live, absolutely live, 100 percent real, live, looping, without the benefit of MIDI sync – just doing it manually.  at that time, 1991 – 1995 (with an extended posthumous life that carried them forward to 1997) – and of course, the obligatory “best of” CD in the early 2000s, “enlighten” – “bindlestiff” could be said to be quite innovative, because of course during the late 90s and throughout the 00s – the “noughties” as we say – everyone was syncing up their MIDI clocks and all “playing live” to a click track…something we never did.  we just counted in (or not, once we really knew a piece, we would just start cold with no count in!), and played – our loops might not have technically been in sync, but we both have a good “ear” for music, so that meant we didn’t really “need” technology to enable us to loop – we just…looped.

a very, very straightforward and real proposition – we just played the tunes, and the loops took care of themselves.  perhaps a bit surprisingly, very few loop disasters occurred, but occasionally – they did.  when you listen to bindlestiff’s 1994 live album (entitled “live”, unsurprisingly) you don’t really hear any evidence of any loop trouble – and that’s because really, there was none.  because much of what we recorded in the studio was also live, the “live” album doesn’t actually sound terrifically different to the “studio” albums – we sounded the same, studio or live, because we were a live performance unit.  the only real difference on the studio takes was that there wasn’t an audience, and, we could play the piece as many times as we liked until we got the “best” version possible.  a very, very few tracks, a handful out of the total, actually involved overdubbing, which was normally just doubling up by playing a second live pass on a second stereo pair, to add additional colouration.  you could count those overdubbed tracks on less than ten fingers…

so: bryan and I have a shared musical past: three very difficult years writing 25 really, really difficult to play songs in robert fripp’s new standard tuning for guitar, and playing them…then, the amazing transformation from crafty acoustic duo to electronic looping duo – so moving from a very difficult instrument, the ovation 1867 acoustic guitar, to much easier instruments – for me, electric guitar, and ebow guitar, and looper; for bryan, drum machine, korg synthesizer and looper.

that change was really dramatic, and it really “freed” us – it gave us enormous scope to create (and the first bindlestiff album, “early” is testament to that freedom – what a strange collection of wonderful musical experiments!) and that sense of freedom carried on through the very important recordings of 1994 and 1995 – “live”, “quiet”, “LOUD” and “distant” – our four most important records, perhaps.

we explored the world of looping – both of us – both as a group within the very loose confines of “bindlestiff” as well as in our own individual solo careers – so this was a double education for us, and I felt I could do one kind of looping in the band, and some very different kinds of looping on my solo records – which really gave my output a broad span sonically, and the same applies to bryan – all the while we were in the band, we both carried on making our own recordings, as well…which is how it should be.

we also fully explored the world of ambient, and there are major ambient works on every “bindlestiff” record, from “early” to “enlighten”.  that also carried over into our respective solo careers – for example, since “bindlestiff” tended to make a lot of long form live ambient improvs, I decided to make an album of extremely short loops (“other memory / sand island”) – and it worked out really well.  so one decision in one area, affected another area positively – it was a brilliant and very, very creative time.

then, in 1995, bryan made the difficult decision to move from california to colorado, a move which effectively ended bindlestiff (although we did make two more albums, “distant” and “late” – and that inevitable compilation CD, “enlighten”, too) and simultaneously, launched my solo career!  but that was fine, bryan and I were very good friends for many, many years, and I respected his decision – for the sake of his family, he needed to be in colorado – so that is where he went.

the next thing that happened was…life.  time passed.  a lot of time.  bryan made recordings, bryan set up his most excellent blog and web presence, “my life in sound”.  I carried on making solo albums of many types, working on collaborations such as “drone forest” or the work with my musical and business partner, ken mistove, “saffron matted voids” – and we both kept very busy with music – bryan was in a couple of different bands, including one where he played upright piano (of course, as guitarist/synthesist – when you join a band, you play the piano – why not?) – and also worked on various collaborative recordings.

of course, we stayed in touch all through this long, long period of time.  we talked about recording again, but somehow we knew that since we could not work physically in the same room (because by this time, I had moved permanently to scotland, while bryan remains in colorado) – we knew that “bindlestiff” could not really make more records.

we talked about making a new record in some format, but then it would get set aside, somehow, we never started actually working on it.  we agreed that with the amount of time that had passed, and with the experience gained, that making an album now would be very interesting and exciting.  still – we couldn’t seem to figure out how to actually make the record.

then one day, an email arrived from bryan with a link to a download page, that had 12 pieces of music on it.  I downloaded these, and when I listened to them, I knew that at last, we had our album.  in a similar way to how leaving behind the acoustic guitars freed us to do the very creative “bindlestiff” material, having these great tracks delivered to me all in one go, absolutely freed me to use some very, very creative approaches when playing “my parts” on the record.

the approach I took surprised even me.  the first thing I did, after only hearing each of the pieces once or twice, was lay them out into a final running order, in sonar, but not in the order that bryan had numbered them, so I re-ordered them according to what I thought would “flow”…12 pieces, set up and ready to overdub.

this created for me, a huge blank musical canvas to work on.  I did a rough mixdown of the 12 bryan tracks, and listened to that for a few days, before attempting to work on the actual piece.  that helped, because it got me familiar with the music, and, it gave me ideas for what I might play…

but that was the interesting part…since so much time had passed, I now had a huge selection of instruments and sounds available, everything from soft synths to the guitar synthesizer, and of course, my trusty ebow and loopers.  I reckoned that I would just do what I always did; what bryan had done was mostly synth-based, so I would add parts that were mostly guitar based, or, I would (as always worked so well on all of the bindlestiff albums) – I would play the ebow.

this proved to be erroneous, uninformed thinking – it was just wrong; and when I tried to do this, it backfired horribly, it just did not work.  a day or two of this, and I realised – this will never work like this.  so I stopped, because I knew it would not “work” – and in thinking things through, I realised that I truly needed to view this as a new band, a new kind of music – and therefore, it demanded a very different approach indeed. on reflection, I should have realised earlier, that “falling back” on “what I knew” was just a bad idea; of course, playing looped ebows worked perfectly for “bindlestiff” – the old technique for the old band, but for this new band, which at first, did not have a name, and then gradually became “scorched by the sun”, I realised I had to approach it another way.

a few days of wringing my hands and worrying later, thinking, what am I going to do? one day, I was listening to the 12 tracks again, and it suddenly came to me – three words – “play the mellotron”.

and that was the answer.  I realised, that with my late 2011 album “sky full of stars”, that I had very successfully created an entire album of music using just the m-tron mellotron software synth – no other sound source of any kind – and that record for me, is one of the most beautiful and effective that I have ever created.  it just hit me, that what would work with bryan’s beautiful tracks – was the m-tron.  and that was the problem solved.

with one exception, every sound on the record that I made, was made with the m-tron mellotron, and the way it worked with bryan’s tracks is simply breathtaking – and simplicity is also key, in some cases, what was needed, was a very simple, very effective “basic flute” mellotron setting, and sometimes, of course, “simple” is best.

the one exception is a very brief, very reverberant grand piano part that I play on the first track, but after that, it’s mellotron all the way 🙂

hearing the fully produced, fully mastered and mixed version now, it’s difficult to conceive that (with one notable exception) the only instrument I played was a mellotron, because the m-tron does make a lot of very unconventional sounds, many of which I did use during some of the more…atmospheric tracks, so some of the mellotron work was more of the “creepy” variety, as well as the sweet, beautiful flute tones used in other sections of the piece.

some early mixes included versions that had just bryan’s parts, or just my parts, (the “overdubs only” or the “underdubs only” mixes) and listening to those, is like hearing two different, fully alternate versions of the main “dreamtime” album.  I haven’t properly finished or mixed either of those alternate versions, I suppose if there was enough interest from folk, I’d be happy to take the time to do so – perhaps they can be “added on” to the main album, as bonus tracks…maybe.  finding time for things like remixes is increasingly difficult – bearing in mind that the first draft of this very blog was written on january 23, 2013, and it’s taken me until march 6th to finally update and upload it!).

I also paid homage to my progressive rock roots on one of the tracks, performing a very camel-like flute mellotron part, and also, my one contribution to the main form of the album “part 9” (a new, thirteenth track that I added in after the existing part eight) – a mellotron solo, also has it’s roots in prog.  both bryan and I love a bit of progressive rock, and while it’s influence is here, it’s not overt – it’s mostly inherited, just subtly “rolled into” the overall feel of the record.

“dreamtime” is therefore a new creation, from a new, revitalised musical partnership, and bryan and I have both spent a lifetime in music, as he puts it, a “life-in-sound” – and after some forty years plus in the business of music, it’s great – no, it’s fantastic – to sit down and make a record with such a capable partner.  I respect bryan’s prowess as writer, performer, keyboardist and guitarist, and I am always interested too, in hearing what he gets up to in the studio, the things he records – because he has an approach to looping and ambient like no other, but is utterly willing to try anything once, or twice, in the studio or in performance – and we often pushed our own broad boundaries even farther than we would have perhaps planned to – often resulting in some real musical surprises, and some fabulous live improvisations came out of those early two incarnations too.

“scorched by the sun” is different though – it’s a very different animal – because for the first time since “the dozey lumps” – we are not looping. well, let me re-phrase that – I am not looping.  at all, not one note.  bryan may well have looped in creating his original pieces, I never analysed them that deeply (I shall have to ask him!) but whether he did or not is irrelevent – they are just lovely pieces of music regardless, and they represent “his half” of the work beautifully. and, they gave me a mostly melodic, often ambient, sometimes unusual but very, very inspirational “bed” of music to play over – a fantastic experience!

I also think that…maturity has a huge part to play here, and being…older…helps in so many ways.  I think we both have learned from our mistakes, and I think we are both much more subtle in our approach, and are both capable of sitting back, and letting the other lead the way, when that’s appropriate, or, if need be, taking the lead ourselves – whatever the piece of music at hand demands, we are ready for it.

most of bryan’s 12 songs, were fully realised pieces of music when they arrived; fully-formed, and quite complete on their own, so I had to work hard to find “overdubs” that were not too over-the-top, that complimented rather than were overbearing, and I think the finished record is testament to my success in that endeavour.

and it was a real pleasure too, to first, “imagine” this piece as a single, continuous piece of music – which I had to do in stages, first, by “deciding” what order those 12 pieces needed to go in – then, making the decision to add a 13th part, and inserting that into the piece – and finally, not just the overdubs for each of the pieces, but the small “linking” parts, which variously did or did not carry – overlapping pieces of music – bridging two of the songs, binding the pieces together like musical glue.

that was really fun, trying to subtly “mask” each transition, by having melodies or perhaps, a single note, playing across and over each transition…attempting to make it sound like a smooth, continuous piece of music as opposed to 13 separate tracks running in order.

so the process of “imagining” this as one single, long song, began with arranging the 12 supplied tracks into a specific order that sounded right to my ears, then, adding one short grand piano (on track one only – true piano via sonar) and mellotron parts to each of the tracks, then, adding a thirteenth piece, then, working on linking the tracks via parts that “overlapped” – and finally, melding and mixing all of the pieces together into a cohesive whole – I’ve never really had an experience quite like it, and it was highly enjoyable.

and I do believe that we succeeded in the stated goal of getting “dreamtime” to sound like a single, continuous song; this mix sounds about as continuous as it ever could, and possibly, I would live in hope that this might be true, possibly if I had never mentioned publicly that this work, this single 50:57 long piece of music, is actually comprised of 13 individual “songs” linked together – that many folk would not really have ever thought about that – they would have just perceived it as one piece of music – which is actually how I listen to it now – I really don’t think about the 13 pieces any more (after all, the work has been essentially complete for about one year – it just had a long, long wait in the queue for mixing and mastering), I just think about the sound of the “whole piece” as it unravels…a lengthy (but not too lengthy), continuous ambient musical journey, the first of many I hope, to emerge from the now mature musical minds of mssrs. helm and stafford, otherwise known as, “scorched by the sun”.

it’s “dreamtime”, everyone 🙂

“dreamtime” – available now from pureambient records via bandcamplisten and download now, on the new “scorched by the sun” bandcamp site.

file restoration – adobe audition – [the perils of digital recording] – from analogue to digital

 

as anyone who has been doing digital recording for any length of time knows…when making digital recordings…shit happens.

  • you experience a drop out during that perfect take, consequently losing that take.
  • you left one of the tracks unarmed, so not everything recorded.
  • You forgot to change the track assignments for one set of inputs, so all of your instruments ended up blended together in one stereo pair, instead of in two nice, discrete, stereo pairs as intended.
  • the levels on one or more tracks were a tiny bit too “hot” so now you have digital clipping in some of your tracks.
  • unbeknownst to you, while you recorded 20 beautiful new pieces of music – each one was being recorded replete with many, many pops and clicks – thanks to any number of digital culprits…ranging from IRQ interrupt conflicts to bad USB cables to just plain bad luck.
  • your daw inexplicably crashes in the middle of that perfect take, consequently losing that take.
  • tracks are inexplicably distorted audibly, while not apparently being clipped – anomalous distortion from nowhere (this turned out to be a slightly overly loud output from a midi instrument, of all things – turn down it’s output, the distortion goes away)
  • you set up your midi and audio tracks the same way you did yesterday, but no sound comes out – even though yesterday, with the identical set up, everything was working fine.  (this most frustrating of problems is quite common with me, and there have been many a session where the first 10, 20, 30, 40 minutes of the session were concerned with getting some sound to come out the daw – any sound, some sound, please…)
  • a solution you found to a problem such as the one above, works on one occasion, but does not work on another, requiring you to find a second solution to the same problem.  (or a third).

the above is just a random selection of negative recording possibilities…(and all of the above have happened to me at one point or other in time!!) but I am sure if I queried ten of my pals who do digital recording, they would all have similar “lists” of what we will call, for lack of a better term, “negative digital recording experiences”, but maybe, it would contain half a dozen other / different problems encountered from the ones I experience, or a mixture of these symptoms and others unique to their systems.

and each system is unique, and idiosyncratic.  I know this because I have two supposedly matching daw installs, one on a desktop and the other on my laptop – and the daws behave differently on the two machines (I kid you not).  not in any serious way, but in a lot of little annoying ways…for example, if I record a session on the PC in my studio, and then try to open that session later on the laptop to mix it down – it won’t open until I accept a message about a missing plug-in that I don’t even use or know what it’s for.  that means, every single time I want to open a PC session on the laptop, I have to use the SHIFT key method to open it in safe mode. ridiculous, but true!

 

but today I want to talk about the amazing fact that in this day and age, with the right tools, audio that is seemingly irreparably damaged – can not only be restored, but if you are careful, can be restored to a state of near pristine perfection.

back in the days of “tape recorders” – and I moved from many years of working almost exclusively with my teac 3340S 4 track ¼ reel to reel machine to using cool edit pro on a late 90s pc clone – if something went wrong on a take – that was pretty much it – sure, there were a few tricks that could be used, none of them easy to implement, none of them particularly effective – generally, you just had to erase the track and re-record a new take.  or, if you were very adept, very patient, and very lucky, you MIGHT get away with “punching-in” small sections of music, to replace problematic sections.  possibly.  more likely – no, punch-ins just didn’t fly.

if, for example, you experienced random pops or clicks, or, if you had your levels too hot, and tracks subsequently ended up clipped or distorted – again, that was it, there were not any tools available to repair such damage, so you had two choices: play that impossible part again, or try to disguise the damage somehow.

neither method was very successful, and occasionally, because the take was impossible to “re-do”, I would just leave it, pops, clicks, and all, in the song, mix it as well as I could, and hope that the musical brilliance of the piece would somehow mask the giant “pop” at 3:51.  usually though, I just erased that perfect take, and played a less perfect, but adequate, “popless” take.  the problem being, with only four fragile channels of audio on 1/4 piece of tape – the only way was “destructive” – delete that take, and re-record it over the damaged one.  and if you didn’t play it as well – oh well.

so recording on tape was all about being very lucky, about sometimes, nay, often, having to compromise – either by accepting a really good take with technical imperfections like pops, clicks or mild clipping – or, by erasing and re-recording something that was not quite as good, so you could get rid of the pops, clicks or distortion – but then, having to accept a “lesser” performance for the sake of getting rid of the pops…

recording on tape was often all about compromise, about making the best of a bad situation.

 

fluffed one note in a seven minute piano piece?  well, if you were very, very skilled, you might be able to punch-in a replacement note or phrase on another track (assuming you had one available!) – or, possibly, not – which means basically that you have no choice but to go back and record the entire seven minute piece again, without fluffing that note.

(of course, now, if you did this same recording as midi, you could just go into notation view, find the “wrong” note, and correct it – but I am talking strictly audio / analogue recording here).

for years….this was just the way it was.  punching in rarely worked for me, it’s just not ideal, and for me, every recording where I did punch in, when I hear the mixed track played back…all I can hear is the part that’s been punched in.  it sticks out like a sore thumb to my ears, it interrupts the flow…it’s just not the best way – it’s really better, always better, to get the whole thing in one single take – it really is!

but…we were used to these “rules”, the “rules” of the golden age of home recording, where you “bounced” three tracks down to one so you could free up the three for overdubs – meaning you had a sub-mix that was carved in stone, that you could never, ever change – and that is maybe the worst part of recording on tape, or rather recording on a four track! – it was very difficult to go back and fix anything; you had to accept compromises; and; if you wanted more than four tracks – you had to “commit” to one sub-mix of instruments.

so for all the problems that I’ve had with digital recording, I have to say, it’s still preferable to the tape days for one reason:  now, with existing technology, most of the problems I described above (excepting the true “operator error” ones – if you didn’t arm the track, and it didn’t record, I am afraid I cannot help you!), actually can be fixed.  with astonishingly good results.

over the past three or four days, I’ve been working on a digital restoration project, using my newly-acquired adobe audition version 3.0.  I had nine tracks, recorded on the ipad when I first got the “addictive synth” application, from a 20120407 session, and I felt that some or all of them were good takes – but, unfortunately, due to the above-mentioned irq interrupt problem – they all ended up with pops and clicks throughout.  lots of pops and clicks – perhaps as many as 60 or 70 in a single four minute track.  since I’d recorded them “live” by playing the ipad and recording in SONAR – all the pops and clicks were recorded along with the audio.

at the time, I attempted repairs using several tools, but to no avail – until my friend and business partner ken mistove suggested adobe audition.  since then, I’ve actually acquired a copy of audition version 3, that adobe, strangely, is currently offering as a free download – along with early versions of photoshop, elements, acrobat, go live, illustrator, and premiere pro ! so now this very excellent multi-track audio and midi recorder is part of my permanent daw set-up, and I am seriously considering abandoning sonar 8.5 – possibly.  we shall see.  sonar does have some great bespoke synths, and some fabulous mix plug-ins, too, but I am not sure if I would miss them that much…

there are many reasons I would consider this, for one, adobe audition is the successor to the original audio tool I used when I first “went digital” back in about…1998 ? – cool edit pro.  so for one, it’s like getting an old friend back – except, an old friend who has had a serious face lift and restorative surgery.  for another – adobe audition has a “healing tool”, which works very, very well for healing and totally removing pops and clicks, without damaging the underlying audio (assuming you are careful and take your time!) but not only that – much to my amazement, the same healing tool can be successfully used to heal distortion – so, my previous restoration project to this one, was recovering a number of tracks that had clipped audio on one of the tracks – again, as with the nine pieces I just restored of addictive synth and animoog synth tracks, saving some good tracks that otherwise would have been lost.

for yet another, audition has true fft style noise reduction, which I love, and I had sorely missed when cool edit disappeared – in fft noise reduction, you take a “sample” of the noise you want to get rid of, then apply a fix based on that sample – it “finds” noise like the sample, and…removes it.  brilliant!

I knew audition could heal pops and clicks, because I had used a trial version of it some months back to do just that.  but I did not know until very recently that it also can heal clipping – and I found that to be just astonishing. thinking back to the tape recorder days…if you had clipped audio – there was literally nothing you could do, the tracks were ruined, rubbish – there was no fix for clipped audio that I ever heard of – that was that, your tracks were useless, discardable.  your ONLY option – reduce the level, record the track over.

 

not any more,  not in the brave new digital world – now, clipping can be removed as easily as the pops and clicks can be removed.  I find that to be utterly remarkable.  I have already recovered damaged tracks from two sessions, about 17 or 18 tracks in total I think; half pops and clicks, the other half, clipped audio – and next, I am going to look at a session with 20 tracks (as mentioned above) that also have pop and click damage – these are “audio only” tracks made with the animoog, some of them quite beautiful, so I wanted to try and save as many of them as I can.

so far, when I have set out to recover tracks using adobe audition, I have managed to save every single track I attempted to save – I have 100% success rate, for pops, clicks, and clipping.  that is also quite remarkable, but, I am fortunate, I’ve been fortunate.  it takes a lot of patient work, to sit through and manually remove each click, pop, snap or bit of clipped audio, and in some cases, I had to make perhaps 50 or 60 “auto-heals” to a single track to rid it of all pops.  you also have to be very careful with your auto healing, because it can slightly damage audio – but if you are very precise, use the smallest brush size possible for the pop, you usually end up with undamaged audio.

this also means, when I finish the next session, that I will have recovered something like 40 tracks, that in the tape recorder days, would have been written off as unusable, with no hope for repair – tracks that were literally brought back from the dead, as it were.

that is the good news.

the bad news is, it takes a long, long time to repair multiple pops, clicks or clipping; you have to be very patient, you have to be very careful (because it IS possible to damage the underlying audio) so what I do is I check each repaired pop or click by immediately listening back to it, to assure myself there is no audio damage.  that really slows down the process, but, avoids any problems with damaged audio.

so for this last session, where I had nine tracks – five addictive synth pieces, and four animoog pieces – I probably spent something like six or seven hours, over a period of perhaps three or four days, working on them.  just now – I just played them back on headphones, to listen very, very carefully to the results – and, for all nine tracks, there are absolutely no hints of any pops or clicks, and no sign of any audio damage at all – they are now very near “perfect”, they sound great, clean and tidy, and I cannot believe that a week ago, they were consigned for destruction.

how brilliant is that, really?  I think this is one of the true miracles of digital recording, like undo and redo, the ability to repair damaged audio that was previously considered to be utterly unrepairable.  that’s astonishing !

younger musicians will probably take this kind of thing for granted, but for older musicians such as myself, who grew up in the era of the “tape recorder” – these tools and processes are nothing short of utterly miraculous.  also, as time goes on, and I listen to old recordings made on the teac 3340s four-track recorder, from the late 1980s and early 1990s…well, to be totally honest, I can’t remember, and I cannot fathom how I actually did it, I can’t really understand how I made it work without any digital tools!

miracles were performed, amazing “fixes” and punch-ins that were true feats of audio engineering – all of that bravado and skill, now made redundant, now just about completely unnecessary – because of the powerful tools built into programs like adobe audition.

I would also say, that as a recording tool, it’s very, very slick, I am falling in love with it all over again, as I fell in love with the power of cool edit pro back in the day.  it has a lot of great built in tools, including amplitude and frequency analysis, not to mention a lot of really quality built in effects – I am really loving it so far.

I was spoiled, I was using the current version of audition (5.5, I think), on a trial basis, and then switched to this free version 3 – and, it’s maybe not quite as fancy – but functionally – it’s not really that different.

after a few days of using adobe audition version 3 – I am not missing the newest version any more, and I am very happy indeed using this “old” version.  it does everything I need, without the slightly over-engineered clutter of a sonar…

digital recording can be very frustrating, it really can, and you can have so many problems with it, that sometimes, you long for the simplicity of that tape recorder.  but…not me – I love digital recording, I don’t miss tape recorders, with their fragile tape, and rigid rules – so much can go so wrong, whereas in digital, if you are patient, and your system is stable – much, much goes right.

as far as the famous “digital” vs. “analogue” argument – well, I am all for a good bit of “tape warmth” but for me, the only realm where that matters is guitar amplifiers – they should have valves (tubes) in them, because for guitar, analogue/warm is better!  but for the kind of music I play (mostly) quiet, very quiet, and quieter still, the digital realm is a much better one for me, because I can remove hiss, hum, pops, clicks, clipping and anything that gets in the way of the music…and digital does just capture the music, with no added harmonics from “analogue warmth”.

sure, I loved hearing my records on valve (tube) stereos and they did sound cool, and if I could afford one, I would buy one of those retro valve stereo systems that are about nowadays.  I would also buy about ten different valve (tube) guitar amplifiers, too, including marshalls, fenders, and vox – not to mention, line 6, roland, pignose, and a few others, too!  these require space and money…two commodities always in short supply.

but for recording clean, looped energy bow guitars in a big “reverb” room – digital is the way.  if I were doing a lot of really distorted guitar, if I were playing rock or metal music, I would absolutely look to valve (tube) amps, but on the other hand, digital modelling has come a long, long way, and some of the amp “models” I have in some of my guitar applications, rival the real thing for amazing sound.  as proof, I offer up my “gone native” album – every guitar sound is either a guitar synth, modelled guitar from the guitar synth, or modelled guitar from my line 6 x3 live – there is not a single “real” recording of a guitar through an amp on the record.  and yet, if I didn’t tell you that – if you listened to the entire “gone native” album from start to finish – you would swear you were hearing guitar x through amp y.  but – no, it’s all modelled, and if you work with your models, you can get some amazingly realistic guitar sounds.

analogue purists and my old friend, neil young, will disagree with me, but seriously, if you think about it, a recording played back through an analog valve (tube) amp will have a certain waveform, rich in harmonics.  the same recording, played back through a solid state, digital system, will have a slightly different waveform, with fewer harmonics, actually representing the recorded sound without any additional colouration (which is what tube amps add to music – harmonics, colour, richness).

but either of those waveforms can be modelled, so the best modellers set up the real amp, with the real microphone, and use real guitars, to get the real, right modelled sound for tube amps.  eventually, as modelling technology improves and improves, it will become impossible to distinguish between a “real” recording of a les paul through a marshal, and a “modelled” recording of a les paul through a marshall.  I think that in some cases, the modelled sound already matches close enough to fool the ear.  as example, I would point to my song “caladan” from “gone native” – this track features classical instrumentation, which augment a dual nylon string classical guitar solo.  which when you listen to it – well, that’s what it sounds like.  however – every sound in that track, except for the drum track – was made with the remarkable roland gr-55 guitar synthesizer – and to my ears, those “nylon guitars” you hear me playing during “caladan”…SOUND like real, nylon string classical guitars.  again – if I had not told you it was a synth – you might never have realised.  so modelling has become quite adept at fooling the ear, I believe.

 

I’d say it’s near impossible to discern the difference now.  also, my guitar synth has an amazing “les paul” type sound, which is pretty damn accurate.  which saves me a few grand that I don’t have anyway (for that les paul I have never owned, and never will, simply because I can’t afford a les paul!).

 

don’t get me wrong, I love valve (tube) amplifiers, for guitar, or for stereo – I grew up in the valve (tube) era, and my personal preference will always be a strat plugged into a marshall or a les paul plugged into a vox ac-30 or a fender super reverb  (god I miss my super reverb!).

 

that’s an irresistible sound, it really is.  but – technology is really catching up, modelling is getting much, much better, and it’s even got to the point where I’ve done some loud guitar improvs, using patches that involve modelled tube amps – and if you close your eyes and just listen – it’s not that easy to tell that it’s modelled…because even though it’s created digitally, it’s an exact match of the captured waveform of the analogue set up, so to the ears…it sounds like the warm, analogue guitar sound we all dream about.

nearly indiscernible from the real thing already, in a few years, even the most hardened “analogue purists” will be truly put to the test, because they will no longer be able to tell what is “real” analogue warmth as opposed to “modelled” analogue warmth.  I already really can’t tell, and as I said, I’ve done some recording using ampkit plus on the ipad, that when you listen to them in headphones, you would swear they were made with a guitar plugged into a tube amp.  seriously.

I am personally amazed by the way digital devices of all types mimic “analogue” sounds, even a first generation device like my now-ageing line 6 dl-4 delay pedal – it does some amazing tape echo sounds, and you can even dial in how much analogue “sound” you want for your patch – in fact, most of the best sounds on the DL-4 are modelled after tape echos, valve (tube) echos, and other ancient tech that just sounds good – but in that case, it’s digitally-recreating something that was originally created with some cumbersome and unreliable hardware (tapes and tubes, I am afraid to say!).

I know this first hand, because I used to own a tape-based echoplex – and that thing was a mechanical monstrosity!  frankly, it was terrible – sure, it sounded awesome, but it was noisy, unreliable, prone to jamming – it was not the best piece of tech ever imagined.  but – line 6, when creating the dl-4, modelled this type of echo unit beautifully – so you get the great analogue echo / delay sound, but in a much, much smaller box that is not nearly as prone to breaking, not nearly as idiosyncratic, as an original echoplex was!

it’s very odd thinking back to using that, it was the first delay device I ever owned, and I can remember playing my guitar through it when I lived in a place called fletcher hills, when I was about 15 years old – in fact, that’s where I met one of my oldest living friends, jim whitaker, a guitarist from whom I learned a lot, we made a lot of recordings together and played quite a few gigs together, too back in the late 1970s.

 

at that point in time, if you were a guitarist, your main sound-producing tools were:

a guitar

a guitar amplifier

and that was that.  if you were really forward thinking, and wanted to have a huge palette of amazing sounds, you would expand this first like this:

a wah-wah pedal

a fuzz box

and then finally, going completely mad here, like this:

echoplex tape delay unit

 

so the guitar was…originally a no-name, red, semi-hollow f-hole electric, then, a three-pickup vox bulldog (god I wish I still had that ugly old guitar!) and then finally, a fender jaguar (god I wish I still had that beautiful old guitar!).

with these five items, you were fully prepared as a guitarist.  in my case, the wah pedal was a vox clone, made by thomas organ (who bought the vox wah line, I think) and the fuzz box was a very used, very beat up original red arbiter fuzz face that joe norwood very kindly gave me (probably because it sounded horrible) – frankly, I don’t know how jimi got it to sound so, so good (probably something to do with the stacks of marshalls that I never had!) – because I never could.  (you can hear this actual fuzz unit on a track I recorded with my best friend, the late ted holding, when we were about 15 or 16 years old, entitled “froggy’s holiday” – an instrumental, and during the song’s chorus, you can hear me clicking the fuzz on for my lead guitar part) – it was a pretty rough sound.

 

when I compare and contrast this utterly primitive set up, circa 1973, to my current guitar set up –  2013 – exactly forty years on – well, let’s just say, my 15-year old self would not have believed what can now be achieved with live guitar – imagine, such things as guitar synthesizers, looping, ebows, and reverse guitar – most of which, simply did not really exist in 1973, except perhaps in the very most expensive studios.  so if I could have seen myself, from age 15, watching my 50-something self do a live loop with a guitar synth, playing oboes, flutes, and clarinets from the guitar fretboard, and recording and layering them live with a magic looping box – I simply would not believe my eyes or ears.  that is how far guitar tech has come in forty years.

 

a sound as incredible and as exotic as reverse guitar, on the other hand, could only be achieved back then, by turning a tape over and playing forward against the running backwards track, and then turning the tape back over – trial and error style.  so to have a device like the line 6 dl-4, where with one button push, your guitar is playing backwards, live…that would have been impossible, voodoo guitar magic of the most extreme kind imaginable.

jim whitaker and I would not have believed it – and in fact, I still kinda can’t believe it.  I really can’t believe the rich and varied palette of sounds, and sound modifier, that I have to hand – it’s just amazing what technology can achieve now, it really, truly is.

in summation – analogue, tape recorders, and antique guitar gear all have their place, but there is no sin in using the very reliable, very clean world of pristine recording offered by digital recording – and, you can even save your “irreparably damaged” tracks – which I still find to be absolutely astonishing.  for that alone, it’s worth paying the price of “the loss of analogue warmth”…which, as time goes by, that “price” diminishes each year, as modelling tech improves year by year.

possibly the most interesting observation I might make though, is that regardless of the state of my own personal guitar set up, or recording set up – is the fact that whether it was my 15-year old self playing guitar through a real tape echoplex, or, my 25-year old self playing through my first digitech rack mount multi-effects unit, the DSP-128, or, my 35-year old self playing guitar through multiple loopers such as the oberheim echoplex pro and the roland rc-50 looper through complex, multiple-path live guitar set-ups, or…my 45 year old self playing through state of the art modern stomp boxes such as the digitech time bender and doing post processing with a quality digital reverb such as breeze…or, my 50-something-year old self, playing through eventide space, the top of the line reverb available in a stomp box – no matter which of these “dave staffords” was playing through “what guitar rig” into “what tape recorder” or “what sound card”…the main thing is, I always, always, am totally immersed in the experience – I love playing the guitar.

and that is something that time, nor technology, will ever change…if I went back to guitar, amp and wah pedal now – I would make the best of it, I would have a go at “the burning of the midnight lamp” or “voodoo child (slight return)” or “white room” – all songs I’ve played over time – or something where the wah pedal would “work” as the sole effect.

why not – it sounded good then, it will still sound good now – which just goes to show, it’s not really the tools you have, it’s how you use them, that truly counts.

something that eno said has really stuck with me over the years, he was talking about synthesizers and how they give you too many choices, too many sounds (and I agree with that view, actually) and he was talking about the yamaha dx-7, and how in his opinion, it had a very small handful of really, really good sounds that it made, and the rest were dispensable.  he would rather just use that one good sound,  the one really good sound, than switch between 10, or 100, bad sounds.  I call this “the eno principle”, and each time I assess my collection of sound-producing devices, I make a conscious effort to PARE DOWN to only the sounds that are the best – and not use the others.  it’s hard work, but you should stick with what sounds good – and avoid presets or patches that don’t totally en-thrall you.  too much choice is sometimes not so good…

eno noticed then, that some devices did one thing particularly well, so he would just use that device for that one purpose, rather than any of it’s other possible uses – use it for what it does best.  and that makes sense to me.

so over the years, whenever I get a new instrument or effect, I always try to identify the handful of sounds it makes or processes that are truly, truly amazing or beautiful – and I then pretty much only use those sounds.  I used to use the dx-7 in performance with bindlestiff, and it had about 8 sounds that I really loved, so in every gig, when I played the synth, those were the 8 sounds I would use. the other hundred odd sounds – rarely were used or heard.

 

In the same way today, in the studio, if an instrument or effect has a truly, truly beautiful sound – then I use it, and I use it repeatedly – because it’s good!

 

 

one current example of that is the line 6 dl-4 delay – I have more than one delay, and since I have the digitech time bender delay which is smaller, more compact, more modern, and more capable – I’ve decided to let the dl-4 do what it does best – reverse guitar.

so – the dl-4 stompbox is now on one of the ancillary “lines” going to one of the mixers, and it’s set to reverse guitar – so when I switch to that line, I get – instant reverse guitar – it’s always there, it always sounds beautiful – and I don’t have to then spend time calling that sound up on the time bender, or on any of the other devices I have that might also produce it.  so I’ve taken the dl-4, picked one of the very best sounds it makes, and dedicated it to making just that beautiful, reverse guitar sound…why not?

so these great sounding patches or effects become the unique musical language that defines you, certain “set-ups” become “your sound”, and in my case, an ebow guitar (preferably a guitar with humbucking pickups), with the tone control on the guitar turned off, into a clean, reverb room, looping with the roland rc-50 looper (or any looper) – is very much a “dave stafford” sound.  that simple, simple “set-up”, is basically what I used to make the entire album “the haunting” – simplicity itself – clean, clear reverbed guitar, energy bow guitar.

as another example, the roland gr-55 guitar synthesizers’s “go to” sound is absolutely, without a doubt, “rich strings” – which I return to again and again, because it sounds really good, and, it works really well in loops – so it’s a perfect candidate to become a standard “dave stafford” sound…again, why not?

of course, I do use “other sounds”, and I do look at, work on, and conjure up lots of new sounds to try out – always.  and occasionally, I hit upon one, a combination of guitar synth, guitar, and effects, perhaps, that I really, really like the sound of – so I remember that one, so I can use it again.

this current world of digital recording, the digital here and now…to that starry-eyed 15-year old jimi hendrix wannabe, would have been an impossible, unbelievable world – not real, not possible, totally unbelievable.  yet, that same boy is still here, and that imaginary digital world, where backwards guitars were magic, has turned out to be true – but I still can’t believe the sounds that can come out of an electric guitar – it’s absolutely unbelievable.

I’m sat here listening to some eventide space demos that I recorded in december, and a piece entitled “nature’s wrath” has come on – and it’s simply, the weirdest, most shocking, craziest guitar tone I have ever heard in my entire life.  it is a reverb with a large component of very warped time and a lot of distortion – an amazing sound.

I think it’s one of vernon reid’s “artist presets” but whatever it is, when you manipulate the expression pedal as you play, the stereo sonic smack effect is unbelievable – it’s based on the reverb model “mangleverb” so that gives you a hint, and distortion is a major component in the reverb sound – to me, it’s just astonishing that such a patch can even exist.  playing through it – well, that’s an experience once again…and, an experience that the 15-year old dave stafford could not have even imagined.  but here he is, somehow, in 2013, travelled forward in time – playing that sound, making the magic sounds that he would have once thought to be completely…impossible!

so – forty years – from analogue to digital – from real instruments to ipad applications – from primitive to modern – it’s been a long and interesting journey, and I cannot wait to see, and more importantly, hear, where the next ten, twenty, thiry years of technological advances will take we musicians…but wherever it is, I want to go !!!

I cannot wait.

🙂

a short session with the “shredder synth”…

I recently mixed a really interesting session from june 16, 2012, where I did my first ever testing of and recording with an app I had just recently acquired, which is called “shredder synth” – a bit of a misleading name, because it neither shreds (well, it probably can, if you work at it) nor is it a synth – at least, not a normal synth – but nonetheless, it’s a truly remarkable app, and I wanted to share my experience with it with you…

first of all, I cannot for the life of me imagine how the developers of this app even got it to work, because, somehow, from a normal analogue guitar input, they have made a fairly flawless translation to a full on guitar synthesizer – an amazing acheivement for a tablet-based device!

so all you need is an input for guitar (any will work, I happen to use the “apogee jam”, which has worked flawlessly with every app I’ve ever tried it with – and that is several now) and that is all: ”shredder synth”does the rest – it detects the input, and somehow translates audio into MIDI to drive the synth.  god, and the developers, know – I do not 🙂  and I don’t actually care, all I care about is how it sounds – and that is wonderful.

the sounds – are beautiful.  that’s why I say the name of the app is misleading, OK, sure, you can get some heavy/metallic sounds with it, but it’s mostly capable of very, very beautiful sounds, very subtle, or very strange sounds.  the only negative comment I might make is that there are not very many “presets” – but, that’s not really a negative – I just happen to like apps that give me many presets, because that gives me that many more “starting  points” to modify from…but either way, presets or no, this is an excellent application with enormous creative potential.

I find the interface to be really easy to use and understand, it’s very, very simple to edit a voice, and on my very first day with it, I took a standard voice, modified it to my liking, gave it a name, and saved it for future use – a beautiful, beautiful sound, which I then, two days later, recorded two really lovely improvs with. one of those improvs, entitled “a string of islands“, can be found on soundcloud – I am so pleased with this simple but effective piece of guitar – but guitar played through a tablet guitar synth – remarkable!

some of the stock voices are really, really beautiful – one in particular caught my ear, “appalachian” – which is a very pure sine wave sound, with a serious hint of slow attack that gives it a quasi-reverse sound – so it’s sort of halfway between a forwards and backwards guitar sound, but a very, very pure tone indeed, and really works beautifully in any improv or piece that I’ve used it in – a definite “go-to” tone.

I really, really hope that this app does well, because I already like it in it’s current state, but I could imagine, with more features, more presets, and more functions, that over time, it might become one of the most amazing and capable guitar apps anywhere.  I hope the developers will really put some thought into improving this app, and making it truly world class – it’s well on it’s way already

I only have a handful of guitar apps (compared to a ridiculously large number of keyboard based apps I own) and”shredder synth”is utterly unique among them – three of the main guitar apps I use,  are guitar amp/cabinet emulation / effects multi-purpose apps (“stompbox”, “ampkit +”, and “jam up pro xt”), basically, different versions of the more familiar “guitar rig” that appeared some time back: devices to run your guitar through.  and I’ve been astonished at how good some of them sound, right out of the box – replacing thousands of dollars worth of gear with a 20.00 dollar application – that’s astonishing.

I have a couple of other guitar rig type of apps that I don’t really use, like “amplitube” and so on, because the main three I have are so, so capable – really powerful guitar processing devices, particularly peavey’s “ampkit +”, which I absolutely love.  I have high hopes for the newly acquired “jam up pro xt” but it’s a bit underpowered right now – ampkit plus is miles beyond it in terms of devices available and presets available – miles ahead – so I hope “jam up” will catch up 🙂

but, so far, ”shredder synth”is the only guitar synthesizer in the bunch, and it’s a beauty.  what I realised during this session was, that along with all the processing I can do to a guitar signal, using ”shredder synth”means that now…I can drive those processors with two unique guitar synths – the roland gr-55, and, “shredder synth“.

and actually, of course, since the roland is capable of two simultaneous synth voices (and, one modelled guitar voice) that actually means I can have three guitar synths (and one modelled guitar, too!) running simultaneously. 

so I can imagine producing some very, very complex waveforms, with one stereo pair of guitar running from the roland gr-55, and another stereo pair running through ”shredder synth” – and then of course, taking those strange “triple guitar synth” constructions, and then running them through the many processing options…my guitar continues to mutate further and further away from sounding like a guitar – which to me, is usually a good thing!

some of the pieces I recorded in this session from june 16th, 2012, demonstrate this beautifully, and even when there are just two synths running – say, poly sitar from the roland, and digi-lead from the shredder –  it’s uncanny to hear a melody played by two completely different synth voices – especially since in some cases, the differences in adsr, particularly, differences in the attack, mean that the melodies seem to interweave, since one synth voice might “start” it’s phrase many milliseconds before or after the other – a great effect, because even though there is only one note playing, one melody, the aural illusion is of multiple melodies – because the voicings are so very different in their sonic characteristics.

I was astonished to realise that suddenly, I now have an extra guitar synth added to my main guitar sounds – so going from the already very lush combination of two synths and one modelled guitar, to now three synths and one modelled guitar – which while it may not sound like much on paper, in terms of my guitar sound – it’s huge.

given my now-very-flexible routings situation, it will also be possible to route one synth through one set of processors, and the other, through another, and, sending separate stereo pairs to the recorder, as well – allowing me to record the output of the roland on one pair, via one set of processing devices, and the output of the shredder on another, via another set of processors – giving me maximum mixdown flexibility, plus the ability to level match precisely between the two after recording.

one of the test pieces utilised a second app, so as well as”shredder synth”and the roland, I was running a tabla/tanpura drone as a backing track, using my favourite “itabla” application, and that piece, even though just a rough run through, really gave me the flavour of just how good this “two guitar synths” set up is going to be going forward when combined with other applications like “itabla”.

other “shredder synth” presets that merit special mention are “hidden talons” which is almost impossible to describe in words, running a “glass cello” on the roland into the “hidden talons” patch on the shredder, created a complex and beautiful stereo output, with oddly-moving-from-major-to-minor organ chords – plus, strange bubbling sounds, a beautiful drone-like sine wave output – and the constant, gorgeous glass cello driving the whole thing – a really lovely sound (if a bit out of control at times!).

I also am quite partial to the preset “keep your ears” – a sort of oddly-arpeggiated sine wave synth – again, when coupled with a more constant roland voice – the glass cello again – it works really well because the two voices are so very, very different – great sonic contrast.

glitchiness? – well, I’d say, all in all, that the “shredder synth” is about the same as the roland. let’s face it – all guitar synths suffer from this – if you do not hit that note precisely, perfectly, carefully – you get little glitchy sounds sometimes, depending on which voice, and which fingering, and how much care you take in the accuracy of your fingering.  this can be controlled via the application of very precise technique.  sloppy, random playing generally results in a rapid increase in “glitchiness”.

this applies equally to the roland gr-55 and to “shredder synth” – it’s part of the slightly glitchy technology of input tracking – whether that be the roland’s special GK pickup, or. the way the shredder synth’s developers have captured the guitar’s input to use to drive the synth – sometimes, I love those glitchy, weird extra “sounds”, their randomness and sudden appearance can add character and excitement to a piece.  other times, they can and do sometimes annoy me, because sometimes, I really want the pure sound of the patch.  but the “shredder synth” is truly no better and no worse then the gr-55 – it tends toward glitchiness on some voices more than others – as does the roland.

this is something that can probably be improved over time by the developers, but, to be honest – a big part of it is the player’s style – when you start out playing guitar synth, you quickly learn that it’s not “just like playing guitar” – in fact, you actually have to spend time and make a deliberate effort to develop a specific picking style for each synth voice, that works with that particular sound – and every voice has it’s idiosyncrasies, that you have to allow for – and great care must be taken to perform each note so that the device doesn’t glitch.  but – with practice – you learn , and it sounds better and better as you learn more precise fingering which translates directly into better tracking and fewer glitches – usually 🙂  it’s not an exact science, but to me, it’s miraculous that guitar synthesizers, of any description, exist at all…they are an astonishing thing.

hearing this session now, there are maybe only a few viable takes from the session, because the whole idea of playing with two guitar synths at once was new to me, and I just didn’t do that well – I was still adjusting to the double-synth concept – but when I hear the tracks, including imperfections and my own learning curve – I can hear great potential here.  particularly the track I recorded using itabla pro, could easily lead to a whole new kind of guitar-synth-based “synthraga orchestra” piece – using not a keyboard synth, but perhaps the roland gr-55 driving “shredder synth” atop itabla – the potential that these test recordings reveals is really encouraging – and I love the sounds that this unique and interesting application makes.

but the jewel in the crown from this session, are the last two tracks, which were both recorded using the first custom guitar synth voice that I created – so I had tailored an already-beautiful sound to my own ear – it sounded just like I wanted it to – and I was good and warmed up, so, I sat down and did two very, very satisfying and quite beautiful pieces using this custom sound.

that is possibly the most attractive feature of the “shredder synth” though, the ability to create your own synth voices, either from scratch, or by modifying existing presets – and there you have an almost unlimited palette to work from – and I am looking forward to getting creative in this area, creating a number of patches of my own to use in ambient and active pieces of music…particularly ambient, and the custom sound I created is in that category – which is why the last two ambient pieces in the session are so, so successful.

shredder synth” is another real winner in my book, and one of my very favourite guitar apps to date – highly recommended if you want something a bit “different” – and, if you have no guitar synthesizer at all in your set-up – well, if you have an ipad, you can now have a guitar synth for an extremely reasonable price.  it’s not perfect, it’s not as capable as  the roland gr-55, but for the money, it does do an awful lot, and it does give you a lot of really interesting and unusual and also, frankly strange! new sounds for your guitar – you can’t really go wrong!! 🙂

animoog – jam up pro – loopy hd – riding the audiobus :-)

well, I finally had a chance to do a “proper recording” using audiobus – and I am not disappointed in any way.

I made it simple – I just used one synth, albeit a synth with a huge vocabulary of amazing sounds – the recently expanded animoog.

I quickly gave myself a refresher in loopy hd, I re-taught myself how to use it, because I hadn’t really “got it” before (I had used it exactly once, a couple weeks back), and now have a degree of competence in it’s use. 

then…I fired up audiobus, loaded and “woke up” my input (animoog) my effects (jam up pro xt) and my output (loopyhd) – and then, switching to animoog, recorded my first loop in no time. elapsed time: less than two minutes.

then I began to record overdubs on other loop channels in loopy hd, and within perhaps seven or eight minutes, I had all six loops populated and playing a very jolly little tune in the key of c major – bright and beautiful.  five melodies, and one sort-of bass part/slidy thing.

I used five or six different voices from animoog, some from the standard menu, some from the metallic set, some from the richard devine library – all, very, very beautiful indeed – animoog is the secret synth weapon on my ipad, without a doubt.

another minute adjusting final volume levels.

another minute adjusting pan to get some nice stereo going on.

result, in less than 10 minutes, a beautiful stereo multi-track loop of the highest quality.

a final mix in audition, adjust it’s levels, and maybe a tiny spot of reverb (it already has some nice reverb and delay courtesy of the jam up pro xt, but maybe it would like a tiny bit of reverb – maybe).  it’s quite, quite lovely the way it is, to be honest, so I may just leave it as is.

(note: in the end, I left it as-is – nothing added – no additives or preservatives used 🙂

based on my experience here, and thinking about all those inputs that are already compatible with audiobus, I am imagining using six different input devices, and recording six loops – each totally different, one with a bass line, one with a drum machine, and then four different synthesizers – to get four utterly distinctive melodic sounds…but that’s just in the world of loopy.  when auria comes on line (note – it since has!)….then the sky’s the limit.

or, of course, guitar could be one or two of them, so maybe…bassline, drum machine, synth 1, synth 2, guitar 1, guitar 2.  and of course, you can have more than six loops in loopy, so there is no limit – and the quality recording that came together so quickly by just using one synth…is brilliant, so I can see almost no limits to what can be done with this device.

the beauty of using loopy hd is that in this case, it actually brings the record button from loopy onto the animoog page, so I never had to leave animoog – I could trigger, stop and start loops without ever going to loopy !!.  I did go there – to clear loops and try again, but mostly, I just stayed in animoog; trialled different sounds, found the one I wanted, hit record, recorded another good loop…what a great experience, and such a different experience to the last time I tried recording with several different apps (the synthraga orchestra sessions).  much simpler, much easier, and – it just WORKS!  brilliant.

in fact, I am kinda…stunned by how well it does work, and how quickly I adapt to using it – as if I’d had it all along.  it just becomes natural – switch to the looper.  do what you need to do.  now back to the synth.  play another melody.  now play a harmonising part.  back to the looper, adjust the levels.  back to the synth – new voice, new part – and so on.  smooth, beautiful, easy – and the results are stunning – a really, really nice piece came out of my ten minute six loop audiobus experiment – and that is perhaps, the most impressive thing of all – from this new technology – music has emerged.

and – even better – it’s quite beautiful music, too – always a plus.  I have posted the piece on sound cloud just now, it’s entitled “the sixth sense” – six animoog loops working together to create a mini-symphony of looping synthesizers – all thanks to the miraculous and very, very clever idea that is audiobus.

 

creating this piece using audiobus, and realising just how quickly, easily, and painlessly I was able to build up a really nice piece of music, I feel very excited about the future – and about being able to just endlessly layer different sounds from different instruments, in such a fluid and live atmosphere – that is just brilliant.  now that auria has come on line, over the past couple of days, I’ve been working on a new multi-track master – and it’s been an even better experience than my first try with loopy HD.

using audiobus, with auria as my recording device – I was quickly able to lay down a full length drum part using korg ielectribe, and then I set out to build a bass part – but, I wanted to build it in sections, using many different sounds – so I set up several tracks in auria in my 24 track master, and then, calling up different synthesizers, one by one, and adding, bit by bit, my “composite” bass part (which for the record, is comprised of magellan, animoog and korg ims-20 synths).  a couple of hours work, at the most, over a few days, and I have now completed the bass part from end to end – and it all worked so well, so flawlessly – and now I have a great basic track, over which I can overdub guitars, synths, you name it.

I had a great time playing with loopy HD, which, after all, is a brilliant live looping device, really well designed, so there is no harm in learning the best looper I have on the ipad.  but I am even more excited after having used audiobus to create a full on proper recording session in auria – that is just brilliant.

drums, bass synths, hell, real basses via jam up pro xt, stompbox and eventually, ampkit + (once it’s compatible), real guitars via same, any number of synths and synth-like applications, you name it – kaoss pad in the form of the ikaossilator –  anything that a) makes sound and b) has been made compatible with audiobus.  and now I’m even happier, because one of my very, very favourite guitar applications, stomp box – is now audiobus compatible!  so I am looking forward now, to setting up some awesome guitar sounds in stomp box, and overdubbing my new drum and bass part with real guitars.  I am waiting for ampkit plus, to give me that third set of guitar set-up possibilities – but I am well set up now with stompbox and jam up pro – that’s a great start.

I can’t believe that in the space of 13 months (the time I’ve used ipad applications), I’ve gone from having two synths, the fairlight pro and korg ims-20, to having a full on recording studio with more instruments than I have time to learn…the growth of music apps on the ipad has to be one of the most exponentially staggering growths of technology ever to have occurred.  during this last year, we’ve been given things like ipolysix from korg; the amazing auria multi-track recorder, like jam up pro, like audiobus – and each one, in it’s own way, a game-changer…

first, it was multi-track recording.  now, it’s being able to near-seamlessly move between inputs, effects and outputs during live performance or live recording via audiobus…not to mention the two amazing generative music tools, mixtikl and scape, as well as the super educational and extremely useful and beautiful itabla pro, which gives me tablas in a large palette of very real and very realistic presets and modes – and the drones, those beautiful, beautiful tanpuras…

and then I step back and realise, this huge, huge palette of instruments, effects, processing, recording, drums, tablas, bass lines, and synthesizers galore can now be ADDED to all of the other “normal” instruments I have available, so the combinations that are available to me, as a creative musician, haven’t doubled or trebled or quadrupled or quintupled, they have…seventeenified.  I’ve seen the tip of this iceberg in my most recent studio set up, the “all instruments” set up, which demonstrated to me, during the last couple of sessions – that just about anything is possible now.

choices to the seventeenth !

or, to the thirty-fourth…

 

I used to be a bit skeptical about technology, but when I see what they have done with it at audiobus, for example, I just fall in love with it, it’s brilliant, clever, amazing. part of me thinks I am dreaming – I keep asking myself, how can a £7.99 synthesizer on a tablet sound so fucking GOOD?  the answer is: it can.  it does.  it will.

In just over a year, I’ve gone from technophobe to technophile, and there is no looking back, take no prisoners, I can play hard rock/metal detuned guitar through a tablet – I don’t need that marshall stack I could never afford anyway – I can rock with a tablet – and now that I have two guitar apps, soon to be three –stomp box and jam up pro XT, hopefully followed soon by ampkit plus, please…I know I keep saying this, but…the sky’s the limit for guitar sounds.

so the old set ups are out, the new, in, guitar to ipad to auria, via audiobus – hit record.

I am also so, so pleased to announce the return of an old, old friend, adobe recently made version 3 of adobe audition available for free on their website, so how could I say no – after all, this is the direct successor to “cool edit pro” – the first audio multi-track I ever owned, and upon which I remastered all my analogue tape albums with – so as well as having the most tricked out ipad around, I also have my favourite audio multi-track recorder back, for free – a good price.

now I will be using adobe audition for pop and click removal, and also, removal of clipped audio, and especially for it’s FFT style noise reduction, which is a beautiful and very effective “old” technology.  so – hats off to adobe for their very, very thoughtful free gift to us all.  an old adobe program is probably better than a lot of very expensive NEW products…and for me, it’s like getting back an old friend – a friend named “CoolEditPro”.

I am so, so pleased !  🙂

and recording with audiobus, using loopyHD or auria as the recorder – could not be easier or more fun – it’s absolutely brilliant.

audiobus rules, and if you haven’t tried it, I can heartily recommend it.  it’s not perfect, very occasionally, auria will stall or crash, but I am running it on an ipad2, so some exceptions have to be made – and the code will only get better – they’ve just had an upgrade giving us buffering options in case of stuttering, so they clearly care about the user experience.

it works so well already, in it’s infancy, that I really look forward to using it when it’a a mature and robust application – I cannot wait!

music making has changed forever with the ipad, but the innovation of audiobus has now propelled both live performance and on-ipad multitrack or loop recording  – into the distant future…right now.  the future of ipad music making has arrived…and it’s called “audiobus”.

or so it seems to me. 🙂