generative music applications – mixtikl and scape

today I am giving some thought to generative music, which is a kind of music that I don’t have enormous personal experience with (save, perhaps, with “scape”), but at the same time, I feel a close affinity to generative music because it seems to resonate with me in a similar way to the way that looping and ambient do.

a lot of generative music is ambient, so that may be why, but it can also be quite active, so that can’t really be it.  maybe it’s the fact that you have limited control over the elements – well, depending on what you are using I suppose.

ABOUT KOAN

the first generative app I used, was an early version of koan, that I must have had in sometime in the mid to late 1990s, and I remember finding it to be most strange, but also, quite wonderful, because you could literally set off several odd sounding music generators and the pieces would “make themselves”.  I did create a few pieces using koan, but I am not aware of any that ever got mastered, released or even survive.  I may eventually find some of my koan pieces somewhere, when I finally sit down to go through all of my reels and cassettes (when I retire!) – maybe.  of course, it might also be better if I don’t find them, because I doubt they could compete with the generative music apps of the present!

ABOUT MIXTIKL

starting with the one I am least familiar with, “mixtikl” – I had long wanted to purchase this, and when the price was lowered recently, I did.  I immediately kicked myself for not buying it sooner, despite some vaguely negative feedback I’d heard and read, I personally find mixtikl quite easy to use, and the quality of the sounds is extremely high – a lot of great, great sounds, which of course makes it very easy to make some great sounding music.  in fact, just a couple of days ago, mixtikl put three of it’s sound packs up for free download, so I absolutely took advantage of that.

the addition of that rather massive library of super high quality sounds put “mixtikl” into a realm of it’s own, I was trialling some of the sounds and I found them to be exquisitely beautiful, or odd, or weird – which suits me just fine – and I feel very impressed by mixtikl – they have worked very, very hard to make an app that just lets you create.

I’ve completed a few tracks in “mixtikl” (see below), but have yet to publish any – that’s simply down to my schedule.  I have two or three that are probably in their final mix state, so I do need to try and finish up some of those tracks so I can publish them.  tracks completed so far are:

 

20121217 almost waking – a super ambient, shivering bundle of ambient nervousness (two versions, the completed one, and a prototype)

20121218 embellishment – very, very ambient piece made with modified bells (hence the title – get it?)

20121220 pulsating – a slightly more active piece, waves of ambient sound crashing on an ambient beach…

20121220 pulsating wisdom – an active track in the style of bill nelson, built on the ashes of “pulsating” (and sounding nothing like it – so titles will change)

20121220 pulsating wisdom – drum version – same as above, but with a drum track added – making it even more in the style of bill nelson

 

ABOUT THE NEW VIRTUAL ALBUMS (FORTHCOMING 2013 – 2015) – MUSIC FOR APPS series:

speaking of publishing music made with applications, I am planning on setting up a number of new “ongoing” albums up on my bandcamp account, to contain tracks made with mixtikl, scape, fairlight, nanostudio, korg ipolysix, korg iMS-20, animoog, iMini, and so on.  so once mixed, the tracks above would be added to the never-ending-ongoing-mixtikl- virtual album, and then, as I create, I will upload more and more tracks, until eventually, these albums become large free-form bodies of dave stafford application-based music.

for my normal guitar based music, I will probably continue to record and release “albums” in the normal way.  but I am finding that making music with apps, it’s so prolific, and at any time, I have a number of tracks “on the go” in many, many different apps – that the idea of gathering them together into “albums” just doesn’t make sense any more.

so I’ve designed this new, virtual album – it won’t have an album “price”, because the tracks will be added over time, ad infinitum.  in this way, too, customers can pick and choose – they can listen to each track, and only buy the tracks they like, instead of having to buy an entire album, it will just be an endless series of tracks…

so, if over time, say that over the next 20 years, I end up making…245 tracks using “mixtikl“, then, the virtual mixtikl album will start out in 2013 with one track, and end up in 2033 with 245 tracks.

one virtual album per application.

MORE ABOUT MIXTIKL

but I digress.  getting back to mixtikl for a moment, I find the way you construct your pieces to be quite excellent, it’s so easy to add content into your composition, and the mix tools are excellent as well, I think that given the complexity available, they have done a great job with the GUI, I love that you can have track effects OR cell effects, I love how easy it is to insert sounds (and now that I have those three new, free sound packs (or tiklpaks as they are called)…my hardest decision will be WHICH of these amazing sounds to use…) it’s a really well thought out tool.

I believe that one of the main reasons that mixtikl appeals to me is…that in mixtikl, unlike in scape, you have a modicum of control.  you have control over what sound sources you select, what level they play at, what effects they have, you have control over tempo, key and EQ.  there are global effects as well – which is important to me, because often with ambient musicyou may wish to drop the entire track into a bit of reverb, to further the ambient feel of a piece.

it’s interesting, because I bought scape first, and used that for many months, and then when I finally picked up mixtikl, it was such a shock – the level of  control you have in “mixtikl” is really freeing, you can take any number of sound sources, drop them into your mix, and adjust the level, eq, and effects of each one – treat the whole piece with effects, make alternate copies and add or subtract sounds (as I did with “pulsating wisdom” last december) – so much control !!  so with mixtikl, I can make a lot of decisions that I cannot in scape, I can decide if a piece will be very, very ambient or very, very active – I can decide if it will be very present, or drenched in reverb.

and with the number of awesome sounds now available to me, that means an endless variety of percussive, keyboard, sound effects, bells, god only knows what, is available as sonic building blocks to build generative masterpieces.  I hope to find time in the near future to create new works of generative music, using this most excellent of tools, the mixtikl application.

and lest I forget, it also comes with a really well thought out visualiser, that creates truly beautiful graphics to accompany your mixtikl compositions, including a word generator that you can put your own words into (or use the default sets).  even though it serves no real purpose, it’s inclusion I think is excellent, because it provides a beautiful visual representation of the music that you have created.  an excellent visual addition to an excellent music creation tool.

ABOUT SCAPE

…and then there was scape.

scape is…the odd man out of generative music.  unlike mixtikl, in scape, you have almost NO control.  yes, you can select sound generating objects and add them to a mix that is purely visual…yes, you can pick a filter to run the track through…yes, you can add different background tracks to provide different ambient backings to your pieces.

but that’s about it – you don’t have any control over the parameters that you do have control over in mixtikl, so the design of scape is so, so different.

it’s almost ridiculously easy to use.  basically, there are menus of sounds represented by shapes, which you drag onto a palette that “is” your scape.   there are several different categories of sound generators: backgrounds, bass parts, synth parts, sound effects, and other quite difficult to explain sounds.  since the entire tool is visual, as you use it, you begin to make up names for the different elements, like the blue spikey shapes, which sound like nothing on earth, very odd and atonal, or the pyramids which  are like keyboards, descending luminous arrowheads make a beautiful, swooshing synth sound, bass parts are represented by squares turned on their sides and so on.

so learning scape is very easy, you just drag out backgrounds or objects onto the palette, and listen.  if you don’t like the sound of the element you brought out, you can just drag it back off the palette and try another element.  the placement on the palette also makes a difference, and the objects change size depending on the position they are placed in on the palette.  you can lay objects on top of each other, but they will change size as you do – it’s very odd.

you might add four bass parts in, three of them would be pretty large, but if you place your fourth bass part on top of a pyramid, the bass part will shrink to a tiny size depending on how much it overlaps another object.   there is also a feature that prevents you from adding too many objects to any one scape…if you reach the maximum number of objects (I don’t know exactly what number that is, perhaps 50 or 60 objects in total) – something very odd happens – you add an object – and scape removes a DIFFERENT object! I assume that feature has been built in to prevent scape from clipping, so it does make sense.

but this is the first instrument I’ve ever used where you, as the “player” of the scape, really cannot control anything except the background, the elements, and the filter that the track runs through  – and that is about it.  you can’t name your tracks, they are auto-numbered for you.  you can play back any scape, you can also make “playlists” allowing you to play back several scapes in a row.

at first, I really had quite a time adjusting to scape, and how very, very much it’s a closed system, and how very little actual control you have over the music – you can drag shapes onto the palette, you can drag shapes off of the palette, and you can move existing shapes around on the palette to effect change, but that is it – there is not a dial in sight, volume, tone, eq, reverb – nothing.  it bothered me that I couldn’t name the pieces, I couldn’t do anything to them – except change backgrounds, elements, filters.

so, the totality of your control over scape:

three actions; change backgrounds, elements, filters.

plus three  sliders marked “density”, “complexity” and “mystery”.

 

ABOUT MIXTIKL & SCAPE

so scape really is the odd man out, a totally different animal when compared to mixtikl, the design approach almost polar opposite: scape, where the magic rules are hidden, in fact, almost everything is hidden, versus mixtikl where almost everything is exposed to the operator.

because scape is so very easy to learn, I found that I could create many, many very different and very wonderful pieces of ambient music with it.  mixtikl is still new to me, but I know that over time, I will be using it more and more, for the simple reason that I want a generative music tool that I control, as well as the sort of “eno preset magic” that scape offers.

it is interesting too, the difference in output – scapes tend to sound a certain way, because of the backgrounds, elements, and filters chosen by brian eno and peter chilvers, plus the hidden “rules” – whereas the output of mixtikl, because you can add any number of randomly selected elements into any mix – sounds widely varied and wildly different from track to track.

CONCLUSION

while I have recorded well over one thousand scapes to date, I am only just beginning to work with mixtikl, so I have a long way to go there…hopefully, over the next year, I will find more time to create with mixtikl, and I look forward to releasing mixtikl tracks as they are created, alongside the scapes which already exist – those will also be released over time.  but I must say – I am more than pleased with both tools; despite their polar opposite design philosophies, I am equally happy creating with either, because generative music is still an under-explored area of music – and I hope to change that 🙂

 

 

to hear the existing collection of dave stafford scapes, please visit the purescapes channel on YouTube.

audio only versions of the first 17 scapes also available on soundcloud.

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applications-based music

I am really enjoying making music in nanostudio and in the fairlight pro (while having lost a bit of interest in garage band – too simplistic, although it has the best hammond organ sounds around, so I will use it for that – definitely!), mostly during lunch time at work, strangely enough (what an odd, odd sensation to have a digital recording studio at your desk, during lunch, and to be able to sit there and create…amazing!).

I’ve started a number of new pieces, the first, a drum backing entitled “powerhouse” – this one is intended for use with lots and lots of very, very heavy guitar – so, a pounding bass drum alternating between eighth and sixteenth notes, a cracking, intermittent snare playing at odd times, and thumping toms pounding along with the bass drums…strange percussion, and I brought in cymbals from two different kits so I could have four distinct crash cymbal sounds instead of two.

I used a rock kit for the basics, and for additional sounds, a tight kit, which brought in some really lovely and strange-sounding cymbals – which I smack with precision.  So what this means is a three-minute six-second drum backing, which I think I will send straight to sonar so I can overdub it with guitar synth.  the roland gr-55 has some fantastic detuned patches, and I’ve had a hankering to create something really heavy, so maybe dave’s first metal piece is finally at hand.  I did do a couple of metal improvs of dozey lumps songs last year just to test out the detuned voices, but I haven’t made a serious recording with them yet.  so I am thinking – nanostudio drums for “powerhouse”, detuned gr-55 metal patches, and I will have me a song.  it’s very exciting…and I look forward to working on it.

I’ve also been working on two different pieces sequenced on the fairlight pro, “feast for crow”, which is creepy, creaking film music for a film that doesn’t exist, and the latest piece, “resolve”, where I used a “random instrument” with 8 voices selected by the app for me to use in the composition.  this resulted in a most unusual sounding piece that I am at a loss to describe, somewhere between chinese traditional music and a late-sixties zappa mothers woodwind arrangement.  very weird, but – very compelling, the sounds in the fairlight are just purely cool – I love it!

I think that what is happening with some of the app-based pieces that are evolving is that along with one or two other tracks that have been evolving over the past 12 months, that I probably now have completed enough songs to fully populate “gone native” – so it is getting to the point now, where, with a few overdub sessions, if I can “complete” four or five nearly-complete pieces – including 3 or 4 made in nanostudio, then I would have a finished album at the mixing stage – or rather, another finished album at the mixing stage. “caladan” is an earlier piece that is actually complete and just needs mixing, I have only just realised that it absolutely belongs on gone native, as it was part of the journey from 2008 to the present…

the interesting thing about “gone native” is the sheer diversity that is represented – starting off with a track I recorded using only the X3 live, playing live guitar on top of a live drum track I cloned from mike bowman’s excellent “fever drums” sequence – so quite primitive, live guitar on top of live-sounding drums – and then, bass added later – so a basic power trio – nothing fancy – and then, onto the future, more songs evolving, in SONAR, using more sophisticated sounds from the X3, and then, the guitar synth arrived – and began to be incorporated into the pieces, so we went from x3 live only to pieces using both the x3 live and the roland gr-55.  then, the next step in my musical evolution, making music in apps on the ipad.

so, a nearly four year journey, from a simple power trio approach right up to the very high tech approach of using nanosync to create drums, bass and synths, and then porting, via nanosync, back to SONAR to add the live guitars – unthinkable just four short years ago.  I think I would arrange the album in two parts, as well, the first part, pre-guitar synth, pre-apps-based music, the second, including all available technologies.  the modern day equivalent of a two sided concept album I suppose!  it is interesting though, because just over half the time involved pretty basic technologies, while the other “half”, or maybe it’s closer to one third, of the time was much, much more about technology – but good technology, tech that brought me a massive palette of amazing guitar sounds.

I also think that once “gone native” is complete, mixed and pressed, that I might give serious thought to making an album that is 100 percent made with the guitar synth.  I’d love to give that a try, really put it through it’s paces.  For now, though, you will still get to hear it really, really shine on tracks from gone native, including some very interesting guitar synth parts on the title track.

it’s also remarkable to me just how quickly I’ve adapted to working with nanostudio, using it’s drum sequencer is incredibly easy and intuitive, and the synth voices are heavenly, beautiful, brutal, odd, amazing – really creative sounds, really useful, and I could really just play that synth all day long.  speaking of playing that synth, last night, I organised all the “casual” cliips of me playing synth on the ipad, taken over the past couple of months, with a view to set up and publish some of them onto the pureambientHD channel, including some eden synth / nanostudio live performances from january 22, 2012 done outdoors at plean country park.

I’m excited about all of these video clips – in fact, three very different types of music being worked on – first, the korg ims-20 synth, which I do not know well, but – what a sound!  secondly, the aforementioned eden synths – really beautiful sounds there, kudos to nanostudio for putting together such a lush package of quality drum sounds and to-die for synth sounds – very impressive – and finally, more recently, a foray into microtonal synthesis, using the remarkable microtonal synthesizer “mugician” along with a tabla backing courtesy of the even ***more*** remarkable itabla which I have spoken about elsewhere in detail.  the interesting thing about all of these off-the-cuff perfomances is that in each case, I had almost zero understanding of the app or any experience at using it – yet, in all three cases, the apps worked so well and were so easy to learn – that you might never have known that I had no idea what I was doing unless I told you!

and then the utterly different experience of the fairlight pro – but once you “get it” – you fall in love with creating music a bar at a time. in fact, music happens in such a different way, that things can happen that might not when composing in “real time” – the sequencing allows you to build songs in tiny stages – something I’ve rarely done, but sometimes, you can make a strange turn – and your piece goes where you least expected it to – which to me is what it’s all about…