iOS 11.0 – the application killer

I set out, in mid November, to try to fully understand and realise, just how many audio, sound, keyboard, synth or guitar / guitar effects applications I was going to lose permanently…if and when I finally updated to ios 11.0 on my devices.

The list started out OK, I basically started opening all of the music related apps on my most-used main music ipad, going page by page, app by app – and found a startling number with the ominous message attached “this application will not work in ios 11.0”….far more than I expected, and a lot more than are in the list.

So here are these very pathetic, and very, very incomplete lists – which I abandoned almost as soon as I started (and I am sure that others have compiled proper lists out there, if you really want to understand the full horror of this nightmarish scenario…) in the meantime, you can see some of what I was faced with, in terms of what I was about to lose:

 

Apps About To DIE in ios 11.0

(Very Much Partial!) List of iPhone apps that WILL DIE in the iOS 11 update – 20171115

ELectus
Fast Tune HT6
Jam Player
Key Chords Mini
MIDI Designer
Nano Studio
Reap DFX
Rhodes Piano
Swipe Guitar

(Very Much Partial!) List of iPad apps that WILL DIE in the iOS 11 update – 20171127

Audio Palette
Cantor
Electric Piano Synthesizer
Grantophone
Groove Maker – 3 versions (but not Groove Maker Free)
ImproVox
LH Rubbing
Mini Synth Pro
Mixtikl 5
Oblique Strategies (Black logo)
Organ+
Spacelab.
Synthmate (already dead)
Thereminator
Vio
Yamaha AR and DR Pad

Guitar Apps

Pearl Guitar
SHREDDER SYNTH
12 String HD

 

And I am not sure, but I believe that Drone FX, another one with an eternal album dedicated to it (music for apps:  drone fx) and an ambient music application of incredible capability and beauty – in a league with perhaps, Eno’s Scape and very, very few others – I love Drone FX, I truly do – strangely, when I went to open it – I didn’t get the warning message – but I believe it is one of the doomed apps anyway.  Only time will tell.

 

If Drone FX disappears – well, for one thing – there will be no more additions to the eternal album dedicated to works created with it – and I would then have to live in hope that the developer of Drone FX, decides to revive it or create a brand new version that I can purchase someday – and then, I could continue to create and upload new drones to the eternal album.  If the developer doesn’t – and Drone FX dies – so does my eternal album of the same name.  Dead – gone – stuck in time with the pieces I’ve done to date, with NO HOPE of the addition of additional tracks in future (the whole POINT of an eternal album, I might mention).  If it is gone, and doesn’t come back – then it’s a sad, sad day for lovers of the truly beautiful and the truly ambient – Drone FX is one of the finest apps I’ve ever used – mixing up to five ambient sound streams into a live, evolving ambient composition…it sounds absolutely amazing – but don’t take my word for it – please, have a listen.

 

So I stopped working on the lists, because I realised it was just futile,and I also realised there was not much I could do about it – because I will need to update to ios 11.0 just to keep my devices secure.  But – there are considerations, and in the case of musicians like myself, that work in many, many different apps all the time – I can and often do have, many, many partially finished, unfinished, nearly finished or completely finished songs, on many apps – at all times.

Now, intellectually, I understand why Apple are doing this – but my human, emotional reaction is one of unmitigated DISMAY.  I just don’t welcome the death of some of my favourite (and some, less so) applications, and one or two of the intended victims of this purge, upset me quite a bit – because I have a personal attachment to them, and a long history of music making with them, too.  This includes not only the examples I’ve given, but other groundbreaking or awesome musical applications, anything from Mini Synth Pro to Cantor – all gone.

I don’t think that Apple, representing Giant Faceless Corporations Everywhere, but trying to appear like a harmless old man shuffling down the street, understands the devastation that their little message “this application will go up in flames when you update to ios 11.0” can cause to the dedicated Application Musician.  Real dismay, real upset, a real sense of loss.

 

I am here to set the record straight, to let Apple know, using just one or two examples of applications that will cause me grief in more ways than one – that to me, these are the senseless murders of beautiful creative tools.  APPLE – are you listening??

Example 1:  Nanostudio

Nanostudio was one of the very first music applications I ever purchased, something like five or six years ago now – and I have spent many, many hours recording, composing, mixing, and uploading tracks made with it.  It even has its own dedicated “eternal album” on my bandcamp site, “music for apps: Nanostudio” which contains the bulk of the work achieved with this humble little app.

I love Nanostudio – so I was horrified to realise that it was one of the apps slated for the chop.  Not just because I love it – that’s almost beside the point, but because I have a number of finished but not mixed, or unfinished and not mixed, tracks sitting in Nanostudio, that I really MUST finish and upload before the dread 11.0 ios arrives.  If I don’t do that – I will lose them.

Why – well, because the makers of Nanostudio, have wisely decided to retire the app gracefully (heartbreaking!) and release Nanostudio 2 – which of course, I will have to pay for all over again – so they are saying goodbye to Nanostudio 1.  Now – maybe, maybe I will be REALLY fortunate, and I will be able to import projects from 1 into 2 and continue working on them in real time.

However – I seriously doubt that, and being somewhat pessimistic sometimes, I have to assume the worst – that there will be NO backwards compatibility – and that if I don’t complete, mix and master all the tracks IN Nanostudio 1 – they WILL be lost forever.

Now – take that nightmare scenario – and multiply it across any and all apps that you can record with, that are going to die in the update – and you can begin to see why it’s not just upsetting, it’s downright threatening to the creative work that I have completed, but not mixed, or is nearly complete – I now MUST finish those tracks, at all costs, PRIOR to updating.

Example 2:  Shredder Synth

This app – well, this one really broke my heart, it’s the single most amazing guitar app around, a working audio-to-midi guitar synth that I’ve been using for years, with which I have created a few pieces of extraordinary beauty, playing my guitar through an iPad.  I love Shredder Synth, it’s a very creative and beautiful app, and I don’t actually know what the developer is planning if anything – I HOPE for a Shredder Synth 2, but I am too afraid to look it up – so I am letting it be a mystery to me.

I had such a blast with this app when it first appeared, I could not BELIEVE (and still can’t really) that someone could design and build a GUITAR SYNTHESIZER that you could play on an iPad !! That is truly remarkable.  I only have one other such app, and it is not nearly as capable.  Of course – it’s going through unharmed, while the one I love – is being destroyed.

 

So – using the apps above (and below) as my working examples – these are living, breathing music creation tools that this update is MURDERING.  It’s KILLING them, and all of the beautiful musical dreams they have inspired – but, worst of all, are the unfinished pieces, trapped in a strange limbo of impending death, hoping that I will make the time to save them from destruction by at least mixing and mastering them and eventually uploading them to bandcamp.

 

But that is just one facet of this issue – there is another issue.  Most of the beauty of working in iOs music applications, is the fact that you can create variations, or completely different versions, of tracks – by making copies of an existing project, and then making changes, deletions or additions until you have created something completely different – and often these “spin-off” tracks are more interesting than the originals.  The problem is, though – that you HAVE to have the original app they were made in, so you can open them and work on them.

 

Over in Garage Band, which is not under threat (thank God) I often will create multiple versions of tracks in progress, to try out different ideas, or, to make sure there is a snapshot of the track in its current form, which I am totally happy with – but, I want the OPTION of trying other versions.

Again, not knowing what kind of backwards compatibility will exist, with any of these apps, throws real uncertainty into this scenario – I am assuming, that for every lost app, I will then LOSE the ability to work with the track in an editable form – all that will be left are the MIXES – and what if, for example, you suddenly hear in your head, a version of a track where a certain bit is REMOVED to create a space, and you can no longer achieve that because the song has been completely mixed down – and unless you can open the original file, and use the current version of the app to edit “old sessions” – you are out of luck.  Completely out of luck.

 

Example #3:  Mixtikl 5.0

A third example is Mixtikl.  I “grew up” using Mixtikl 5.0 – in which I created more than 60 unique compositions, some of which are quite extraordinary (please see “music for apps: mixtikl”) so I felt so sad to find out that Mixtikl 5 is one of the victims – while 6.0 and 7.0 (both of which I also own) will continue on.

Or at least, 7.0 will.  Now – 7.0 is fine as far as I can tell, but it won’t be like 5 – and I love 5.0 – it’s the bee’s knees.  Sure, I should like 6.0 and 7.0 more – but it’s just not necessarily so.

Now, I think in the case of Mixtikl, that there may be the ability to work on old sessions – so in 6.0, you can still load 5.0 projects and amend them – but I am not sure about that.  If that is so – great, that avoids the dread Nanostudio Scenario – but, it’s still not the same, because the tools within 5.0, gave the tracks made with 5.0 – a unique musical identity – and to my mind, if I used 6.0 to update and amend a basic track made in 5.0 – it would NOT be as good as if I had been ALLOWED to complete the track within 5.0.

 

Why not keep them ALL alive?  If you can keep six and seven going – why not five too?

To be honest, I’ve barely looked at six or seven, just enough to briefly assess what is going on, but I’ve not used either to make tracks yet.  I have not been in “applications mode” for a while, but I am planning on working more with applications again starting in December 2017, and moving on into 2018 – and I would have loved to have had Mixtikl 5.0 available to work with. (Sigh).

Oh well,

Again – intellectually, I understand the need to move forward, for both Apple, they need to move to a 64 bit architecture (I assume that is the main reason for 11.0 but I don’t actually know!) and for each affected developer, there will be one of three scenarios I should think:

  • Upscale the existing app to work in ios 11.0 and give it out as a free update to users
  • Retire the existing app, and replace it with a completely new version with the next numeral identifier incremented upwards – (note: variable on this scenario – the new version MAY, or MAY NOT, be backwards compatible with the old version) – I continue to assume “MAY NOT”.
  • Do nothing, let the old app die – and replace it with nothing.

I think that for developers, those are the choices, and I doubt if any of them seems all that palatable.

It all means a mass of work for them (except for 3) which they can ill-afford to do, and I couldn’t actually blame someone for choosing number 3 above.

It’s my hope though, that most will choose 1) or 2), and there will be some kind of continued existence for these remarkable music-making applications – which mean the world to me – I love them all.

Is there a workaround?

Well – maybe.  I have a vague plan to update some devices (my main one has already been updated to ios 11.0 – luckily, I did not have anything in that particular implementation of Nanostudio except for a very forgettable drum track, so I exported that and then “pushed the button”.

However – on other devices, where there IS unfinished content in various states of development – I may choose, as my “workaround”, to NOT update them for many months (at some considerable risk) or at least, for long enough for me to mix, master and upload all of the unfinished tracks leaving me free to finally upgrade that device.

This is my vague plan, not sure how well it will farm out, but I have to try – I have to.  I want to save the work where I can.  Other, lesser apps may have had tracks that were mixed, but I have decided to just bite the bullet and essentially destroy the working masters in the apps – what choice is there, really?

You can save a mix.  You could even save the individual tracks and rebuild your session in a future version (with a lot of painstaking work, you could do that) but if you import those tracks into a brand new version of the app, and then do work on it in that “new” app – I can guarantee that the finished track WILL sound different, to how it would have if completed in the original, now “dead” application.

 

So I suppose there are some positives here, but I am struggling to really see them – mostly, it just feels rotten, and despite understanding, intellectually and technically, “why” this has to be done – emotionally, and as a musician who is fond of his musical creations (for those of us with no actual children, songs can often become like our children) I don’t like the thought of losing unmixed or incomplete pieces of music, so I will be spending some time, trying to SALVAGE what I can, for example, from each implementation of Nanostudio – I’ve got songs on my iPhone, I know – so I will need to get that sorted out ASAP so I can wipe it by installing ios 11.0.

I don’t mind change, when it’s change for the common good.  But in some ways, this change feels wrong, and I do wonder if the people at Apple ever think about the very human consequences of their actions – i.e. how will the users react to the idea of their favourite music apps being gone forever, and, to having works in progress suddenly be sentenced to death – and having to scramble to save them, so the inevitable update can finally go forward – and my instinct tells me that they have not given it a single thought – it’s just business as usual, who cares about a few “old” applications, anyway?

I have a feeling I am not alone in this, and that other musicians will have their own favourites, which they will be, like me, bemoaning the loss of due to the 11.0 update.

Not to mention, now having to scurry about, seeing what unfinished Nanostudio pieces are on which devices, and trying to finish songs that perhaps, you weren’t ready to finish – but now you HAVE TO, because a clock is ticking…you have no choice any more.

Speaking of that ticking clock, I had better get to assessing what work is sitting unfinished on which devices, find SOME way to complete  them, get them mixed and mastered and offloaded – and then kiss the working files goodbye, forever – forever, that is – forever.

 

 

It’s all in the name of progress – I promise.  It really is.

 

 

Until next time, then

 

Dave 🙂

 

 

 

 

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the making of an epic prog rock “monsterpiece” – part two

So – the stage is literally set, I’ve at this point, got the majority of seven months’ of work behind me…

My last blog, recounted the first seven months of the project in a fair amount of detail – that was part one – but here in part two, we are looking at the final few days of work – the last four or five days in December, 2015 – that’s our “part two”:

 

The drums and bass have been locked down (except for final level setting, of course) for many months.

The keyboards are all locked down, and the intricate middle section has been completed, encompassing acoustic guitars, birdsong, ipad, and ambient electric guitars (the infamous “Hackett Guitars” – courtesy of the new Eventide H9 multi effects unit – that occur just before the second half of the song re-enters).

All that is left is – more work (on the second half only, after the new “middle section”) with the guitars, a few needing solos, and a few, needing some rhythm guitars.

I decided to use some of the extraordinary sounds from the Eventide H9 multi-effects unit, which only arrived in the final days of work on the song, so using it as my main guitar effects unit, that enabled me to do, for example, the ambient “Hackett Guitars”, as well as some of the rhythm and lead guitar work in the final section during “part two” – so I would characterise “part one” as being the main build of the song, plus, the first part of the guitar overdubs; while “part two” is two things, finishing touches – all done on guitar – and mixing, mixing, and more mixing.

I had originally thought that I would play a series of different guitar solos over the second half of the mix, but things happen…plans change.  And in this case, it was one of those weird accidents that you just can’t deny, that you have to go with – because you hear it, and the sound of it just says to you, you know it in your heart: “you know this is the right thing”.

I sat down to play the first of many solos, which, by my cunning plan, would have filled the end of the main track from the end of the middle section to the end of the song, bit by bit, a short burst of one guitar sound, a short burst of the next, and so on. The first solo, was to be an ebow solo.  So I got a nice sound for the ebow from the H9, and started making takes.

But what happened was something I never expected, as the track kept playing, after the section I was overdubbing – I kept going, I kept playing after the first section went past…and then the next, and then the next…and suddenly, I could hear the very end of the song approaching – so I went for a crazy, major key ascending scale that could not possibly fit at the very end of a really, really LONG ebow solo – and of course, almost as if it had planned that way – it fit just right, ending right alongside the existing “fast-Leslie” organ solo…

I listened back, astonished – because I never meant to play right through, I hadn’t imagined finishing the entire track with one very long, multi-key energy bow guitar solo – but that is exactly what happened.  At first, I thought, well, this creates a problem – what do I do?  How can I play different sections of lead guitar now, with this really nice solo filling up the entire second half of the track?

The answer, of course, was “you no longer need to”.  So instead of doing piecemeal solos, using different guitar sounds, etc. (as I did in the first half, as planned…) the second half now features one long, long ebow solo (which, to be fair, is actually in five sections, edited down from the best three takes – but if I had not told you that, you would not have known – it sounds like one solo – well, it is one solo, just, from the best three takes!) – it was quite a feat of editing, but editing ebow solos is one of the most amazing procedures out there, because – well, because a recorded ebow sounds, looks and acts like a pure sine wave, fading it in and out is never an issue, at a microscopic level (zoomed) or even at a normal level (not zoomed) and “switching” from one solo to another, from one take to another rather, at any point, is almost always very easy, because the notes are usually quite long, and, whether they are long or short, they have distinct silences in between – the perfect space to switch between take 1 and take 3, for example.

The editing task then was not that difficult, but I did spend quite a lot of time on it, as I wanted this final solo to really bring the whole piece together, and once I got used to it – I realised that it was the best idea all along – because it’s the only opportunity, really, for a nice long guitar solo – and there is nothing on earth like a nice long ebow solo – it’s the best! – so…I took that opportunity.  Accidentally “on purpose” 🙂

So while unintentional – that “accident”, of me just carrying on playing that ebow solo, not stopping when I should have – going on and on to the very end of the song – changed the whole planned character of the second half of the song, and gave me a glorious, long and lovely ebow solo to take us out to the final moments of the song.

I did some work with panning towards the end of the piece – I boosted the level of the existing “fast Leslie” organ solo to match the ebow solo better, and I gradually moved it from the centre to one side of the stereo image, while at the same time, in the opposite direction, I gradually moved the ebow solo to the opposite side of the stereo image, so it moves from being a homogeneous centralised pair of instruments at the beginning of the second half, to two distinct instruments, one on either side of you – and I love that slow, slow stereo spread of the two solos – it works for me.  In headphones, it’s very nice indeed.  On speakers, you might not really notice it as much, but it’s an important point – I wanted the solos to end, with them split, one hard left, the other hard right – and that is indeed, what I ended up with.

I think at that point, I breathed a huge, huge sigh of relief – because, except for a very few finishing touches – this long ebow solo meant that the song was “DONE”!!  At long, long last, and just before the year ended, too – it had always been my goal to complete the song in 2015, to allow it to then become, pureambient’s first release in 2016.  So I am happy to report that I did indeed, with just hours to spare, meet that goal.

So – what finishing touches? Well, I added in a few rhythm guitars, where I felt that solos needed some chord-based support, but overall, there is not a lot of rhythm playing in this song – being a prog song, all of the players (i.e., me, lol) love to play solos, they all think that they are master of their own instrument – so you have a whole band full of soloists!

But the lead guitarist (again, that’s Dave Stafford, lead guitar), can be, and did indeed, allow himself to be persuaded that some rhythm guitars (well, more than he had originally done or planned for, anyway!) would not go amiss.  One of those rhythm guitar parts, a simple chord played once and left to ring, for four bars, sounds nothing like a guitar, but rather, some mellifluous dream electric piano from the stars…a beautiful H9-produced sound.

I added some lovely chords in the second half of the piece, using the H9 to get some beautiful new clean sounds (and the modulation section of the H9 is simply the best – better than any effects unit or software I have ever owned – it is the best, for those of us who cannot possibly, ever, afford an “Axe-FXII” – this is just as good or better!) so I am really pleased with the last few guitar contributions – because the H9 makes them sound really, really good!

I also realised that so far, I had not woven any reverse guitar into the fabric of the song, and I love reverse guitar – I’d always meant to do a reverse solo – but I hadn’t done any so far in the song (a huge oversight, surely!) – I mean, come on, this is prog – so in the style of King Crimson circa 1970, I thought of “Prince Rupert’s Lament” (or rather, the “Lizard” suite) I decided I would add some reverse guitars in that style, clean and nice – so – how could I now incorporate it?  Where there is a will, there is a way – I recorded a few different takes of reverse guitar (again, courtesy of the remarkable H9 pedal) and then mixed them into the closing section of the song.

That took some getting used to, in fact, all of the changes to the second half took me some time to acclimate to, because for so long, it had just been, you know, drums, bass, keyboards, mellotron.  No guitars.  No rhythm guitar.  No reverse guitars.  So the second half evolved, and the more I worked on it, the happier I felt – I really felt good about this piece of music, and despite how long it took, and the many, many long hours and long days I had to put in to get it there (the weeks spent on the drums and bass alone ate up the first two months!!!) and there were times when I thought – “I am never going to get to play the guitars on this song….never!” – but, the day finally did come, at the end of November actually, and I really went into it with a happy heart – finally, I am working out guitar parts, to go with the long, long-existing bass, organ and mellotron parts.

Playing guitar along to the finished backing track was an absolute joy, and I could just jam along to almost any of the sections, because I know them so, so well by this point – I could just about have played the guitar parts LIVE really, once I’d rehearsed them.

I did go back, too, and “try again” on some of the toughest solos – I spent one entire day, “seeing if I could do better” – and in almost every case, I found that I could, so I ended up with some very natural sounding, very “live” guitar solos – where previously, in the initial final mixes (I know, that sounds odd, but, it’s the only way to describe it) I had kinda, pieced together some of the more difficult guitar parts.  No more, though – now, they are played live, as are most of the solos – the final ebow being the one exception to that – but, it’s very, very long, and it’s not likely that anyone could play for that long, without some imperfections – so I did have to fix a few touchy moments in the long solo.

Mostly, the guitar parts kinda “wrote themselves”: there were areas where they simply join the bass for a ride-along; and other areas where they do not, but instead, they mesh or interact with the bass – and there are some spectacular bass v. guitar “battles” in the first half of the song that could not have come out better had they been planned (and, they were NOT planned – it just worked out that way – when I added the guitar parts, the bassist was RIGHT THERE, answering me – it was amazing! – the guitar would play a riff, and suddenly, there was the bass, ripping off a super quick “tiny-space”-filling-run, at impossible speed (that’s our bass player, Dave Stafford, again!) – and it sounded like both the guitar and the bass had always been there, that the interaction was totally planned and totally natural…when in fact, it was yet another “happy accident” – but the joy that it brought me the first time I heard it play back – wow! Listen to THAT, was well worth it – the guitars and the basses are totally working together, playing off each other as if it’s a live track!

Sometimes, you are very, very fortunate.  I was really fortunate with the way that the final overdubs, the lead guitars worked with the drums, worked with the bass, worked with the organ, and worked with the mellotron – and in fact, the mellotron came and went with the eeriest perfection – perfect timing every time, arriving right when I needed it.  As if they knew what the guitar parts would be (when I clearly, did not!).

I think then, that the reverse guitars were the last significant thing that was actually played on the track; after that, the last two or three days of December, 2015, were spent on the final mix, which I sorted of re-built from scratch – I’d had a “working mix” the entire time, but rather than just carry that forward and build in the new parts, I decided to create a brand new, fresh mix, which gave me the opportunity for example, to ensure that the bass and the drums, could compete with the masses of guitars, and the intense keyboard and mellotron washes – I wanted to be able to hear everything as clearly as possible (obviously!).

Getting a nice clean mix when there are this many instruments can be tricky, but I just approached each one, first, separately, and then, in relation to the other instruments, until I reached a point where I felt happy with everything.

I also stripped out a lot of “individual” reverbs and other effects that I had quickly thrown on during production, and consolidated them in the output section – I created a full set of additional stereo bus outputs, so that every set of instruments had an overall level control, and, consistent, high quality, reverbs and effects – made at the output stage rather than connected directly to the track.

Certain tracks that were created early on, were just too complex to move to a bus, so I left them alone with their track-specific sounds – in one case, a complex arrangement of Waves GTR and Waves Stereo ADT – used for an extremely strange “guitar” track that slowly, slowly fades in during the first quarter of the song.  That was left alone, along with the bass which was sent out directly without any effects whatsoever – I wanted it to be dead clean.

I didn’t mess with the drums too much, either, I probably would have (I do love adding phase shifters to hi-hat and cymbal hits and similar…), but I didn’t want to add another two months to an already somewhat overly long-production schedule!  So I kept it to some bespoke panned sections (which I really, really like, because they appear so seldom!), and just little touches – the drum track is pretty basic, and the bass is just bass – in this case, the tone of the Scar-bee Rickenbacker is so perfect, I couldn’t see putting any effects whatsoever on it – so – it’s dry and clean!

So really, mixing was quite easy, mainly because I was so, so familiar with all of the component tracks, and with the individual stereo buses for guitars, organ, mellotron, bass, drums – getting relative levels was easy!  I had expected an agony of mixing hell – and the song surprised me – maybe because to some extent, I kept it simple (well, simple when compared to something like “wettonizer” (taken from the newest eternal album, the first of 2016, “progressive rock” by Dave Stafford), I suppose!).

Note: “wettonizer” was originally included on the gone native CD (which is still available) and download, but is now also available on the brand new 2016 eternal album collection “progressive rock” – alongside the brand new track “the complete unknown”.  This is comprised of a set of prog songs taken from gone native, along with  “the complete unknown”.

The very last part of the song, after that energy bow climbs up to the top of that unlikely major scale, and then SLAMS down into reverb with an odd but lovely sound of wonderful completion, the song then almost comes to a halt, the keyboards are pretty much all that is playing, until suddenly, the Rickenbacker bass and the Hammond organ, join the drums for their final flourish – and then, a long, pure bass note is held, to remind us I think, of purity, of the beauty of just one note – and then, the drummer plays a few bars of precision military snare roll, and the long bass note and the snare drum, disappear forever into the complete unknown…the song is over.

I really, really enjoyed myself on this project, my only regret is that by becoming so involved in it, I was really unable to work on much of anything else, so other areas of my music suffered.  But that will change in 2016, I have an enormous amount of new music in the planning stages, including still more eternal albums on Bandcamp, and I hope to present more musical material, both old and new, in various formats, including hopefully, a return to video as well as audio only work.

We shall see!  But in the meantime, if you fancy a bit of old-style progressive rock, this could be the 17 minute long song for you – “the complete unknown”.  Give it a listen – it will take you right back to 1974…

 

Peace, Love and Groovy Mellotrons,

 

 

dave

pureambient hq

january 17th, 2016

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

studio diary 20150501: back into the world of scape…

suddenly, I found myself there again, after a long, long pause – a two year pause – I’d acquired the “Scape” application very, very early on, worked with it over a very, very intense but quite short period of months, and just as suddenly, stopped creating scapes when I reached about 1100 in total approximately – I found myself listening to “scapes” again, every day.  In 2015.

 

back to 2012 for a moment, then – after the fairlight and scape, I moved on to learn about, and explore other ambient, generative and synth apps, from the wonderful mixtikl to the equally fabulous drone fx (huge news – drone fx for the desktop – awesome news!) and on and upwards and on to some of the truly strange apps, the VOSIS and the TC-11 (huge news – TC-11 is at V2 now – MORE awesome news!!) and so many weird and wonderful apps to learn about, attempt to master, make recordings of…

“Scape” was my second “long session” with an app, my first “long session” was with the fairlight, or what is now known as the peter vogel cmi  – but to me, it will always be “the fairlight” – “the fairlight” of peter gabriel – [this link is to a pretty interesting video of Peter and The Fairlight, and how he used it on the song “The Rhythm Of The Heat”] – and kate bush fame [and this link it to a very rough but very interesting Kate Bush and The Fairlight clip] .

but “Scape” was the first ambient app I worked with – and what a great place to start – an ambient app, where BRIAN ENO was one half of the design team, and, where he played some of the samples and worked with his app-making partner musician PETER CHILVERS to design, produce, and market scape – a device that has a wonderful simplicity to it, you have an empty palette, and you have tools – which you can drag out onto the canvas, and when you do – music begins.  each tool is a different sound, or background, or filter for the whole piece.  there are bass sounds, synth sounds, melodic sounds, dissonant sounds, buzzing sounds, just your general sound palette that you might find on many a BRIAN ENO album.

in other words, sonic heaven in an app.  the app reveals itself to you slowly, so, you start with a few instruments, a few backgrounds, a few filters.  as you make and save more scapes, the app then present new tools to you, which you can then use to create “scapes” with new sounds in them, or, use them in conjunction with the older sounds that you are already familiar with.  OK, yes, it is very, very simple, but, once you work with it for a while, at least, for me, I began to approach working with it more compositionally.  sometimes, I would draw scenes, you know, mountains and clouds and bushes just to see what a “painting” would sound like.  then, I began trying symmetry, then, asymmetry – to see what results that brought.

later on, I tried minimalism – just one background, say, and no instruments.  I also developed certain techniques of my own, my favourite of which, was to create a scape I liked with one filter, and then copy it over to the next “slot” and change just the filter, then do it again, so I would have the orange version, and the green version and the blue version – the same basic “scape” – but through completely different filters.  I would often record these one after the other, and it’s truly interesting to hear the differences between the filters (those being the tools on the right hand side of the palette, that seem to control what is done to the whole piece, so I call them “filters” – and that’s another wonderful thing about scape, there is no standard terminology, therefore, everyone calls the objects by different names! which is fantastic, I think.  awesome.

working with “scape”, for the three or four months that I did, was a remarkable time.  to have produced 1100 “scapes”, I would never have dreamed of – but, that is what I did – and I was quietly amazed, privately amazed, at how incredibly complex and wonderful some of the later creations became, when there were perhaps, double the tools that you start out with – when you have, finally, the full selection of tools, and there are, no more new tools – then, you can combine things in amazing combinations of the old and the new, the new, the middle period, and the earliest – whatever your heart desires.  want dissonance? bring in one of the “crosses” – they all sound horrible!  wonderfully horrible.  want a nice sounding scape?  use a lot of the “letter shapes” “E” “H” “I” etc., the yellow melodic shapes, and use the green or dark pink backgrounds.  green is the nicest background of all.  dark pink, a wonderful second.  some of the other backgrounds are a bit more active, including some quite “jittery” ones, so it really does make a difference which background you run your “scapes” through.

but that is all getting a bit into the history, I wanted to recount to you the events that lead up to this sudden re-surgence.

at the time I began working with scape, in late, 2012, I had a decent enough home studio.  I worked out a reasonable way to record a scape, and to this day, that is the single-most asked question that I get “Dave, how do you record the scapes”?  It  wasn’t easy to figure out.  But it wasn’t hard, either!

I later on learned, that Eno and Chilvers intentionally didn’t leave a method for scape to be recorded (which also explains why it’s one of the few apps that is NOT Audiobus-compatible) – in fact, I learned, they didn’t mean for people to even “keep” “scapes” – but of course, many of us crazy musicians, wanted to keep them anyway.  I don’t want to let Brian and Peter down here, and I always feel like I have disappointed them, by not just enjoying the “scapes”, and then throwing them away – but I will tell you know, why I can’t do that.  Because they are so incredibly beautiful.

It’s that simple.  These scapes are such unique, precious pieces of music, and to me, they are amazing in so many ways, because of the high, high quality of the samples, because of the brilliance of sample selection, because of the genius programming of the app – I could go on.  No matter what – it boils down to this – even the strangest, most dissonant of “scapes” – is a unique thing of beauty.  For a very, very intense several months, I experienced from one to several of these amazingly lovely songs almost every single day.  And I was mesmerised.  I wanted people to HEAR this beautiful music, to hear what I had heard, to be able to experience my four month trip with “Scape”, for themselves.

I set out boldly, to record and upload as many “scapes” as I could.  at the time, that turned out to be just 41.  at first, I made videos for each one.  very quickly, as I reached the 800s or something, I realised, I was not going to be able to make 850 videos.  I really enjoyed making those videos, and I used the single screen shot of the art for each scape, as the starting point of each video.  So then I worked on audio only, but I soon ran into space issues, I didn’t really have the set up or the disk space, to record unlimited numbers of “scapes”.

Until 2015, that is.

Now, with larger, faster, better hard drives, a much better client, SONAR X3, and a good, fast system – I can record scapes en masse.

I hadn’t really thought about it, but for some reason, a few weeks ago, I started to think – I would really, really like to recover, and record properly, the “rest” of the 1100 “scapes” that I had recorded all on my first decent ipad, an ipad 2.  so one evening, I set up a 24 track session, recording 24 bit 48K audio, and began recording.

It takes time; “scapes” run anywhere from 3 to 4 t0 close to 9 minutes, and what I tend to do is, the moment I get in, I set up the session, and start recording, while I am going about other business. and when I can, I stop by, stop a recording, and start the next recording.

Every few weeks, I sit down, and trim, master and produce the tracks, and then, as time permits, I upload them to the dave stafford “music for apps: scape – an eternal album” eternal album.  I recently uploaded a handful of these “newly recorded old scapes”, and I think it’s lovely to finally, be able to hear the work I was doing in 2012 / 2013, now, in 2015 – it’s about time.

Over the next several weeks and probably months, I will continue to upload as many of these as I can master, and if we are all lucky, I will actually make it to the end this time – maybe.  We shall see…

If I can stay the course, and, to be honest, I do not know at this point, if I can – then, eventually, I should think, maybe I might actually “finish” the job.  I would love that, because if I actually could finish – well, two things would come out of that:  you would get to hear a thousand plus scapes done at all different stages of app “growth”, from simple to more complex to most complex and back again, and, I would be free, after discharging my duty to myself to complete the work I began, I would be free to make NEW “scapes” in real time, in 2015, to add to the collection.

And I think that might be the most interesting thing of all – to start all over, and go through the process again, and see what happens “this time around”.

But right now, well, it’s early days yet – at this moment, I am recording “scape” 138, which is an impossible construction that has 18 bass players and 13 yellow letter melodic events – and it’s a cacophonous mess, but oh, so incredibly unique!  some of the scapes I’ve heard over the past couple weeks of recording, have blown me away – they are either so strange, so weird, so unique, so powerful, but often, just so, so intensely beautiful, usually in an ambient way, but sometimes, in a fairly active way, too.  This particular scape is ever so slightly overloaded, and I know the app has protection against this (if you reach the max number of instruments, it begins to remove the earliest instrument as you add the latest) but I actually managed to create a “bass overload” in this case, one of the few times where I beat the system – my poor JBL monitors are baffled because they have never had 18 eno or chilvers fretless bass riffs all starting within microseconds of each other, and it’s overwhelming for the poor speakers!

but it’s an utterly unique “scape”, and I can’t wait to see if I can even make a usable master with that much bass content…we shall see, that one will be a test of my skill, it truly will.  terrifying bass overload!  power, power, power – and you just don’t expect a piece like this, it’s truly out there, but – ANYTHING can, and does happen, when you are “scaping” – trust me.  I’ve been there.  what an incredibly strange piece of music, which is now receding gracefully into the land of fade out…

so for the past two weeks and a few days, I’ve been hearing “scapes” again for the first time really, since 2013, when I actually uploaded the 39 existing scapes many months after they had been recorded in late 2012 and early 2013 – the scapes came before the bandcamp pages did.  but now we are somewhat caught up, we can now return to this arena, and see what we can see, or – hear what we can hear, rather.

I’d like to talk for a moment, though, about the visual aspect of “scapes”, which isn’t something that many folk speak about, for me, when I was heavily into this process, how I constructed a “scape” visually was very much an art, I tried to use the skills I had as a musician, to “compose” my “scapes”, and I was particularly enamoured of using symmetry, or putting instruments in long, diagonal rows (as in the next “scape”, “scape” 140, that I am working on now… see below).  I just wanted to say, you can follow what is happening in the music, by looking at the image of each “scape”.  In the early days, you can see that I drew nice little scenes, trying to make art, and trying to make that art into music, and, it worked, to a degree, and then, as more object become available, you can “see” the “scapes” getting more complex, you can see my experiments with symmetry, and as you identify the various instruments, you will learn, just like I did, what causes what.  a square turned to have it’s corner pointing up, is a bass instrument of some kind – several different kinds, from normal bass guitars to fretless guitars, to some longer fretless phrases, and so on.  so you will be able to “see” in “scape” 138 and in “scape” 140, where I have lined up a whole series of basses into a long, diagonal line – and the resulting chaos that this approach brings.

I am now onto scape 140, which is apparently, another “bass overload” test, this time, with 13 bassists, two melodic events, and one descending arrow complex synth event.  the cascading bass players are just amazing, a single, slinky, throbbing, ever changing bass note, made up of 13 horribly overlapping notes, grinds across the musical landscape, while bell-like melodic tones appear and disappear randomly in the background…it’s madness once again, but a beautiful, mental landscape.

Carrying on with the discussion of the visual aspect, you would then be able to see, and hear, for example, in scape 141, that there is only ONE bass part, which plays occasionally, and the three melodic letter shape instruments carry this tune instead of the basses as in 140.

Scape 141 is fairly minimalistic, but there are others even more so, so when you run across a truly minimalistic scape, it will be obvious, again, from the “track” image I upload, which is actually, the map or the “artwork” that created the sound of that scape – you will see an empty workspace, with just a speckled background – that is literally, just a background, with no instruments, so you end up with a very, very ambient, minimal piece.  So if you look at each piece of art, that comes along with each uploaded scape, you will be able to literally “see”, the journey I took, see the paintings I made, to produce the sound you are hearing.

That means, that when I get to one of my “filter series” – where I take the same “scape”, and run it through five or six or nearer to the end, perhaps seven different “filters” – the exact same painting, except the filter is a different colour, and you will see that – first the pink, then the green, then the grey, then the orange, and so on – until I’ve run that one “scape” through every possible filter.  you will also be able to HEAR the differences, and realise, that green filter makes one sound, while pink filter, makes a different sound, while orange filter, maybe, is a delay or whatever.  you get to know them, and you get to know what they will do “to a piece”, and this is the best test of all – try the same song, through each one of the various filters, and see what happens then…

Another kind of series, involves using the same “background” on different filters, or, different backgrounds against one type of filter.  The combinations, and the possibilities, are actually, almost limitless, they really are.

So for me, the fact that a visible artefact, a “painting” that I did – that’s actually, a huge bonus, and this is why: I sometimes struggle to describe music with words, but, describing it with a piece of artwork comes pretty naturally to me, so I love the fact that if someone asks me, “hey, how did you make “scape” 844, anyway?” my answer is right there and I can say – have a look at the track art for the piece, that is the actual piece of art I made, which creates the sound of “scape” 844…that uploaded track art, IS the answer to the question “how was this track made”? – answer – “this is what I drew, in “Scape”, to get that sound that you are hearing…”.

Additionally, if you really, for example, fell in love with a beautiful, ambient “scape” that I have made (something I do regularly) there is nothing on earth stopping you from buying “Scape”, the app, looking at the track art that I used to create the beautiful, ambient scape, and then, recreating it in your “Scape”, on your own ipad – by mimicking what I did in my “painting”.  I am sure that as long as you got it close, that it would end up sounding very, very similar to my version – very similar indeed, but not identical.  Very close.

At the same time, if you like my unattractive, sonically bizarre and / or dissonant “scapes”, you can easily “see” the tools selected to get that sound – and in no time, you will be able to control what “Scape” does, in the same way that “I” control it – although “control” is a dubious word – you will be able to do similar things, if you copy the art in my track art, the uploaded artwork for my “scapes”.  Or if you like my super minimalistic “scapes” – you can easily re-create those, as they are very simple to make!

A whole lotta nothing.  But sometimes, small input means big output, in terms of beauty.  Some “scapes” are not particularly beautiful, but then, they may have other charms that appeal to other senses, so it’s not a requirement that they BE beautiful.  A constantly ringing bell might actually remind one a bit too much of that early morning alarm, and when you have several of these admittedly, more melodic alarm clocks going off at once, it can be a bit overwhelming.  But – still beautiful in it’s own way, in the way the bells land within the composition, how they fit together, and so on.  Scape 145 is a perfect example of that, it’s all bells all the time, ringing incessantly, but – there is still something about it that I really like, a freshness, a randomness, and sometimes, those bells hit some nice accidental harmonies.  then, they start to fade away…only, it’s a false alarm (get it?) and then they are back, ringing like mad again…over and over,  you think the piece is about to end, and it’s not – it’s just wonderful repetition, and scape always does whatever I don’t expect it to – it’s full of surprises.  you just never quite know what you are going to get, but, I can guarantee one thing – it will ALWAYS be interesting!  always.

I don’t know exactly how many “scapes” I have recorded over the past couple of weeks, in this new burst of scape activity for 2015, but I do know one thing, I’ve been astonished at the quality, the variety, the different moods, the different techniques, the different results, that this remarkable tool can produce, and while I’ve maybe heard something like a hundred scapes, in two weeks or so – and there has been such an intense variety of music, from the most ambient to the most incredibly overbearing to the most powerful to the most jarring to the most fantastic of melodic, beautiful, ambient composition – it’s really just an amazing success, and it proves that generative music is here to stay, it proves too, that the inventor of ambient, is also, one of the master practitioners of ambient – because, decades have passed since those groundbreaking Eno ambient records – Discreet Music, Music For Airports, Thursday Afternoon, Neroli (to name but four of my favourite Eno titles) and there it was, 2012, and out comes “Scape” – which to my ears, SOUNDED like Discreet Music, Music For Airports, Thursday Afternoon, and Neroli  all rolled into one beautiful set of ambient samples, and each “scape” I created, sounded like a new track from a new, unpublished Eno album – priceless, beautiful, unique.

To add gravitas to my words, I am now recording “scape 146”. which features what was then, the “new” filter, a very squelchy filter, so this scape, which is bells playing in waves, over this amazing distorted, squelchy backing – is like alien music from the future, I’ve never heard anything quite like it, and it’s a remarkable and unique composition – generated by this app, based on my instructions – but, guided, ever guided by the ambient hearts and minds of mssrs. Eno and Chilvers – what an amazing juxtaposition of sound sources, I can’t explain it in words, but when you eventually hear “scape 146” – you will know exactly what I am talking about…

I really do hope that I can make it through all thousand plus recordings, for one thing, after a two year absence, it’s really, really been interesting to “re-live” my intensive several-months long experience, but without the intensity of actually creating, hearing it at leisure, as I record it two years later – it’s a very, very nice feeling indeed, it truly is.  If you don’t own the scape application, I would heartily recommend it to you now, and I would also recommend – don’t cheat, don’t do what some people do, which is find out how to expose all of the tools at once, and begin using the maximum toolset from the beginning.  I strongly urge you instead, to do what I did, to discover the app in the same way I did, one new tool at a time, this gives you a chance to get used to each type of tool, gives you time to play with each type of tool, and then, you recall better too, what each one does, whereas if you start with the whole lot exposed – which is an option – then, you lose the fun and the excitement of being presented with new tools periodically, and you also lose the experience that Eno and Chilvers wanted for you – they felt that the full toolset was too much to start out with, that learning “Scape” in the “slow learn” mode was the best way to learn the toolsets thoroughly, and give you the best, least overwhelming user experience – so I strongly recommend doing it that way.

I can’t imagine doing it the other way, it just doesn’t feel right to me, I guess I am more patient than some, and I’d rather get new tools every few days, along with the lovely, lovely written suggestions, which are of course, modified oblique strategies – I found those suggestions to be gold, and I did indeed, try many of them out, exactly when and how they suggested that I do – and I was always very, very pleased with the results.  the tips are good, they are good ideas, and I suggest paying heed to them as you are able to – it makes for an even more enriching experience.

I personally, though, doubt you could have a “bad” experience with “Scape” – because it’s a good tool !  You can’t really go wrong.  I think it’s well designed, and if you start slow and build up your instrument library as suggested, you will learn what each tool does, what each instrument does, what each background sounds like, what each filter sounds like – and you can then, tailor your “scapes” to use all of the backgrounds, instruments and filters that you love the most!  I think that is brilliant.  It’s almost easy to forget, too, that this is a generative instrument, one of the first of it’s kind, a very different generative instrument compared to something like “Mixtikl”, which gives you perhaps, too much choice, whereas, “Scape” limits your choices somewhat, but there is so much scope for inventiveness, and the generative programming is far superior to anything previously seen – so that scape can create music so complex, so unique, that almost no other generative instrument can compete.

Many months after I finished my first go-round with “Scape”, and, after I’d had time with “Mixtikl” and “Drone FX” respectively, I wavered a bit on what generative app I love the most.  In “Mixtikl”, I created 61 quite complex utterly customised pieces of music over a several month period, which I think stacked up comparably to the much more prolific 1000 plus that I did with scape in the period previous to that one.  At the time, I slightly favoured “Mixtikl” over “Scape”, but in hindsight, I would have to say, “Mixtikl” requires some knowledge of mixing at least, and music, preferably, while “Scape” requires neither.  All “Scape” requires is that you can draw a picture with shapes, and backgrounds, and filters – and just about anyone can do that.  The other requirement is that you listen…

So for ease of use, for amazing programming, for the most amazing samples, and for the overall best generative app, after hearing just the first hundred or so of the 1000 plus “scapes” I have recorded – I absolutely would say that “Scape” is the “better” app, although, having said that, they are BOTH utterly remarkable and amazing, and on some levels, I don’t really think comparing them is truly fair – I love them both, I will hope to make more music with both as time goes on, and, once I put right the “wrong” of not releasing these scapes, then we can see where we are with ambient apps, and where we are with generative apps, and indeed, where we are with ambient, generative apps…and, really, who knows what the future may hold???

I certainly do not !

 

 

 

 

 

studio diary 20150315 – or, that was then…this is NOW

today I had the uncanny realisation, that I am about to embark on the creation of my 18th “eternal album”, which is a large series of recent recordings featuring mainly apple iPad music applications, along with the odd PC music program or “generic eternals” such as the “classical” album.

that in itself is no more significant than the fact that I launched the 17th one today, “music for apps: thesys – an eternal album” and while this album focusses on the fantastic “thesys” application from sugar bytes,  I am already planning the next (which is set to feature the absolutely remarkable app “SECTOR” from Kymatica – which involves one of my favourite developers, Jonatan Liljedahl – inventor of audioshare, and the AUFX series of awesome effects apps).

I did some pre-planning last night, and I could see that I had sufficient material for at least two new albums in the series almost immediately – and I’ve been a bit remiss this year, waiting until March to release the first eternal album of the year – of 2015 – but – hey, I’ve been busy. 🙂

 

what is significant about the fact that I am about to release my 18th album in the “music for…” or “eternal album series”, is this:

prior to the world of ios applications, I used to make “normal” albums ( from the mid 1980s till about 2011, when I got my first ipad…)  – so, you would record music, work on songs, mix and master those songs, and after x amount of time, usually, months, sometimes, years, you would release another finished album of music.  that’s how it always worked – until ios applications came along.  so the compile, wait, compile, wait, compile, wait some more, way of making albums, gradually gave way to a new way – a single album, dedicated to one instrument, app, software or even genre, where there is no limit on tracks, and I basically just keep adding tracks to each one of these “eternal albums” –  forever. so in 20 years’ time – I could have a very, very large number of tracks up there 🙂 on a broad variety of topic-based albums.

so – in the period between 1992, which is the year that my first album proper came out (“voices from the desert”) and 2012, which is the year my “last” “normal album”, “gone native”, came out – so, in 20 years, give or take – I had released 18 “normal albums” during this time – or, I should say, 18 normal “dave stafford” albums – I am not counting bands or collaborations here. that would have probably put the total count for the 1992 -2012 period to “over 30” – but I am focussing solely on my “solo” albums now.

however, more recently, and, overlapping the end of that period slightly, I realised tonight that as I am planning my 18th eternal album album right now, that this means, that I have done exactly the same number of applications-based, or pc-based / generic, albums in the “music for…” series, in just over three years, that it took me to make 18 “normal albums” in !!

 

that is – remarkable.  and difficult to believe, too.

but – it’s real.  I started out working with apps in about December, 2011, and of course, have worked with them ever since (in some ways, it feels like I am just getting started!!) so that means through 2012, 13 and 14 – and here we are, now, in March 2015 – so actually, approaching 3 and 1/2 years in total.

twenty years – to make 18 Dave Stafford albums in the traditional way.  Then, a mere three and a half years, to make the NEXT 18 Dave Stafford albums – in the “eternal album” way.

 

that is simply – astonishing.  oh, how I wish I had thought of the “eternal album” concept back in the late 80s, when I started recording in earnest, as an adult, and as a looper.  just imagine the one, massive “music for loopers” album I would have compiled by now – featuring 246 looped or live improvs played with guitar, ebow and looper, over twenty years.  and, another similar one for rock and prog works…and so on.

instead, I worked the way we all worked, we would not release anything until we had the whole album, built painstakingly one track at a time – “in the can” – even if that took three or four YEARS !  You just kept going, until you had “enough” songs, to make a decent length record, or, until you had the right songs for the album concept you had. it was quite a realisation, though, that, thanks to the “eternal album” concept, and thanks to advances in recording techniques and processes (no more tape recorders for me!) that I was able to mirror my first 20 years’ output, in just 3.5 years, using these new tools to my distinct advantage.

I would stress, too, that it’s not just that things took longer back then, or that it’s more time consuming when you are working with tape machines than in a purely digital environment, and so on – it’s also because, the tablet itself, in my case, the apple iPad – has radically, and unalterably, changed the way musicians work.  if you ask me, it’s revolutionised the way we work. everything is designed for speed, and ease of use.  everything can be done quicker, and usually easier, than in a real studio.

so the ipad, the tablet, the way that some of these absolutely, practically magical applications work…that just changed everything – and that is why I was able to produce 18 albums, with probably, more tracks than my previous 18 albums, in such an incredibly short span of time – 3.5 years.  that’s something approaching six full length albums each year – which, back in the day, would have been not only a prohibitive schedule to maintain, but also, a punishing one.  No one would “try” to make six albums in one year – it was unheard of.  OK, maybe two or three albums per year, at a stretch, maybe, in pop’s heyday, or at the beginnings of rock music – but generally, established patterns of record production mixed with touring, were established and pretty much, followed, by all bands and artists.

then, in 1967, the Beatles actually slowed down this process, by taking an unheard-of six months to complete “Sgt. Pepper’s Lonely Hearts Club Band”. and for a while anyway, from then on, bands would compete to see how long it could take them to make one record, in the same way they competed for the “biggest crowd” or the “loudest concert in history” or whatever silly, prideful contests went on during the worst of rock’s excesses – whenever you consider that period to be (1980s, anyone?) 😉

 

of course, you do tend to work more quickly with applications, in most cases.  There are exceptions, and certain pieces just require a little more time.  But nowadays, even if it takes me, say, six weeks to finish a concerto in three long movements – the MOMENT it is finished, I can load it up to the “classical” album to join other tracks in the classical genre.

so the new system is working really, really well – for a number of reasons, and I can’t really get my head around the idea of making 36 Dave Stafford albums across 23 years – with the first 18 taking up the first 20 years, and the second 18 taking up a little more than the remaining three years!!! that is just – really stunning.  something to think about, I suppose.

and of course, at this rate, it won’t be long before the “eternal album” series exceeds the pre-2011 “normal albums” in numbers, and I cannot imagine how many albums, not to mention, how many tracks, these 17 soon to be 18 eternal albums will have at the end of THEIR first 20 years – a staggering amount, even assuming that my output will slow somewhat, as I grow older 🙂

track wise, I am not sure how it rates, I would have to do some manual counting, but I would guess that it’s probably a case where there are nearly as many “eternal album” tracks, or maybe more, than the original 18 albums would bear – because back then, tradition said put 12 or 14 tracks on an album, and of course, I would ignore tradition, I had one double album, “other memory / sand island” that had a whopping 33 tracks; while other “normal albums” maybe only featured seven or eight lengthy pieces – and EPs, of course, which I’ve counted as “albums” – might be as short as four tracks.

so I would bet that the track count of the “eternal album” HAS already exceeded that of the original “normal” albums.

I will actually be able to find out over the coming weeks, I’ve begun work on a thorough updating of the discography on the old pureambient website, I plan to pair it up fully with bandcamp, which has all of the albums, old and new, up there – so I will get full counts as soon as I expand the track details and so on, I will have a more concise resource that I can “count tracks” from much more easily.

however, please do not hold your breath, to include more useful information, I’ve had to alter the format of the discography entries slightly, which means an extensive, laborious re-write – but, I really want to do this, for one reason, so there will be a one-stop resource for information about each of the albums, old or recent, for another because it appeals to my own internal sense of order :-).

I do have an interest in statistical information, I can’t really help it, so things like this fascinate me, but it’s a really interesting comment on the speed of life, too – now, I have tools that I can use, to VERY, VERY quickly, build music of real complexity and beauty, on a tablet device (that’s where the magic comes in, I reckon – anywhere and everywhere, I can work on music – with dozens of amazing, powerful music-making tools – incredible!!!), which I can also use to make high quality art work, and then the music can be uploaded to bandcamp, instead of being made available on media as it used to be – it all happens so incredibly quickly now, it’s no wonder that I was forced to invent the “eternal album”, just to deal with a situation where suddenly, after 20 years of slow and steady music production; the ios music apps suddenly turned me into the most prolific musician on the globe – and I had to do something about it if I was to even be able to process the ios music I was creating!

what I did, of course, is invent the “eternal album”.

it took a while to get it all working, but in a very short time, for example, I was able to upload no less than 61 tracks to the album “music for apps: mixtikl – an eternal album” – and that right there, is the equivalent of five or six normal albums – produced in perhaps, six months at the most – astonishing!  so everything is…very much faster, there are no more endless delays waiting for the drummer to set up, or dealing with instrument problems (although, I do still get those, since I DO still use real instruments, and I do plan on making at least a few more “normal” albums of guitar music over the next few years – so please, watch this space!).

music just took longer back then, you had all hardware devices, so to do looping – you needed a LOT of gear.  And a nice rack mount to put it all in.  with a nice digital reverb in it.

now – all of those rack mount devices, exist not just on your computer, where all your recording takes place, too, but also – on your bloody tablet device as well ! and that is a downright miracle – multi-track studio apps like auria, sophisticated effects units like effectrix and turnado, begin to rival the quality of that expensive hardware that now sits in a corner in the studio, rarely if ever used any more, which is really sad, so I continue to make the time to use both – because as much as I love and fully embrace the music / ios technology – I still have a huge love for real guitars, basses, keyboards and drums – real instruments, recorded the old fashioned way – that still has a lot to be said for it!

 

sure, for playing guitar, I still use a LOT of hardware, especially, “loopers”, but more and more, any processing, any effects – are almost easier to apply using your PC, or even your tablet – which to someone from my generation, who grew up with electric guitars and amps, where basically, it was all about the hardware – hardware was the only option in 1971, when I started playing electric guitar for the second time, in earnest, when I was in my first few “garage bands” – is almost incomprehensible.  yet – it be.  it definitely be !!

I was really quite taken with this revelation, then, about just how much has changed.  but it’s today’s young musician that can benefit the most from all of this amazing technology, bypassing the difficult skills of learning to actually play the guitar, bass, drums or keyboards, but instead, in their bedrooms, using technology – to replicate it – and, much, much faster than we could ever do it back in the 1970s with hardware.

sure, they won’t have some of the hard-won skills that those of us who grew up in my generation will have, but, they will have the advantage of the “quicker, better, faster”, etc. – technology – and I hope we hear some amazing music being created by bands that, for example, have five members who all play the iPad.  how fun would that be!

things have changed, and today’s music making person, has a huge range of devices, software for PCs, and apps for tablets and phones, none of which we had back in 1970.  I think that this unavoidable fact has both positives, and negatives, and I can only hope that the former outweighs the latter – because the danger is, that we get too many folk who have no musical talent, “playing” the iPad, and finding limited success – because of the mediocre skill levels that CAN be used to operate some of the simpler music apps – we will, unavoidably, have an even larger stack of not-so-good “electronic musicians” to wade through than we did five years ago – but, at the same time, there are still a fairly large number of “traditional musicians” around – so, I am hoping for a balance – and I think there is merit to both types of musician – the traditional such as myself, the electronic, and, hybrids – such as, myself again – because I absolutely love playing with ios music applications, very nearly almost as much as I love playing my Gibson SG – so, for me, it’s win, win – and win.

 

have fun – until next time –

 

 

peace and love,

 

dave at pureambient

 

 

 

 

seems like a lifetime ago… (or, studio diary 20141101: arriving too late to save a drowning fungo bat)

A blast from the past as it were, sometimes, when you are involved in one project too many, various routine tasks (such as, uploading completed pieces of music) slip through the cracks.  This is the story of one of those projects – a project that was actually completed at the end of October, 2014, was rough mixed on November 1, 2014, but is only just now seeing the light of day.  The rough mix was acceptable, but for reasons unknown, the final mix was not made, and the piece just sat in the completed masters section of the database – done, complete – but not published!

That would be, my “third”, the “concerto no. 3 in d major for piano & strings“, my third concerto, but, the first to feature piano and strings, I’d always worked with horns before, specifically, oboes (my lead instrument of choice it would appear – see concerto no. 1 [in e minor] and concerto no. 2 [in a minor] – both for guitar and oboe – do you see a pattern emerging there?) so I wanted to test some uncharted waters, and see if I could “say” as much with just piano and strings.  It was challenging, but in the end, I believe I have succeeded quite well in that particular aspiration.  But I will let you be the judge of that…

A curious melody, sounding for the life of me, like a lost European folk melody, begins the piece, but then, suddenly, a banging and clashing of strings and timpani takes over, with urgent, repeating “morse-code”-like bursts, which then settle to almost ambient, mellotron-like strings, which wash over the listener in beautiful, deep waves…or so I hope, anyway! 

That folk melody established at the very beginning, then re-occurs in various places within the larger work, as do other themes – I really like to try and establish a number of different, short musical themes or ideas, in the first (and sometimes, second) movement, and then, reiterate them, often in totally re-arranged or re-configured ways, at various points during movements 2 and 3 – I like to always refer “back” to earlier themes wherever possible, I find that gives you a cohesiveness that can otherwise, be lacking – you can hear the relationship between the movements, as well as their own unique characteristics.

What I found was, that of course, you can’t really have the strings or the piano “soloing” endlessly, so various interesting musical events probably “take the place” for me, of the missing oboe, short instrumental passages, plain and simple chord sequences; lovely pizzicato sections (I find pizzicato strings to be absolutely gorgeous, and I will use any excuse to include them in my work – I really will); but what I found very interesting was that I continued to turn to the percussion section, to take over sections of melody!

In particular, I began to rely heavily on the timpani, to express musical ideas, that normally might have fallen to a more common solo instrument (my missing oboe again, or clarinet, or flute…) – so I found that timpani alone, or, timpani with xylophone, became my new weapon of choice, and even better, when you contrasted those two percussive instruments against the best percussion instrument of all, the piano – it sounds great!

So I found myself playing xylophone a la Ruth Underwood, taking my cues from the world of Zappa jazz more than from the world of serious classical music, and I tried to think like a Zappa would (not an easy task) – however, I will say, that this concerto has a far more…”modern” sound to it, it’s far closer to jazz then my previous two works (in places), and normally, I am not a huge fan of modern classical composers or modern classical music, but I learned here, that it can be very invigorating and indeed, a joy to take those sort of almost jazz-like flights of fancy, and then keep bringing back to earth with the strings and piano, making sure that the normal classical motifs and forms are still in place, so that it still retains a flavour of non-modern classical music – elements as old as the hills – the piano, leading the way, the strings, supporting, questing – I really enjoyed the composition process in this instance, as I always do, and each time I produce a new piece, I learn something – actually, not “something” – many, many things – new.

Then, it’s almost as if the percussionists have temporarily “lost the plot”, as they seemingly almost wander off onto a strange melodic quote from “the firebird suite” – played on the xylophone in a humorous style [between 5:59 through 6:25].

More Ruth Underwood-style solo xylophone follows, which then resolves into the most incredibly ambient section of strings I’ve ever scored, which is the long, flowing section that ends the first movement – in such an incredibly calming, slow, and luscious way, and, the first time I’ve used a long fade out in a classical piece– the calm after the modern jazz storm I would almost say.

A strident string and piano theme begins at 6:42, but very quickly, loses its stridency, and becomes calmer, with pizzicato “dropped chords” occasionally appearing, long, deep strings, fade gradually along with the ever-calmer piano melody, which is now dream-like, almost ambient – eventually, the piano disappears altogether, leaving those gorgeous strings on their own for the last few moments running up to 08:07; until the first movement fades to complete silence, when another “first” is to immediately follow; the start of the second movement, has an even longer “fade in”, which then becomes a new piano theme (which, curiously, had originally been part of the first movement, had been rejected and removed to the outtakes section – and then, because I really liked it, re-instated as the first new piano theme in the beginning of the second movement; which then begins to merge and intertwine with more timpani and more xylophone, but, fleetingly; once again, the long, beautiful ambient “string chords” threaten to overwhelm, they just flow over what is happening whenever they will, often, at unexpected moments, and I really like the sound of those long, string section held chords – simple, effective.

Then we have a section of string madness, where more new themes emerge, including a brief, bowed solo from the bass (another first for me, I think) I have tried to be a bit more bold in terms of allowing individual players to have more solo “moments” – and probably, more solo piano than in any other piece.  Some really lovely violin and viola leading up to ominous bass notes, long, held notes.

At some point, we are briefly re-visited by the opening “European folk music” theme, which is a nice place for a re-iteration, tying the first two movements together nicely.

Normal string melodies, trade off with pizzicato ones, followed by more moments of madness, from 11:18 thru 11:29 for example, when the lead violinist, begins playing high speed pizzicato riffs way above the top of his/her normal range, a piece of musical joyousness I simply could not resist, which started out as just one instance, and soon grew to a full 12 seconds of high pitched pizzicato madness – a temporary loss of sanity on the first violinist’s part, no doubt. 🙂

The second movement then settles into a sort of strange mixture of piano, timpani and xylophone, in more supporting roles, as violin, viola, and cello play interlocking lines, this section gave me a lot of grief at the time, but it was worth the pain, I persevered, and it all came out well in the end.  Some sprightly up and down arpeggios for both the piano and for the xylophone are interspersed, accompanied by powerful timpani, the pianist playing with some wonderful flourishes and beautifully underpinning the piece with subtle low bass notes, while his/her right hand is playing double-quick arpeggios in the top octave of the piano keyboard.

Our familiar D suspended 4th to D major theme re-occurs too, extending out into a timpani–led improv section, followed by more mournful, long mellotron-like string parts that bring the second movement to its inevitable conclusion…

…the third movement begins immediately, without the customary rest between movements, at 16:02 on an eerie, ominous minor chord, with the bass alternating with a short-duration minor chord, a cello melody begins, and we are once again, away…

More new themes are immediately presented, piano and strings being featured heavily throughout this movement, we then move into some “octave” piano work, followed by a beautiful, strange almost Rundgren-esque chord sequence [17:31 – 17:42], involving both major seventh chords and bass notes that are not the root note – as example, C major 7th with a G bass, or C major 7th with an E bass – anything but a C bass!! (two of Todd Rundgren’s trademark devices, the major seventh and the 3rd or 5th in the bass – why  not!) – which are then reiterated briefly by the strings –and then on into the next emerging theme, a descending chord motif…which then resolves to a piano theme first introduced in the first movement; our bright, major key sequence of D suspended 4th to D Major chords once again; which then resolves to a really stark, honest solo piano section that I am inordinately proud of [19:51 through 20:30].

A tension-building exercise is next, using a new piano riff to drive home a musical concept via repetition, and I love the powerful way that works, once again, resolving back to a reprise of that stark solo piano piece with its odd tempo slow-down [the one just referenced, from 19:51 through 20:30] – I love the fact that the tempo changes so often in this piece.

Again, the tension-building riff, but this time, for a shorter amount of time, it then dissolves into a piano and strings section that builds and builds in volume, until finally I reach my “Beethoven moment” [22:41 – 22:47] which while it may sound simple, it actually took some doing to get that part to sound right.

SPECIAL NOTE: since we are for now only producing recordings of the full concertos (previously, we have offered both the full concerto; and recordings of the individual movements, but we have discontinued that practice, and for the foreseeable future, we will be producing only complete, full versions of the concertos online) – here are the start times for each movement, and the total time as well, for those who like to know such things:

  • Beginning Of First Movement                       00:00 Approximate Duration: 08:07
  • Beginning Of Second Movement                 08:07 Approximate Duration: 07:55
  • Beginning Of Third Movement                     16:02 Approximate Duration: 13:09 (13:15 with added silence at the end of the piece)
  • Overall Duration                                         29:11 (29:17 with added silence at the end of the piece)

 

As is my custom, it would seem, the third movement of every concerto I do, seems to always end up to be by far the longest of the three; I do not know why this is, I am not intentionally doing this, it just works out this way – partially, I suppose, because I want to add in themes from the first movement, and sometimes the second, that if all three movements started out life roughly equal, that the third would always end up having several minutes added, because, first of all, I want to re-insert certain earlier themes, but also, there just seem to be more emerging new themes, as well as sometimes, I like to re-arrange or sometimes, radically modify earlier themes, to present them with all new instruments, or with one instrument taking the lead and another a background part, the reverse of how they were in movement one, and so on – a place to experiment, a place to really stretch out both compositionally but also, as a player.

The piano parts are where I get to compose what I would love to sit out there in front of that audience and play, so they are special to me – I do tend to spend inordinate amounts of time working on the piano parts, solos and other instances of piano – which I use for everything – bridging sections, supporting the strings with some percussive, piano “rhythm” – I love to play piano, but I have also learned – that I love to score piano – it’s a real delight, and I love it when things work out well, and it ends up sounding just as I “hear it” in my mind – and that is an accomplishment, it’s not often easy for musicians to do that, but Notion is an app that actually does allow me to do that – it lets me wander compositionally where perhaps my mere, human hands maybe never really quite could – but my mind – my mind can!

To date, then, my “third”, the “concerto no. 3 in d major for piano and strings”, also remains, as of January, 2015, in any case, the longest in duration of my published concertos, although the Concerto No. 4 is nearly as long, clocking in at 27:22. I think this longer form suits better, allowing me more chances to introduce new themes or refer to existing ones…

In this case, the third movement of the third concerto becomes a vehicle for a fair amount of solo piano, which appears repeatedly in between other musical events; in my humble opinion, the piano solo in the third movement is one of the most surprising bits of music that I have come up with in recent times, it really surprises me, and, it contains a wonderful slow-down of tempo at one point, which really drives home the melody playing at that moment.  After the long piano improv, a longish section of strings, with cello and viola soloing over the top of short chord bursts of strings, follows, again, this time, gradually slowing in tempo, with the cello leading the way to a long, long final sad chord…and then, back to the bright, beautiful string section with piano, theme of D major suspended fourth to D major, repeating, that originally appears in the first movement.

That piano theme fades away completely (I seem to really, really be on a “fade in / fade out” kick at the moment), or is that, rather, a “fade out / fade in”?? – the latter, in this case, and a completely new section, mostly piano-led, appears very gradually, fading in – to take us away into the lands of solo piano once again, repeating the wonderful “slow-down” tempo section, and then – to an incredibly Peter Hammill-esque duet between the lower registers of the piano and the string bass – it really, really is reminiscent of early Hammill there for a moment. [from 26:23 – 26:50 and beyond…] – I like how the piece lingers in this very lower register, where things are dark and deep – but then, moments later, the sun emerges again in the form of that persistent, sunny D suspended 4th to D major melodic section – what a swing of mood that is!

So many different moods and emotions are present here, especially in the third movement, which becomes a very rich and complex juxtaposition of themes, but somehow, I manage to make all of those recurrences, alternate versions, variants and mutations, all fit – and all work together nicely.  It was sometimes not easy to fit it all together, at times I wasn’t sure if I could do it, but in the end, I made it work – and, I think I have some nice tension built in certain places, that resolves into some of the quietest, most ambient sections that to date, I’ve been able to include in a classical work.

Notion has been absolutely instrumental in helping me to learn how to score, but by the time I reached concerto no. 3 (September – October 2014) I had gained enough skill with Notion, and with scoring, that I could, somewhat playfully I admit, insert these short sections of odd music just for the sheer fun of it – and when you listen, you might think, hey, wait a minute, did I just hear…the firebird suite, by Igor Stravinsky, played on a solo xylophone?  I am afraid the answer to that question is – “yes, you did”.  Or “hey, wait a minute, wasn’t that Todd Rundgren on the piano there?? “yes – I am afraid so!”.

You are not imagining it, it’s really happening!

Therefore, I present, better late than never; completed on November 1, 2014, but not uploaded until January 2015, with a great amount of pride and happiness, here is my third major classical work to date, “concerto no. 3 in d major for piano & strings” by dave stafford – we hope you enjoy it.

🙂 🙂

back to the beginning …again

I’ve been doing a lot of thinking about what I want to accomplish in this new year, 2015, and I think one of the most significant objectives I have in mind, is to create “songs” in the old-fashioned way – using some new-fashioned tools to do so.

My last CD, “gone native”, from 2012, was a very, very enjoyable experience because it took me back to the idea of creating “songs” – I’d been so used to improvising, I’ve been playing largely improvised music since about 1995 when Bindlestiff disbanded amicably – once I became a “solo artist” again – and you really get into that “live” mindset – you have a guitar; a looper, a nice reverb – and your ebow – and you hit record, and you play.

If you are fortunate – music comes out.  Often – it did.  Sometimes, I am not quite sure what it WAS that came out – but, it was something, and, it’s a very, very enjoyable process.

Come 2012, and I challenged myself to make an album that is mostly “rock” oriented (which is about as far away from ambient loop guitar as you can get, really) and I believe that with “gone native”, I really succeeded quite well – the first ten tracks on the album were the core of my “band” or “rock” pieces, and some of them, were quite intense (such as “Wettonizer” which at one point, was as large as a 53-track multitrack master – which was toned down to about 35 tracks for the final mix!) others, such as “This Is A Test” came together very quickly, using existing elements (in that case, a guitar solo – around which I built a backing track by adding drums, bass and guitar synths) – but in every case, they were identifiable as “songs” – because for one thing, they all have rhythm sections – bass and drums – and also, some form of song structure, like repeating choruses or whatever – despite the fact that the album is, as most of my records are, entirely instrumental.

So composing the songs for “gone native” was a great experience, and as another example, the title track “gone native”, was fantastic fun to create, and I got to play a LOT of guitar, with a lot of nice guitar sounds – including once again, that wonderful roland gr-55 guitar synth, which can provide anything from a rainstorm in a teacup to a poly sitar in space – a fabulous instrument for adding colour, and with the track “gone native” I used it for several good effects, including the introductory cello which was just played over the existing intro – wham, there it was – it just happened one day.

I learned a lot during that experience, and, it was probably my last major work involving SONAR 8.5, sure, I’d used it since then for the “scorched by the sun” album for example, and for various improv loops or video music, but eventually, I upgraded to SONAR X3, which is a far better product – and now that I am running X3, I am truly set to record “songs” in multitrack – but with all mod cons – I have at my fingertips Guitar Rig Pro, and now, also, from Waves, I have GTR3 – which I can use instead of or in addition to my hardware effects pedals, I also have the rest of Komplete, which gives me an entire range of orchestral, African or other bizarre sampled and synthesized sounds – just about anything you can imagine, is probably available with Komplete – and of course, my beloved gr-55 is still there for a bit of that wonderful guitar synth colour.

On top of all that, though, I do have other new musical weapons in my arsenal, including the fabulous Kaoss Guitar, the Ibanez RGKP6 – which I absolutely plan to incorporate into my songs, not to mention, my original kaossilator, as well as my new Korg Monotron, a wonderful mini-analog synth – so sound colouration will not be an issue – I can knock out the basics using real guitars – my drums will still be virtual, but will be a vast upgrade from BFD2 (which is what I was using at the time of “gone native”, that and the stock SONAR drum kit) – I have all of the Abbey Road kits in Komplete, as well as Studio Drummer plus a host of electronic percussion available in various packages such as Evolve (by Heaviocity) or Evolve Mutations

So I can have a complex drum track using additional electronic percussion, or even african percussion if I want to break out the West Africa module…then, I can either play my real bass, or, design a Komplete bass part using a Rickenbacker 4003 or a Fender Precision or even a disco funk bass clone sample – just to get those amazing tones, I would happily give up the sheer fun of playing the bass part – or rather, I might play the bass part, and then REPLACE  it with a Rickenbacker or Fender !  That would be fun.

 

Then it comes to guitars – well, I would insist that these be real – but of course, with all the processing at my fingertips, from the remarkable and complex Guitar Rig Pro, to various hardware stomp boxes and other effects processors – and the amount of possibility I have in re-amping and post-processing of guitar signals is now approaching the ridiculous – guitar tone is not an issue any more, I can take even just a clean guitar signal and re-amp it into the most beautiful overdriven Mesa Boogie tone you ever heard, and then run it through the amazing Guitar Rig jet phasers so that I end up sounding like a latter-day Todd from the Nazz, circa 2015, with my distorted, swooshing jet aeroplane guitars…

Of course, I now also have ipad apps aplenty, including one game-changing ipad app for the guitar – the absolutely stunning FLUX:FX from Adrian Belew, mobgen and elephant candy.  I’ve been using FLUX since it finally arrived this past December (2014) and I am in love – it’s a dream to work with, it’s hands-down the best guitar effects processor for ipad, it surpasses by far even my very favourite apps, which would be Bias and AmpKitPlus from Peavey – both great apps, but what Adrian Belew has helped to design in FLUX:FX, just wipes the floor with ALL of the other guitar apps – they will be hard put to catch up with what FLUX is capable of.  It’s built for live performance, and I will absolutely play with it in my own version of a live setting – the live music video – but it will also work admirably as a very quickly configurable guitar effects processor in the studio, but, it has one amazing advantage over most effects boxes – it has the ability to run sequences of effects, so you can run a complex pattern of effects changes, where your guitar sound mutates WILDLY every few seconds – and you just play – and let the sequencer take care of all the wonderful morphing.

It’s fantastic to use, and it sounds so, so good – I love this idea, the idea of applying different effects over time, using a sequencer type arrangement – and it’s so easy to use, for any effect you are using, there is a default set up, so you can literally just hit the “sequencer” on button, and your “static” effect – suddenly becomes a moving target, a living, breathing, ever-changing, morphing kaleidoscope of sound – you have to hear it to believe it.

Belew has always been the king of strange guitar sounds, and FLUX:FX has some of those, too, in fact, there is an entire section of presets devoted to animal sounds – something Adrian Belew knows all about (The Lone Rhino, anyone? – Elephant Talk? – Ballet For A Blue Whale?) – and speaking of presets, never in my life have I ever seen or heard such an amazing collection of truly unique, unusual and eminently USABLE presets on any such device – it’s fantabulous, there are so many, it takes a long, long time to preview them all, but it’s worth it just to hear what is possible – and the answer to that is “just about anything”.   There are THIRTY basic effect algorithms, and you can have five (or is it six – I can’t recall) going at any one time.  And – they are very, very editable – each one has a deep edit screen, where you can edit and save your sounds endlessly – a lot of editing capability.

 

So FLUX:FX gives me an entirely new palette of guitar effects sounds and sequences (what a strange thing to be saying “effects sequences” – that is just weird!) and in combination with Guitar Rig Pro (and/or GTR3 from Waves), and my hardware devices, my guitar tone, in 2015, is going to sound like nothing you’ve ever heard before.  If I drive that with the Ibanez Kaoss Guitar– well, then, I am throwing synthesized real-time guitar effecting into the mix, so between using the Kaoss pad on the guitar, at the same time, FLUX:FX could be running an exotic effects sequence that I am playing the Kaoss pad “against” – and that could just go into the worlds of sonic wildness such as we’ve never heard before.  Re-processing that whole thing on the fly in Guitar Rig Pro, of course! – Why not?

I have then, a lot of sonic possibilities that I did not have when I made “gone native”, which in fact, I did not have last year – so having all of these new possibilities, means that the kind of songs I create, can be something new as well – sure, they will have a rhythm section – which will be played on drums recorded at Abbey Road, on a beautiful Fender Precision bass or on a nicely distorting Rickenbacker 4003 bass… and guitars – but those instruments will be processed and tweaked like never before.

And then – there is the keyboard section.  I wouldn’t even know where to begin with that, I really wouldn’t.  Within Komplete, I have many, many choices of keyboard – every vintage organ, clavinet, harpsichord, fender Rhodes, grand piano, etc. that you can imagine – and again, on the ipad, I also have an extremely large collection of keyboards, keyboard samples, and so on – so between those two, I have worlds of possibility – and I really want to incorporate more keyboards into my work, yes, I am primarily a guitarist, but I love to play piano, I love to play Hammond organ, I love to play the synthesizer – and God only knows how many of those I have now – between Komplete and the iPad – an incalculable number of synths are available to me in 2015.  I can’t wait – so many amazing sounds, so many vintage and even ancient sounds – which will sound fantastic in new songs.

This will allow me to make some of the most curious juxtapositions of sounds imaginable – say a solo section that rotates between a hurdy-gurdy drone/solo, an electric guitar synth raga/solo, and a distorted, leslie’d Hammond solo – why not?  In my latest classical piece, I am even experimenting with the idea of doing circulations using keyboards, and in that piece, I have a section where an entire section of keyboards is played note by note, first the harpsichord, then the piano, then the celeste, then back to the harpsichord, then piano, then celeste…this circulation goes on for a couple of minutes, and since one of those is in the centre of the mix, and one is full left, and one is full right, you can “hear” the circulation effect thanks to the stereo positioning of those particular instruments…

Since I now know that a keyboard circulation works effectively, I plan to use them in my rock compositions – why not, again, I think it’s a great way to play a melody – sharing it between instruments, and letting perhaps five or six different instruments “play” a melody, each one taking it’s turn, moving across and back and forth across the stereo field as it does so.

There are so many techniques and possibilities available to me, but, I also plan to stand on tradition:  I plan on, in most cases, starting with a drum track.

Then, once I am happy with the drum track, I would turn to the bass guitar – mostly likely using one of the remarkably high quality Scar-bee instruments, or possibly, playing the part on my bass – or maybe, doubling it up so that both are present – real and Komplete – that might be interesting!

Then, once I have bass and drums complete…then I start overdubbing guitars and ebow guitars and guitar synth and Kaoss Guitar.  For days and days.  And with all the sonic possibilities, this should be a hugely fun and exciting process – what sound to use today?  The choice is nearly infinite already, it really is…incredibly huge number of possible sounds given the effects I can bring to bear on a poor, lonely guitar signal 🙂

Then – keyboards, if desired, same thing – too much choice, amazing choice, so as long as I’ve left “space” for it – or for them – I can add in one or more keyboards to this emerging “song”.

 

Finally – does it want percussion?  More synth flourishes?  Special effects courtesy of Komplete or the roland gr-55 guitar synth?  A Korg Monotron solo?  Live percussion?

It’s all possible.  At some point, I will have a song on my hands, and if I spend the time, and tweak the mix until you can hear every instrument well but at the same time, they are nicely blended for smooth, clear listening…then I will know that the first piece of my 2015-initiated album is nearly done, and I can start thinking about the SECOND piece for the album…something totally different, probably.

Why not?  The amount of sonic choice available to us now, as technology finally catches up with music and musicians – it’s simply astounding, and I plan to take full advantage – it’s there, so I will use it, and I hope that my 2015 “songs” come out even better than my 2012 “songs” did – I am absolutely certain that they will.

Update: yesterday, January 10, 2015, I began work on the first song – working title “return of the native” – for the new as-yet-untitled rock album circa 2015 – a seven hour session has resulted in a very interesting 7:36 drum track, which is the start of…something.  we shall see what happens next…

 

To be honest, sometimes, when I am working on improvs, when I am looping, or playing apps in a solo or duet setting, or whatever I am working on – I really, really miss the “song” form – so that’s why I want to make an album of songs, or at least, start making an album of songs, this year.

I started out as a “rock” musician, playing in bands, now, I am my own band, I play all of the instruments, and I can create songs of a complexity and subtlety that I could not have even imagined in the bands I was in when I was 15, 16, 17 years old – it would be beyond our comprehension, back then, the idea that I could “play” an Abbey Road drum kit on the keys of a keyboard, the idea that I can choose between a Fender or a Rickenbacker bass guitar, again, played on the keys of a MIDI keyboard…unthinkable!  Not POSSIBLE!  Insane idea…how could that ever be?  I really wish I could go back, and show 15 year old Clapton- Hendrix- Gibbons- Steely Dan-loving rock guitarist Dave Stafford just what 2015 technology looks like – just to see the look on his face!

So – technology has really, truly changed everything, and the fact that I have both a powerful music computer with one set of amazing music tools, and, a portable, adaptable tablet device with an entirely different but equally wonderful set of amazing music tools – that is just astonishing, and it seems impossible to me even now, even though I know it’s not only possible, but, it’s up and running – and I can access it at any time, night or day.

Fantastic Technology – maybe that’s what I should call the album, if Reeves Gabrels and Bill Nelson can call their album “Fantastic Guitars” then I can call mine “Fantastic Technology” – I suppose.  I think I like their title better to be honest!!  By the way – that is a fantastic album that you really should hear – if you like Reeves Gabrels, if you like Tin Machine (featuring Reeves Gabrels and that other guy, oh – uh, David Bowie), if you like Bill Nelson, if you like The Cure (featuring Reeves Gabrels) – then you WILL like “Fantastic Guitars” – available via Bill Nelson’s web site.

 

Of course, this does not mean that I will stop doing improvised sessions – I absolutely will continue with those.  Some of the sessions pioneered during 2012 – 2014 were truly inspirational to me, such as, playing two instances of the TC-11 touch controlled synthesizer application on two different ipads, doing a “live duet” using two tablet devices – was huge fun, and I hope I can work out many other interesting ipad duets during 2015.

The recent series of “Kaoss Guitar” videos is also very enjoyable, and I want to hook up a looper next time, so I can really layer some awesome kaoss/guitar sounds in a live setting – and then be able to solo on top, too, with those fantastic harmonisers, decimators and other kaotic sonic madness that the Ibanez RGKP6 makes possible – a very interesting instrument, so I hope to work a lot more with the Ibanez during 2015, too.

 

Vintage and even ancient instruments, I’ve become very interested in these, as well as things like “glassworks” which features glass instruments designed by people like Harry Partch and Ben Franklin – fantastic instruments, and also, things like the “EP 73 Deconstructed” which is a 1973 Fender Rhodes Stage piano taken down to it’s component level, with five different basic sounds, key, pluck, mallet, bowed and FX – and this sound, the way this thing sounds, is nothing short of extraordinary, it takes me right back to my pal Ted’s home studio, in the early 70s, and playing his Rhodes and listening to him play it – a great instrument, and now, for the price of software, I have one too!

So I will be working with the Rhodes (which I have actually, a number of different sample sets for) as well as a number of other ancient and vintage instruments, including such rarities as the Ondes, and the Novachord, amazing early keyboards with extraordinary sound palettes (both from the wonderful Soniccouture – makers of the most amazing software instruments in the universe) – some of these early synthesizers were truly out of this world.

From the Conservatoire Collection, another Soniccouture act of genius, I have the beautiful beautiful baroque guitar, the amazing hurdy-gurdy, some lovely Flemish harpsichords, and some truly remarkable baroque timpani – which sound like no timpani I have ever heard – an astonishing sample set there.

Of course, there is always my familiar ambient loop guitar set up, with its counterpart, the “all instruments” set up, which includes a whole bunch of live instruments that I try to use in the loop or the solos over the loop, all in the space of one performance – it’s quite a challenge.  Ambient loop guitar should be better than ever, I have the best looper, the best reverbs possible, and a small but wonderful collection of ebows – and there is nothing quite like the energy bow out there, it’s a one of a kind sound source, and I also look forward to playing some ebow Kaoss Guitar – early tests proved very successful.

 

Right there then, are a series of possible live improvs or duets, using a broad range of current, vintage or ancient sounds – what a range of sounds it is – and I am so fortunate as to be here to bear witness to it all.  What a remarkable product Komplete is, and I really enjoy using it, and hearing the sounds of yesteryear brought to life as if it were yesterday – the Ondes and the Novachord in particular, are both astonishingly beautiful sample sets, and I can’t wait to do more work with both instruments – or maybe, both together, who knows?

 

Beyond all that, I am sure as the year goes on, that I will be able to add new “eternal albums” to the ever growing library of “music for apps” or “music for pcs” or other music data sets, and that I will be able to add more content to the existing albums, too.  Most recently, I’ve been adding several tracks to the “music for pcs: komplete samples” eternal album, tracks that I had completed but never had a chance to upload – I’ve been trying to get caught up, and slowly, I am…

Addressing the video backlog – well, during 2014 – I finally had to just give up, in one sense, and I have started publishing videos that were recorded recently, in some cases, very recently, and I have back-burnered the older videos that should have gone up to maintain the chronology.  I decided in the end, that I can easily control chronology by providing you with dated sessions, so that you can view the sessions by date, so as I am able to backfill the older videos, that you can still experience the live videos in chronological order, while at the same time, we can start to feature what is really happening NOW in the studio – rather than videos that were made two years ago!

I want to put up those older videos – in some cases, they contain truly ground-breaking footage, and they do deserve a spot up there, but – time is of the essence.  I’ve also reluctantly undertaken the decision to reduce the number of takes-per-session that get built and uploaded, so, if a session has say, nine good takes, in the past, I would have produced all nine as videos, and uploaded all nine tracks.  Now – instead – I will re-assess the nine tracks, and attempt to pick out the “best four” or “best five” and I will build and upload those, instead of all nine.  Depending on the session, this number (actually uploaded) may vary wildly from 1 or 2 to 9 or 10 (if there are 30 takes, then 10 isn’t very many takes, percentage-wise!!).

I hate to do that, but I truly do not have the hours in the day available to do all nine or all 12 or all 30 tracks – make a master audio mix and then make a video for each track – any more – in fact, because I was being so completest, and so chronological – that’s what got me to where I am – hopelessly behind – so I need to break the cycle, produce recent videos so you can see and hear what we are doing now, in early 2015 – and as time becomes available, I will backfill the missing videos from 2012, 2013 and 2014 until they ARE caught up.

By reducing the “upload-per-session” count to half or less, this will allow me to work through the backlog more quickly, which in turn, will allow me to get “caught up” sooner – which will be good when it eventually happens.  Once I am there – I won’t get out of sync again, I will just keep up!!  I promise!

If I post a truncated session, where I have made videos for just three or four of nine or ten good takes, if there is enough of a public outcry, i.e. “Dave, please let us see the other 7 videos from this session, please please” I will absolutely consider going back and filling in the blanks later.

 

In the meantime, those four or five videos will at least represent the spirit of the day’s or evening’s session, and will give a good idea of what happened during those sessions.  I will absolutely check and ensure that I select the very, very best of the tracks, so that the tracks with the highest quality, the most beautiful, the best improvs, are the ones that get their videos made, while less interesting takes do not have a video produced – that’s about all I can do, really.

All of these changes and adjustments are designed to gradually move the focus of studio events from a backwards-looking backlog view, to a view of current activities with occasional blasts from the past as time permits – hopefully, bringing everything up to date in a more “current” way, while still addressing the backlog as best as I am able given the circumstances.

 

Theoretically, at least, this will also leave me with MORE TIME to work on a number of the newer initiatives I’ve been talking about here, from more Kaoss Guitar work to more ipad duets to more applications videos to more new and unusual forms of ambient and looped, and, ambient looped, guitar and other instruments.  The more time I have for experimenting, for exploring new instruments, for improvising new music for new instruments – the better – I’d always rather be looking forward, then looking backwards – always.

I am definitely looking forward to a 2015 full of music from past, present and future – and hopefully, hit upon some new ideas, musical forms, formats and instrument combinations, that will enhance what we do here and bring some new and innovative joys of music to your ears.

And – also – the follow-up to “gone native” shall be begun in this New Year (note: was begun on January 10, 2015) – I am really looking forward to that, and with all of the new instruments, new technologies, new effects, new processing possibilities – I can extend the “guitar album” into the realms of the “amazing, extended, expanded guitar+++++ album” – 2015 style.

studio diary 20141230 – year’s end – the view to 2015 from here…

as the year end approaches, we are wrapping up a number of small projects, continuing work on others, and preparing for a very, very musical 2015 indeed,  the last few months have seen a lot of change, a lot of good change, and we are now more fully equipped to make music – a lot of music – on the fly, or with meticulous planning and execution, or maybe even, singing Todd Rundgren ballads at the piano, who knows?? – a little bit of everything, no doubt.

 

GLASSWORKS by Soniccouture

 

before we talk more about what is to come, we wanted to catch up with recent musical events, of which there are many.  on the mind at the moment, are the “Glassworks” instruments, there was a session recorded on December 6, 2014, using two different sampled glass instruments, one an emulation of an instrument invented by Harry Partch, the first track using the instrument called “cloud chamber bowls” the second one,  “armonica”, invented by none other than Ben Franklin (yes, the guy on those bills you never see any more) – we managed to upload the first track from the session, which was simply titled “cloud chamber” in honour of the “cloud chamber bowls” Harry Partch-based patch used to create the track – and it was at that point in time that events just caught up with me, and I did not, at that time, complete two other mixes from the session, both of which were made with the “armonica” tool.

 

I’ve now dealt with that issue, I’ve spent this entire morning – December 29th, 2014 – mastering these two remarkable and remarkably delicate recordings, I’ve been working very, very hard to retain the eerie beauty of the “armonica” instrument, it’s a very ghostly, ethereal sound to begin with, sort of like a floating pipe organ from heaven.  words are not really very useful when it comes to trying to describe Harry Partch‘s instruments, really the best way is to hear them – they are utterly unique, and in the case of the glass Partch instrument included in Soniccouture‘s “Glassworks” offering, they are also uncannily beautiful, fragile and other-worldy, ancient and somehow, because they are so ahead of their time, literally, they represent the future, too, Soniccouture have truly surpassed themselves with the “Glassworks” package, and I can easily see myself, and hear these instruments, making their way into future compositions – easily.

 

all three tracks from the December 6th “Glassworks” session are now up and loaded onto the “music for pcs: komplete samples” eternal album, the track listing for the three tracks is as follows:

 

21 glassworks – cloud chamber – recorded using the “cloud chamber bowls” instrument  2:07

22 glassworks – quiet grace – recorded using the “armonica” instrument  2:51

23 glassworks – quiet passion– recorded using the “armonica” instrument  3:00

 

these have subsequently been uploaded to the appropriate “eternal album” on bandcamp, which in this case is SSDL1751 “music for pcs: komplete samples”

 

all tracks recorded 20141206 by dave stafford for pureambient records

all rights reserved © & ℗ 2014 / 2015

 

 

 

REV by Output

 

and then there was REV.  I am very, very excited by the sonic possibilities that rev offers, I am still very much a new user, but I have indeed, set aside some time to work with rev, and I was not in any way disappointed.  on December 27, 2014 I sat down and recorded a few pieces using just multiple instances of rev, which is clearly one of the most innovative of all sample based instruments.  I actually agree with their marketing information, which states that this is not the sound of a few guitars going backwards, it has been designed from the ground up to be a playable instrument, with the option in every case, of using the reversed or the forward sample – it is left up to the user.

 

the reversed samples that have been utilised, are simply beautiful to listen to; and I can tell this because if you just sit and “trial” the voices, it sounds utterly amazing, almost like a beautiful song.  so they are right, this thing is way beyond a few reversed samples, it is a unique and beautiful instrument in it’s own right.

 

as with soniccouture’s “glassworks”, I can see myself using the rev library and instruments for many, many years in compositions and in on-the-fly improvs like these tracks.  I set up two instruments, one loop, and one “rise” and at first, I was so blown away by the sounds, I just sat there playing, drifting away on ambient clouds of reverse acoustic and electric guitars.

 

my first test of most new music software or sample instruments is usually ambient in nature, basically, I want to know if this sample set, or this synthesizer, or this generative device, is capable of producing beautiful, calming ambient music ?  happily, in the case of rev, the answer is a resounding “yes” – it did beautifully, and I feel that the two ambient tracks I produced using it were excellent – totally down to the instrument, not the player!!  rev is awesome for ambient music, but I can also already tell, it will rock in active music, too – it’s just a brilliant sounding instrument, and I cannot recommend it highly enough – it’s a fantastic and very musical instrument!!

 

on the day, I actually recorded at least three tracks, two ambient, and one active, which I have just now mixed and am in the process of uploading – it’s called “perpetual grunge” and it could not be more different to tracks 24 and 25 – hold onto your hats…

 

 

24 rev – time waits for no woman – recorded using the rev “instrument”, category: complex pad, patch: “beautiful”  2:50

 

25 rev – timeless – recorded using the rev “instrument” including  cctwo patches: both category: simple pads, first patch “electric guitar harmonics” and second patch: “acoustic guitar harmonics”  2:40

 

26 rev – perpetual grunge – recorded using two patches: first, a loop from the factory category called “pulses mid” run through effect “filter gate 1”; second, a rise from the factory category called “4 Bars + Tail” run through effect “rewind”  1:50

 

these have subsequently been uploaded to the appropriate “eternal album” on bandcamp, which in this case is SSDL1751 “music for pcs: komplete samples”

 

all tracks recorded 20141227 by dave stafford for pureambient records
all rights reserved © & ℗ 2014 / 2015

 

 

 THE IBANEZ RGKP6 KAOSSILATOR GUITAR

 

our other new star is this remarkable new instrument, that combines a normal electric guitar with the synth / effects processing power of a korg mini-kaoss pad, the mini-kaoss 2s – which, when used on the guitar, gives guitarists (in this case, me!) unparalleled ability to manipulate the sound of their guitar in realtime and in near-realtime, meaning, as you play, or, directly after you play when effecting notes or chords that are still “ringing”.

 

Either way, it’s an absolute joy, pure dead good fun to play, as I hope the videos demonstrate.  While I initially put it to the test with a fairly ambient guitar improv, as soon as I switched on the built-in distortion circuit…that’s when the real fun begins.  With a more sustained signal, the mini-kaoss 2s really comes into it’s own…it does WILD things to your guitar sound.

 

With 100 basic patches available, the pad allows you to slice and dice and squash and decimate and rip apart your normal guitar sound in more than 100 ways. Each patch can be tweaked by the user, and of course your technique also has a huge effect on “what come out”.  It’s such a simple but genius arrangement, only really made possible by the fact that korg decided to create “Effects” style kaossilators like the mini-kaoss 2s to complement their existing range of “synthesizer” kaoss pads…so the original idea was, you buy a normal kaoss pad, which is a mini-synthesizer with an xy input pad (instead of keys or strings) and then, you buy an “effects” kaoss pad and you plug the two together, running the synth thru the effects, to get the best of both worlds……

 

Ibanez simply replaced the mini synth in the above set up, with an electric guitar!! So instead of a synth, you get the guitar, which is your input / sound source, and it runs thru the “effects” kaoss pad which is of course, embedded physically on the guitars where your pick guard would normally be 🙂

 

AND NOW FOR SOMETHING COMPLETELY DIFFERENT

 

not forgetting the enormous amount of work done over in the arena of APPLICATIONS, we’ve worked on a huge range of projects from sample based PC apps like Komplete ultimate, to performing live duets using two instances of tc-11, a touch controlled app for the ipad.

 

THE FUTURE AND BEYOND…

 

So – what is to come in 2015?

 

refining and improving what i’ve learned in 2014 (and, a few of the years just before 2014!!) so I will be working in all of the arenas we’ve been looking at the recent history of:

 

1) More Kaoss Guitar videos, plus, the use of Kaoss Guitar in other compositions providing unusual textural guitar for solos or backings…long live the Kaoss Guitar !!

 

2) More work, both solo and combining sampled instruments, basically, diving deep behind the covers of komplete 9, native instruments effects, native instruments sample instruments, soniccouture instruments, waves audio effects, scar-bee sample instruments and anything we can get our happy sampling hands on, basically – a massive world of very, very real sounds – because – they ARE real – they are samples!

 

3) Much more visibility for the native instruments synthesizers, of which I have done so little with – there is a huge, beautiful, terrifying sound world there – that I plan on visiting soon…

 

4) Much more use of Guitar Rig 5, one of or possibly the best of the software guitar system emulators, I used Guitar Rig on the sessions for the Ibanez RGKP6 Kaoss Guitar; and it sounded great – more work with that, for sure.

 

5) Working with applications – a whole phalanx of them, existing, new and future – if it makes sound, I want to hear it, if it sounds good, I want to record it.  At the moment, I have planned a few sessions involving newer apps, probably starting with the mysterious and ambient “VOSIS” application, which I very much want to do more tracks with.  Also, I want to explore the relatively new world of the Korg Module iPad application, and how it is realised through their existing iPad music app “Gadget”Korg Module features world class samples, available through Module or in limited form, thru “Gadget” – so I have sessions planned for Module and “Gadget”, too.

 

6) Nearest and perhaps dearest to my heart – with all of the exciting new technologies I’ve been trying to absorb (with “trying” being the very most appropriate verb in this case) I feel that 2015 is the year to take all of those technologies, and use them to build an old-style, non-eternal dave stafford guitar album made mostly with real guitars, real basses, real keyboards, real kaoss pads, and so on…a normal album, in the style of “gone native” perhaps, or maybe one active album and one ambient album – I am not quite sure yet, and, it would be a case of starting such a venture 2015, but it might not be completed for quite a while…well, we shall see.  But – definitely – guitar based songs, and ambient dreaming music – will be here beginning in 2015.

 

7) Finally…both Bryan Helm and myself have made the commitment in time to begin work on the second “scorched by the sun” album – in our discussion so far, we are thinking we might do a “loud” or active album, instead of ambient, or maybe, as we sometimes used to do, one that starts out loud, and then gets gradually more ambient, with the final track being full on ambient.  The content is up in the air, and again, it will just be a beginning in 2015, it might take time to complete, but – we really want to work together more, we really enjoyed the process of making the first album, “dreamtime” – so it follows that it’s time for “scorched by the sun” to make their second record!  It is time.

 

 

 

 

So the new year looks to be our most active and intense to date, but we are gonna give it our best shot.  Meanwhile…have a safe and prosperous and happy, happy New Year – see you on the other side…

 

 

Peace And Love To All

 

D. 🙂

 

the shortest blog in history?

we all know that the world of ipad applications is an incredibly rich and varied one, and for artists and musicians, it’s a world full of amazing tools with which to create music.

over the past year or two, I’ve watched as a myriad of incredible applications appeared, beautifully designed synthesizers that rival their hardware counterparts, and allow us to create incredibly beautiful music – all without leaving the comfort of our ipad‘s screen.

audio and MIDI studios abound; an early favourite of mine is still nanostudio, and I continue to compose in nanostudio to this day (two new nanostudio songs are ready to be mixed as we speak…).  then there are the Moog and Korg apps, fiercely competitive those two; each coming out with ever better and ever more beautifully designed synths – and some of the earliest entrants are still some of the best: I give you Moog‘s Animoog and Korg‘s iMS-20, two of the very best on ios.

sometimes though, something comes along that really throws you for a loop. audiobus was one such; giving musicians the power to have a real workflow for music apps: input, effects, output all in one easy to use interface. sheer brilliance of design; economical, functional – and audiobus made life so much easier for us all!

I’ve watched my ever-growing app farm with some trepidation, I am amazed at how many wonderful synthesizers I’ve collected (my next blog will actually be about that topic) and also at the studios: auria, nanostudiocubasis, isynpoly, isequence, tabletop and so on – wonderful tools, and it’s so much fun to make music on the ipad because of the brilliant design, and excellent sound quality, of all of these apps.

today though, I was caught off guard – I got up, a typical Saturday morning, and for some reason, I opened up the app store, and looked to see if there were any new music apps…and there it was:

Korg Gadget.

Get it.  I did.  OK, yes, it’s pricey, but I look at it this way:

1) You get a fabulous new studio for music creation

2) It has fifteen, count them, fifteen amazing synthesizers:  drum machine, bass synth, synths for harmony and lead – polyphonic and monophonic synths…

3) So if you think of it that way – you are getting FIFTEEN premium Korg synths…for 20 quid!

4) There is no number 4

5) Get it !!

Without consulting the help, I managed to load up some synths, create a scene, record a drum track, a bass track, and synth tracks – and then, went back and manually edited them in piano roll view (the default view) until I was happy with the track.  Without the manual or any help at all – I created a fairly complex track.

Gadget is quite intuitive, it does has one odd attribute: it’s set up in Portrait mode – which, after using it for an hour, I really quite like – but others may find the lack of a Landscape view disappointing – I don’t, really.

But the synths….sound GOOD.  And the studio itself is very sharp, really nice graphics, extremely good controls on the synths.  I was in shock, I was just sitting there on a Saturday, when an absolutely amazing and very unique korg studio dropped in my lap – and, fifteen fantastic sounding synthesizers, too – it’s worth it for those alone!  and – one of the synths has some M1 patches in it, which is very cool – the M1 was my “dream synth” for years, which I never could afford – but I love the sound of it.

I really felt a shock when I opened up that app store page and found Korg Gadget sitting at the number one spot in music; (of course) and all I can say now is, it’s a fantastic app, it sounds great, it’s very, very easy to use, and you can create good sounding music without reading the manual – ticks all the boxes in my book!  And I’d have to say to Moog: Korg has just upped the game here, and you need to look sharp!

Kidding aside, with Gadget, Korg have raised the bar very, very high, and the other manufacturers are going to have to work hard to beat Gadget…but I actually hope that they do, a Moog studio as good as Korg’s Gadget would be amazing.

Still raining, still dreaming…

Korg Gadget.

One hour with it was all I needed to convince me.  It’s well worth the money, it sounds really, really good.

But don’t take my word for it, just go and read the reviews: after two days, it’s already at four and a half stars.

What an awesome way to start the day !

Enjoy.

d 🙂

a mixtikl experience…

i never dreamed i would think or say this:

i believe i like mixtikl better than i like scape…for ambient (and non-ambient) generative music creation.

there – I said it. sacrilege!

don’t get me wrong, I absolutely love scape; it consistently produces truly beautiful, unique, ambient music – but for a musician, it is an odd experience – you draw a picture, and music comes out.  that’s amazing, and it sounds great, but I like to have more…control over what happens in a piece of music that I am creating.

all of the rules are hidden, and as far as how much control the operator actually has over the app – in scape? none, basically. but over in mixtikl…the operator has almost total control – maybe too much control!

I made scapes for months and months until I had over a thousand of them – and then one day, I just stopped.  I will make more at some point – but I’ve never really had time to listen to the ones I’ve made, in the main…so I will do some listening, and eventually, go back to scaping – because it’s fun, it’s a fantastic app…but.

mixtikl…gives me control.  and I have to admit, I like that.  I like the idea that I can select the sample (even create it myself, if I so desire) and that I can mix and match anything with anything…it’s the ultimate in creative flexibility.  you can do ANYTHING! literally, anything.

as I tend to do, my first creations on mixtikl were ambient, mostly.  after a few months, though, drums started creeping in, and then I found myself intentionally creating active pieces – and the results were just as satisfying, and sometimes startling, as the results were with the ambient pieces.

I recently did a new piece (not yet uploaded) comprised on mostly human voices, with a couple of synths added in – dropped it into a nice reverb, and it just sounds fantastic.  then I turned around, made a copy of this very ambient track – added bass, drums and synth – drew the reverb back – and suddenly, I had a loud dance version of the same track – that really rocks – as time goes on, I find that mixtikl can do just about anything, limited only by your imagination.

so right there, that gives mixtikl a second huge advantage over scape: scape makes mainly ambient music.  that’s what it does, and, it does it very well.  but mixtikl – makes ANY kind of music.  and that is freedom.

the first time I used a series of samples that were intended to be used together in mixtikl , I was absolutely amazed at how well it worked, the intelligence built into the samples – astonishingly clever.  a bass, a beat, a guitar, a horn, a voice – all working in tandem, in harmony, in sync.

once you get the hang of the controls, then you can really start to work with mixtikl , in particular, I love the mixer grid, because you can have both repetitive and linear activities, so I can have a bass looping but at the same time, I can have four slightly different drum beats running in a linear sequence – so the bass stays the same, while the drummer changes things up in four different scenarios – brilliant!

I also love the fact that of course, you can insert the same sample many times, and alter the pan position, the time, the effects…so for example, in one track, I had these beautiful guitar harmonics – and I wanted a LOT of them, so I just dropped six or seven of them in, left one mono, made the rest stereo, set them at different levels, etc. – and the results were fantastic.

sure, it takes a bit of work sometimes – and some days, nothing sounds right, I am importing, then deleting, sample after sample – but more times that not, I can simply import a few sounds, get them working together, drop one or two maybe, then, carefully add sounds until the piece builds up to whatever sounds good…and it really does sound good!

I still consider myself to be a beginner at mixtikl, and when I read the mixtikl operator manual, I feel immediately humbled and I realise that there is so much I don’t understand or even begin to understand – but, armed with my tiny bit of knowledge, I just forge ahead creating many, many pieces of music – right now, I have four that were just mastered and uploaded, and another four or five waiting to be mastered, so a small backlog is building up…and whenever that happens, I can tell I am falling in love with yet another brilliant application – and this time, it’s mixtikl.

I find that I like to let mixtikl pieces play out “long” when I record them, and a few of my recent pieces have been approaching, or even over, 30 minutes in length.  this is really a semi-conscious decision to “go long” as in the old days of ambient, in 1995 and 1996, when I was working in the ambient looping band “bindlestiff”, we tended towards longer loops, because for one thing, any repetition becomes quite hypnotic, so that’s one reason why I favour longer pieces, but the main reason is, the loops and samples sound so wonderful when assembled into these generative pieces, that I love to listen to them unfold over a decent period of time.   they sound good if you play them for ten minutes.  they sound GREAT if you play them for 25 minutes…

strange eddies of quiet appear – odd bits of music that you don’t expect, but that create wonderful atmosphere when they suddenly appear from nowhere…and then disappear again – back into the main loop, or whatever it is.

generative music is really good for ambient, because odd things happen in ambient, unexpected things, sure, there are repetitive events that your ear “expects” to hear each time they repeat, but sometimes, other events may intrude that temporarily disturb that flow – and it’s a complete surprise to the ear – which is wonderful – and then, you are back on track before you even know what hit you.  I tend to have a pretty busy “grid”, even on ambient tracks, strangely, sometimes, “more is less” with ambient, because you get different voices coming out of nowhere briefly, and then disappearing for a while, and then eventually returning…

sometimes, having a lot of different events is helpful, because it gives the brain variety and repetition, and I think we as humans like both of those things.  the beauty of it is, though, I just put the samples into the cell, I decide if it’s looped, linear or whatever, I might then add a compressor or eq or some track effects – and that’s about it – the tool does the rest.  mixtikl decides when it will play the sample, based on the tempo and key I’ve told it to, of course.  it does all the work.

it’s been noted before, and I find it to be true, sometimes, some of the most ambient pieces, have a lot of music playing, a lot of events, they are technically a bit “busy” – but the effect when you hear them:  totally ambient.  It’s very strange, but very true – some of the very best ambient pieces actually have a pretty high level of musical “activity” – yet somehow, that distils down to something very pure and clean, and very, very ambient – I think this fact will always be a bit of a mystery, but for me, it’s made me less afraid to add in more, because I find that even with more, the pieces still, often, come out supremely ambient – it’s brilliant.

mixtikl is fast becoming my go-to tool of choice for generative ambient music, and latterly, active music, too – it’s a blast for drum and bass-based pieces, really fun to work with – and that’s something you can’t do in scape, too – play the drums!

I promise, right now – my next blog will not be about scape or mixtikl 🙂

scape v mixtikl

when considering scape and mixtikl, the two most popular generative music applications for ios, this is the current state of play.

dave stafford, august 2013:

“neither is “best”, neither is “better”, both are amazing in their own way!”

advantages of scape:

  • visual work area is extremely easy to use
  • extremely fast creation time
  • no experience or musical ability required
  • consistent, beautiful sonic results

disadvantages of scape:

  • limited number of possible sounds (although a generous amount are included!)
  • user is very limited in how much detailed control they have over mix & effects
  • no method for export or sharing – except to record the audio during playback
  • some scapes can end up dissonant if too many sound elements are dragged into the image – the “kitchen sink” effect (although scape does have a limit on the number of objects allowed within one scape)

advantages of mixtikl:

  • very flexible interface allows for incredibly complex sound designs
  • unlimited samples and sounds available, including your own content if desired
  • advanced mixing functions, advanced effects functions – cell level and global
  • built-in visualiser for visual realisation of audio tracks

disadvantages of mixtikl:

  • more complex design can be difficult to learn
  • creation time can be considerably longer than with scape
  • experience or musical ability is very helpful; you may struggle without it
  • some mixtikl pieces can end up dissonant if too many sound elements are added into the cells – the “kitchen sink” effect

I’ve had the unusual experience over the past couple of months, of being able to compare and contrast the user experience and output of both “scape” and “mixtikl” because I’ve created, in both cases, an on-line album (on bandcamp) for music I’ve created using both applications.

(please see dave staffordmusic for apps: scape, and, dave staffordmusic for apps: mixtikl, on the bandcamp site).

first, I worked through the first 40 or so scapes of some nearly 1100 I’ve created over the past year and a half.  the consistency of the pieces produced; the undeniable and incredible beauty of the samples; the instantly recognisable sound of brian eno built into a very user-friendly application; the genius of the behind-the-scenes “rules” as envisioned by eno and chilvers, and programmed in by peter chilvers, all add up to an undeniably fantastic app, one that I would recommend to almost anyone who wants to create beautiful, generative music by drawing pretty pictures with pre-defined “shapes” – which represent instruments, sounds, riffs, effects, etc.  an absolute corker of an app, and a great music creation for anyone of any age.

then, I worked through a smaller group of mixtikl pieces I had created, just seven pieces, but all of them saved as “long form” ambient works – and in the case of mixtikl, I was again, amazed by the consistency of the pieces produced; the undeniable and incredible beauty of the samples; the fact that you can add many, many sample “packs”, which means your sonic arsenal can be increased and increased over time; and the beauty and complexity of the music, both ambient and more active, that mixtikl produces…means that this very different-to-scape application creates beautiful, generative music via a system of sounds and musical events placed into “cells”; with rules that the user controls down to the tiniest detail – an incredibly complex and very capable generative music application.  I would tend to recommend this more for musicians, but there is no reason that anyone can’t work with it – it just has a longer “learning curve” than scape does, because it’s by nature, far more complex – but that complexity, in some ways, allows you to create music that is far more under your control than the music you create with scape – so a different experience, and, the complexity and incredible attention to detail – are necessary and right.  mixtikl is a thing of beauty, and the music it creates is every bit the equal of the music scape creates – although it sounds quite, quite different.

why?

well, the samples for scape were made by just two people, brian eno and peter chilvers; one of them, a musician with a very, very recognisable palette of sounds, that are instantly recognisable as being “eno” – while mixtikl uses a huge, huge range of sounds created by many hundreds or even thousands of different musicians – a varied and remarkable universe of sounds.

mixtikl’s real advantage is the “tiklpak” – you can get packs that are mostly bells, or drones, or percussion, or beats, or techno, mostly genre-based – there is a massive list of “tiklpaks” that are included with the app – one of my favourites is “ambient 100c” (from “al collection 3” – one of three additional free packs you can download from the intermorphic site – that used to cost money) – a great selection of ambient sounds (hence the name) – but, sounding nothing like the ambient sounds in scape – which are mostly authored by eno, with a few from peter chilvers as well.

actually, mixtikl has two kinds of sound pack: the “tiklpak”, which is an audio pack, and also “paks” – which are zipped content – and can include your own samples – so actually, you can actually add any sample that you own or have access to – so your sound library in mixtikl is pretty much infinite – and therein lies the real advantage it has over scape – whose sample library, while incredibly beautiful…is finite.

intermorphic offers various paks for various platforms, including “noatikl” and “tiklbox” as well as the aforementioned “tiklpaks” and “paks” – and just having the “tiklpaks” gives you so many sounds your head will swim – adding in more “paks”, and eventually, designing your own zipped or audio content and adding it to your library – I can see a time when I might, for example, sample some ebow notes, and add those in, or sample in some of the more spectacular synth voices from my m-tron pro mellotron or other high quality synths…why not?  or maybe I will download the amazing, utterly distinctive layered backing vocals from 10cc’s “I’m not in love” – which are now available via eric stewart’s web site, and use those in mixtikl compositions – why not??

but you can go back and forth – because ease of use is also a huge issue – scape; incredibly easy and quick to create really beautiful music, mixtikl; big learning curve, and you have to work hard to make your tracks sound really good.    so it’s not really a fair comparison, it’s definitely apples and oranges, or maybe, uh, oranges and lemons, not really sure – scape; really really easy to use, mixtikl; not as easy to use – scape; small, finite batch of incredibly beautiful sounds – mixtikl; massive, unlimited selection of very beautiful sounds – plus, add in your own – so – no limits…

a recent piece I worked on in mixtikl, a 27:00 piece entitled “I always gild before”, well, this piece really surprised me– I feel that this track is one of the best pieces of ambient music I’ve ever produced, across the board, in 25 years in the field of looping and ambient – and along comes mixtikl, I sit down with the “ambient 100c” sound pack and design a new piece of music…and out comes something so beautiful, so relaxing, so soothing – so bright, positive and wonderful – that it’s just utterly remarkable – I feel so fortunate that this piece of music appeared.  I literally cannot wait to create more with mixtikl – and with scape, although I have a healthy backlog of scapes at the moment, thanks very much!

my preference though, is absolutely…both.  I can’t imagine life without these two premier generative music applications – at this point in time, to me, these two are clearly the market leaders, and I think any other manufacturer considering moving into this market will find it incredibly challenging to design something to compete with these two world-class music making applications.

generative music is just about fully mature now (although who knows what the future may hold!), we are way beyond the koans of this world, and with both scape and mixtikl running on my tablet device, I can create generative music to my heart’s content, using two amazing tools that are two of the most powerful reasons why making music on an ipad is the only choice, and also, two of the most innovative, yet very different, designs I’ve ever seen – but both achieving virtually the same thing – generative compositions of very consistent quality and beauty – and that’s the true test of any music making device – does it make beautiful music?

in the case of scape and mixtikl – the answer is simple.

yes.

the “eternal album” – and, sequencing with the fairlight pro app

with the recent release of my first “eternal album”, “music for apps: fairlight pro” I’m now moving much more publicly into the realms of app-based music, so far, I’ve kept most of my application-based music just in the world of you tube videos, with musical activities such as the purescapes channel, which is a you tube channel dedicated to music I’ve created with “scape” – the generative ambient music application designed by brian eno and peter chilvers… I’ve also done the odd live improv involving applications on some of my other you tube channels such as “applicationHD” and “synthesizerHD” but this is my first actual full “album” of application-based music.

I should take a moment and explain the “eternal album” concept; this is an idea I’ve been working on for about one year, I’ve mapped out a series of these albums to be made using existing and future music recorded with applications – and application-based music is like science fiction to me; I still can’t really believe that it exists, and that for the last year and a half, I’ve been able to create music (and, a lot of music at that) on a tablet; using a myriad of music-making applications – to create music of  incredibly varied styles, from super ambient (scape, mixtikl, bloom) to frenetic, heavy, synth music (nanostudio, imini, animoog, addictive synth, thor, nave, n log pro, magellan, sunrizer, and so on…) to almost anything in between (launchkey, loopyHD, cantor, mugician, sound prism pro, beatwave, and so on…) – five years ago, I would not have thought this possible.  however, a practical problem has emerged, that the “eternal album” solves – how to present a large number of finished compositions (far too many to assemble into ordinary “albums”) in a way that makes sense for both artist and listener.  the “eternal album” solves this new world, application-based problem.

so, after 41 years of making “normal” albums – i.e., for release first on cassette, then on compact disc, and eventually, online (a mixture of downloads and compact discs), but this…this is a new “kind” of album, one that recognises that the album concept has become slightly outmoded.  of course,  I will still continue to make normal “albums”, where I collect songs together (such as “gone native”, my recent collection of active music, or ambient albums such as “sky full of stars” and “the haunting” – and many others, too) – this will continue, and it will revolve mostly around music made with electric guitar, or guitar synthesizer – I still feel in particular that for ambient music, the normal “album” full of songs is the best presentation method.  there are many reasons for that, the foremost of which is that by selecting a group of songs, and ordering them in a particular way, the artist can control the “mood” of the ambient album experience – so I think a defined set of tracks, carefully sequenced, is very often a good idea, and in ambient music, it’s particularly effective.

but…not so for music made with applications.  since to me, with my old-fashioned brain, this is futuristic music, science fiction music, music that I never dreamed could be made, mixed and published on a tablet device, in vast quantities (example – in just about one year of creating “scapes” using eno and chilvers remarkable application, I’ve created in excess of 1000 scapes) – and, the majority of them are of a quality I would absolutely publish – so – I feel that this music, in these quantities and at this level of quality (there is really no such thing, for example, as a “bad scape”) – this music deserves a new kind of album – the “eternal album”.

the concept is simple:

1) there is no finite number of tracks – tracks are added as they become available.  we begin with existing, completed tracks, and add new tracks as they are created and completed

2) there is no ending to the album itself – it’s end is dictated either by the disappearance of bandcamp, or by the disappearance of myself from the planet (both will happen eventually – this is inevitable)

3) customers can download any number of tracks and construct their own “versions” of the album, from a single track to hundreds of tracks if available, or anywhere in between

4) customers can either use the suggested running order or create their own, four seconds of silence has been added to the end of each track for this specific purpose

5) there is no album price, as the “album” is whatever the customers want it to be, from one track to hundreds of tracks (if available) in any order they please

6) a word about track pricing, because of the nature of the “eternal album”, we have set the track prices at a special low level to compensate for the higher track count

so what this means for me as an artist, is what I need to do to present the work for a particular application, is to create a normal bandcamp album, in this first case, the album is called “music for apps: fairlight pro” (in fact, all of these albums will have similar titles, such as “music for apps: scape” and “music for apps: nanostudio” and so on) and I then upload the existing, finished master tracks that I’ve created with that application.  that might be just a handful of tracks, it might be many, but once uploaded, I would then add to the album at any point in time over the next 30 or 40 years,  many, many more completed tracks – as they become available.

this might mean that if I have a very prolific period of composition next year, that I might add 20 or 30 new tracks during 2014, to the existing fairlight pro tracks that are already part of the album.  or, if I do not have the urge (or more likely, the time, due to other commitments) to work with the fairlight, it might be that no tracks are added until 2017, when I finally find the time to record new fairlight sequences…the input is totally flexible.  note: if customers indicate a demand for more tracks of a certain type, i.e. they ask for more fairlight sequences, or more scapes, I will do everything within my power (and my schedule) to provide same.

so any “eternal album” can have any number of tracks at any time, more tracks can be added at any time, or, they might remain static for many months or years depending on what apps I am currently recording with.  it’s the ultimate in flexibility for me, the artist, but it’s also the ultimate in flexibility for the customer for these reasons:

1) the customer can listen to all of the available tracks before making any purchase, and decide if they like none, one, a few, many, or all of the tracks

2) the customer can download only the tracks they like, ignoring those tracks that do not appeal to their “ear”

3) for completists, they can own every available track and get the full musical impact of perhaps a decade or two decades’ worth of the artist’s work in that particular format – perhaps, a hundred or more songs recorded over ten or twenty years – something that most artists do not necessarily make available to their listening public (but I wish to as much as is humanly possible)

4) having many “eternal albums” to listen to and choose between, gives the customer a very good idea indeed “which” of the applications that he or she likes the sound of, so some folk, for example, who are more used to my ambient work, will favour the scape and mixtikl “eternal albums” while others who perhaps like the louder, more active side of dave stafford, will opt for the “eternal albums” created with the fairlight, nanostudio, or other active/synth tools.  it provides a much greater range of choice, which appeals to me.

it’s really all about choice, and to me, having a range of albums, sorted by application, with a comprehensive catalogue of tracks created within each application available to listen to at no charge and no risk, gives customers the chance to listen, compare, and decide which applications they feel drawn to or that resonate with them, and, which applications do not appeal to them at all.  it might be that one customer only likes the sound of scape and mixtikl, and does not enjoy the fairlight pro or nanostudio albums.  or, the complete opposite, or any mix of styles/apps – but the beauty is, as with all albums presented in bandcamp, you can listen, compare and contrast before making any purchase decision.

since I have just been through a complete review of every single track I’ve ever produced using the fairlight pro (peter vogel cmi) sequencer, I wanted to take some time to talk about the joys and frustrations, the highs and lows of creating music with the fairlight pro app in particular, since it’s the subject of the first dave stafford “eternal album” and is our featured application today.

whether you call it by it’s current official name, “peter vogel cmi”, or if you are a bit lazy like me, and you call it “the fairlight” or “fairlight pro” – this is one of the most unique applications that appeared in the early days of the ipad tablet revolution.  despite it’s high ticket price, it was one of the very first applications I purchased, because I wanted that sample library – the one that kate bush and peter gabriel used in the early eighties, I wanted those sounds!

I had a bit of a learning curve, I am first a guitarist, second, a pianist, and lastly, a synthesist – and despite playing both guitar and keyboards, sequencing was a skill that I had really never got the hang of…until the fairlight pro application appeared in the itunes store.  it took me a few weeks to really understand and take advantage of what the app can do, but once I got the hang of it, my skill set just skyrocketed, and within a few months, I found that I was creating pieces of music that really surprised me in their complexity for one thing, but at the same time, it was the sound of the pieces…and that takes us right back to those incredible samples.

in uploading the tracks to the album, I’ve taken the unusual step of defining in full, in the attendant metadata, a detailed description of each piece, it’s duration, tempo and the instruments used in the creation of each track, so for each track that is part of the album, there is a list of the eight instruments used to create it.  the reason I’ve included this is because it’s so, so difficult, when listening to a completed, mixed, stereo sequence, to tell what the component parts are.

but even knowing what “went into” the piece is sometimes not enough, sometimes it’s more about unusual choices made with note durations, or adjusting the tempo to make a certain melody sound a certain way, a lot of the fairlight “magic” is in the combination of instruments used – and sometimes, strange things happened, and instruments that sound one way juxtaposed with three other instruments, suddenly change their sonic character when paired with say, two other different samples.

there is something about the fairlight that you can’t explain in words, and at that point, you can only listen.  the samples are just classic, and I love the quantity and diversity on offer, but even more important, the insanely strange combinations of instruments you can achieve by mixing and matching across categories, and if you think about it, each fairlight “instrument” consists of (a maximum of) eight instruments, so just how many combinations of eight can be made from the many hundreds of samples there are??

what amazes me, too, is that I can create a new instrument, and it always, always sounds completely different from any other instrument I’ve ever created!  no matter how many I create, each instrument seems to create an utterly unique sound, which you can’t replicate easily using other applications.

yes, you could physically collect those eight instruments (although it might be difficult, for example, to get ahold of “jetpasso1” – mosts musicians do not have a jet in their studio) and record with them, but it would be utterly impractical in a lot of cases, again, I don’t have a digeridoo in my studio, but with the fairlight – well, I do.

listening back to the sequences I created beginning in february 2012, and then moving up to the present moment, it’s a journey of pure discovery, a joyful, joyful journey, with a few moments of frustration, a few paths that I shouldn’t have gone down, but mostly, it’s just one of the most unique, interesting and entertaining bodies of work I’ve ever had the pleasure of creating and being the composer of.  I’ve created silly sequences, sequences composed of bird song, classical music, pop music, heavy synth music, rock music, progressive rock (quite a bit of prog in there), it’s unbelievable the variation of tracks I’ve created over the last year and a half – I even have one sequence that accidentally sounds a bit like an obscure XTC b-side…

I think that this unassuming little app, with it’s amazing set of classic 1980s samples, has a remarkable power – it allows you to play eight very diverse instruments together, in an impromptu “band” that you then arrange measure by measure…creating completely unique pieces of music with these one of a kind “instruments”.  I love spending time creating with it, and I hope that you’ll enjoy some of the fruits of this labour, it’s always an amazing feeling when you push “play” for the first time, and a remarkable and very unique piece of music plays back…which was built literally, note by note.

so – I think it’s appropriate that the music made with the fairlight pro application is the subject of  my first “eternal album”, it seems right, it’s both a classic synth from the 80s but also, one of the first high quality sequencer/samplers to be made available for the ipad and iphone, so therefore, it’s part of our past and our present and our future.  I love working with this tool, and I recommend it highly to anyone who plays keyboards, that wants to learn how to sequence – it’s how I got started 🙂   note by beautiful note !

the future of generative music – beyond bloom, scape and mixtikl…

as one of our readers recently pointed out, the ios is a fantastic place for generative music to blossom and grow.  already, we have a surprisingly high number of generative music applications available, and I am sure that list will grow over the next couple of years.

I’ve expressed before that I am a late arriver onto the generative music scene, but as with every new music that I discover, I tend to jump in head first, and continue to dive in as time goes on.  my purescapes channel on youtube is one example of this ambition – to eventually, over a number of years, to publish all 1100 scapes (and counting) so that the world can hear what an amazing, ever-changing, ever-surprising generative application brian eno and peter chilvers‘ “scape” is.  I could sit here and wax profound for paragraph after paragraph, trying to describe what a beautiful, generative, ambient sound “scape” has, but I realised early on, that the ONLY way to describe “scape“, would be to simply capture and publish every scape I’ve ever created.

and across those 1100 plus scapes, there is such a huge variance in sound, composition, approach, ambience, melody, dissonance, mood, atmosphere – and I allowed scape to “grow” organically, so I started out with the minimum tools, and allowed the app to “reveal” new sounds as I went along, so for many, many months, every few days, I would “get” another new element, which I would then experiment with, on it’s own, in multiples, with existing elements, through different “mood filters” – until the next new sound arrived.

so the scapes in the 300 range, will have double or more the elements of the first 30, and those in the 700 range, more elements still, until now, in the 1000s, where I have all of the elements and backgrounds exposed and at my disposal.  I had deliberately set scape aside for a few weeks, until last night, when I picked it up, and within 10 minutes, another 30 scapes are added to the ever-growing catalogue, and – the sound of a completed scape, with carefully chosen backgrounds and elements, based on my now many-months of experience – still does not fail to UTTERLY delight me – the sound of scape is mesmerising, I can and do listen to scapes for hours; creating them is a joy, and my only regret is that I cannot produce the next 1090 videos fast enough – I would give anything to be able to push a button and upload all 1100 scapes to youtube, just so the whole world can HEAR this music – it’s like I’ve made 60 new eno albums over the past several months – which in an odd sense, I have, since I am merely assembling, re-assembling, breaking down and building up, a lot of sounds either found or created by eno, and chilvers – so of course, that does make most scapes sound a LOT like…the music of brian eno.

and that, my friends, is a good thing.  I would go out on a limb and say that in some regards, out of some hundred or so music apps I now have (that in itself is gobsmackingly astonishing!), some of them absolutely incredible – that scape is possibly, my single favourite music application, and the one I probably get the most enjoyment out of.  but – I tell you what REALLY excites me – the idea that within a few years, I will have uploaded hopefully at least the first few hundred scapes, so that you can hear this amazing music – I feel like I have this secret cache of eno music, that I really want everyone to hear – so – hence, the purescapes video page – slow going I am afraid, but in time, I hope it will become a point of reference for anyone interested in acquiring and using scape – which I unreservedly encourage and recommend most highly.  if you are even thinking about downloading scape – I urge you – do not hesitate, just do it – you will have hours of fun, and, you will create your own library of “new” eno compositions – to enjoy now and for always.

and scape, of course, led me to it’s predecessor, mixtikl – an application that I am just now becoming familiar with.  and what an application it is!  massive sound libraries of the most astonishing weird and wonderful sounds; create your own sounds (I am dreaming of recording many, many samples of long, long ebow guitar notes, and then assembling them into strange mixtikl creations…) – and then load them either by design, or by using the random generator, into wonderful pieces of generative music.

mixtikl, despite sharing a founding  father figure in mr. brian eno, is the polar opposite of scape in terms of elements being exposed and available.  scape is entirely hidden, the rules are hidden, control of volume, eq, effects is primitive or non-existent, but in mixtikl – well, you have almost TOO much control of what is going on.  every cell, every sound, every effect, can be adjusted, tweaked, and modified to your heart’s content.  while scape creates it’s pieces using a very tightly limited set of elements, mixtikl allows any sound imaginable – and yet, both apps, create wonderful, ambient, generative music.

it’s true, that in mixtikl, you can easily create very noisy, very active pieces, but I am not particularly attracted to that – although I have used it to create a great quasi-ambient drum-driven backing track for ebow guitar – I tend to steer mixtikl down the ambient path, because, to my mind, that is what it does the best.  I am sure active music creators might disagree, and I am sure it’s extremely capable of creating great active music – but that’s just not my interest.  but what mixtikl can achieve in the ambient realm – well, I am just getting started, and so far, the pieces I’ve created do not disappoint – you do have to tweak things quite a bit to get it to sound truly ambient, but it’s worth the effort.

in scape, it’s almost too easy to make a good sounding piece – the samples, and the rules, just automatically add up to a great sounding, eno-sounding, eno-soundalike – almost every time.  very rarely, I produce a scape that is not quite eno-like, but – that is rare indeed.  in mixtikl, it takes much, much longer to assemble and tweak a piece of ambient generative music, but it’s always worthwhile, because once you do get things sounding good (usually, by removing elements and turning elements volume DOWN…) – it sounds REALLY good.

I feel as if I’ve been short-changing bloom this entire time, but for some reason, I always felt like bloom was a prototype for scape (which in many ways, it was), and while bloom can make some really lovely sounds, it just doesn’t seem like an instrument to me – it plays back some really beautiful eno-esque sounds, but when scape came along, with it’s infinitely more varied sound palette, plus the ability to capture scapes very, very quickly as finished pieces of generative music…it kinda knocked poor old bloom off the charts.  which is a shame, because bloom is a really lovely app, well worth spending time with.

I tended to just create a track in bloom, and listen to it, rather than capture it – so even though I’ve created many, many bloom tracks – I’ve never recorded one – which is a real shame, as some of them were downright beautiful.  I think though that eno went back to the drawing board, and came up with scape – which is a million times more capable – I just like the sound of scape a little bit more than I like the sound of bloom.

even though I am singularly unqualified to say, since I really have only had experience with a few of the many, many generative music creation tools that have come along over the past decade or so, I really believe that the next few years may be a real game-changer for generative music.  if I just take the toolsets of  the two generative music applications that I am personally most familiar with, scape and mixtikl, and I think about the power and choice on offer to create beautiful, or dissonant, generative music, it’s difficult to imagine where things might go next.

the change from bloom to scape was like a quantam leap, and the strange, secret complexity of scape’s hidden “rules” is most impressive.  since it’s been expressed out loud that folk would like a version of scape where they are able to, a) load in their own samples and b) create their own not-hidden “rules”…to which chilvers basically replied that it was very unlikely that eno and chilvers would produce such a thing, simply down to the way the programming had to be done, it’s not readily adaptable to either the use of user-created samples OR users being permitted to set and manipulate “the rules”…so knowing that eno and chilvers won’t do it, it’s my hope that some other enterprising application writer will.

the future: imagine then, if you will, a sort of open-source app that is like scape in design, but with one staggeringly different difference – the samples are created entirely by the user; the rules are written and set by the user, the coloured filters/effects are set by the users – like scape with a mixtikl-like level of control.  that would really be something, and I would imagine too, that the visualisation, regardless if it mirrored the scape “screen” or the mixtikl “visualisation” screen – probably this new super-generative app would allow for either approach – and all the VISUAL content would be user-generated.

this would mean, for example, instead of assembling a scape using the “shapes” the eno and chilvers created and related to a musical event, that multi-media artist/musicians could create entirely unique, and utterly personal, multi-media artworks, where each musical background, and each musical element, relates to a user-created music sample, and all aspects, from the visual design of the artwork, to the relating of the artworks’ elements to sound events, to the final EQ, mixing and filtering – the application of effects – all completely controlled by the user.

sort of an amalgam of mixtikl, bloom and scape, but with complete user control.  maybe no one will build it, but, because somebody asked chilvers the question, and he said no, scape isn’t going that way – then maybe, just maybe someone will pick up the fallen standard and carry it forward to a brave new world of generative music that right now, I can barely imagine, but then, three years ago, I would never have dreamed I would have 100 amazing sound creation applications on a tiny tablet from which I can produce world-class music of not just ambient, but of any time, that I would be able to play my guitar through virtual amps, cabinets and effects in an application such as ampkit+, and that audiobus would revolutionise recording of synths and other sound sources in the ios.

so the whole thing is impossible, so a future with super-generative applications that are far, far, beyond koan, mixtikl (and all it’s “-tikl” brethren, too many to mention!), bloom and scape – is totally and entirely possible – and I will actually be surprised if it DOESN’T happen.

I am continually astonished by what happens in the ios – someone conceives and then invents audiobus – and suddenly, every music app creator worth it’s salt, immediately adds audiobus capability to their apps (the latest entrant, addictive synth – that make me so, so happy, because that is one of my top three favourite ipad synthesizers of all time!) meaning that a huge number of sound producing apps can now be used together under audiobus – which, if you have something like auria or cubasis installed, makes professional multi-track recording a reality, not just for synths and MIDI devices, but also for guitar apps – that is astonishing.  I would never have dreamed, a year ago, that something as clever as audiobus would free us to make recording on the iPad very simple indeed.

a few weeks ago, there were at most, a dozen apps on the input side of audiobus.  today – there are 25, and more being added every day. some music apps have taken audiobus support so seriously, that they have configured their sound-generating app to work in all three audiobus positions – input, effects, output.  that’s dedication!

so when I see growth like that, I can readily imagine that generative music apps might go through similar startling adaptations, and great leaps forward, audiobus-style, which might eventually make the very, very complex and capable mixtikl and scape, seem simple by comparison.  I do not know – I could be wrong – but the ipad’s ios is clearly the place where developers come up with startling, innovative concepts like audiobus, not to mention several miraculously life-like and sound-perfect recreations of classic hardware synthesizers, or incredibly high quality amplifier, speaker, microphone, and effects modelling in a product like ampkit+ or stomp box (my absolute two favourite ipad guitar apps – hands down).

to me, all of that is magic, magic of a high order – and what it’s done for me, since I never had the money to invest in a lot of music hardware, I never could afford a moog of any kind, or a korg, and I absolutely would never have had the money to buy a hardware fairlight! – yet now, I “own” all of those instruments in the incredibly low cost application version – and more importantly, I can now have the experience of creating music with those tools that were always beyond my reach – because I can afford to pay twenty quid for a fairlight, but twenty grand – no 🙂

I think that music making on the ios has already exceeded our collective expectations, but I shiver to think what the future might hold, not just for amazing, super-generative music apps, but for all music-making, not wanting to particularly paraphrase the carpenters here, but I have no choice: we’ve clearly, only just begun.

I can’t wait, I am so, so looking forward to the next five, ten years of music development on the ios.  the sky is the limit!

🙂

a short session with the “shredder synth”…

I recently mixed a really interesting session from june 16, 2012, where I did my first ever testing of and recording with an app I had just recently acquired, which is called “shredder synth” – a bit of a misleading name, because it neither shreds (well, it probably can, if you work at it) nor is it a synth – at least, not a normal synth – but nonetheless, it’s a truly remarkable app, and I wanted to share my experience with it with you…

first of all, I cannot for the life of me imagine how the developers of this app even got it to work, because, somehow, from a normal analogue guitar input, they have made a fairly flawless translation to a full on guitar synthesizer – an amazing acheivement for a tablet-based device!

so all you need is an input for guitar (any will work, I happen to use the “apogee jam”, which has worked flawlessly with every app I’ve ever tried it with – and that is several now) and that is all: ”shredder synth”does the rest – it detects the input, and somehow translates audio into MIDI to drive the synth.  god, and the developers, know – I do not 🙂  and I don’t actually care, all I care about is how it sounds – and that is wonderful.

the sounds – are beautiful.  that’s why I say the name of the app is misleading, OK, sure, you can get some heavy/metallic sounds with it, but it’s mostly capable of very, very beautiful sounds, very subtle, or very strange sounds.  the only negative comment I might make is that there are not very many “presets” – but, that’s not really a negative – I just happen to like apps that give me many presets, because that gives me that many more “starting  points” to modify from…but either way, presets or no, this is an excellent application with enormous creative potential.

I find the interface to be really easy to use and understand, it’s very, very simple to edit a voice, and on my very first day with it, I took a standard voice, modified it to my liking, gave it a name, and saved it for future use – a beautiful, beautiful sound, which I then, two days later, recorded two really lovely improvs with. one of those improvs, entitled “a string of islands“, can be found on soundcloud – I am so pleased with this simple but effective piece of guitar – but guitar played through a tablet guitar synth – remarkable!

some of the stock voices are really, really beautiful – one in particular caught my ear, “appalachian” – which is a very pure sine wave sound, with a serious hint of slow attack that gives it a quasi-reverse sound – so it’s sort of halfway between a forwards and backwards guitar sound, but a very, very pure tone indeed, and really works beautifully in any improv or piece that I’ve used it in – a definite “go-to” tone.

I really, really hope that this app does well, because I already like it in it’s current state, but I could imagine, with more features, more presets, and more functions, that over time, it might become one of the most amazing and capable guitar apps anywhere.  I hope the developers will really put some thought into improving this app, and making it truly world class – it’s well on it’s way already

I only have a handful of guitar apps (compared to a ridiculously large number of keyboard based apps I own) and”shredder synth”is utterly unique among them – three of the main guitar apps I use,  are guitar amp/cabinet emulation / effects multi-purpose apps (“stompbox”, “ampkit +”, and “jam up pro xt”), basically, different versions of the more familiar “guitar rig” that appeared some time back: devices to run your guitar through.  and I’ve been astonished at how good some of them sound, right out of the box – replacing thousands of dollars worth of gear with a 20.00 dollar application – that’s astonishing.

I have a couple of other guitar rig type of apps that I don’t really use, like “amplitube” and so on, because the main three I have are so, so capable – really powerful guitar processing devices, particularly peavey’s “ampkit +”, which I absolutely love.  I have high hopes for the newly acquired “jam up pro xt” but it’s a bit underpowered right now – ampkit plus is miles beyond it in terms of devices available and presets available – miles ahead – so I hope “jam up” will catch up 🙂

but, so far, ”shredder synth”is the only guitar synthesizer in the bunch, and it’s a beauty.  what I realised during this session was, that along with all the processing I can do to a guitar signal, using ”shredder synth”means that now…I can drive those processors with two unique guitar synths – the roland gr-55, and, “shredder synth“.

and actually, of course, since the roland is capable of two simultaneous synth voices (and, one modelled guitar voice) that actually means I can have three guitar synths (and one modelled guitar, too!) running simultaneously. 

so I can imagine producing some very, very complex waveforms, with one stereo pair of guitar running from the roland gr-55, and another stereo pair running through ”shredder synth” – and then of course, taking those strange “triple guitar synth” constructions, and then running them through the many processing options…my guitar continues to mutate further and further away from sounding like a guitar – which to me, is usually a good thing!

some of the pieces I recorded in this session from june 16th, 2012, demonstrate this beautifully, and even when there are just two synths running – say, poly sitar from the roland, and digi-lead from the shredder –  it’s uncanny to hear a melody played by two completely different synth voices – especially since in some cases, the differences in adsr, particularly, differences in the attack, mean that the melodies seem to interweave, since one synth voice might “start” it’s phrase many milliseconds before or after the other – a great effect, because even though there is only one note playing, one melody, the aural illusion is of multiple melodies – because the voicings are so very different in their sonic characteristics.

I was astonished to realise that suddenly, I now have an extra guitar synth added to my main guitar sounds – so going from the already very lush combination of two synths and one modelled guitar, to now three synths and one modelled guitar – which while it may not sound like much on paper, in terms of my guitar sound – it’s huge.

given my now-very-flexible routings situation, it will also be possible to route one synth through one set of processors, and the other, through another, and, sending separate stereo pairs to the recorder, as well – allowing me to record the output of the roland on one pair, via one set of processing devices, and the output of the shredder on another, via another set of processors – giving me maximum mixdown flexibility, plus the ability to level match precisely between the two after recording.

one of the test pieces utilised a second app, so as well as”shredder synth”and the roland, I was running a tabla/tanpura drone as a backing track, using my favourite “itabla” application, and that piece, even though just a rough run through, really gave me the flavour of just how good this “two guitar synths” set up is going to be going forward when combined with other applications like “itabla”.

other “shredder synth” presets that merit special mention are “hidden talons” which is almost impossible to describe in words, running a “glass cello” on the roland into the “hidden talons” patch on the shredder, created a complex and beautiful stereo output, with oddly-moving-from-major-to-minor organ chords – plus, strange bubbling sounds, a beautiful drone-like sine wave output – and the constant, gorgeous glass cello driving the whole thing – a really lovely sound (if a bit out of control at times!).

I also am quite partial to the preset “keep your ears” – a sort of oddly-arpeggiated sine wave synth – again, when coupled with a more constant roland voice – the glass cello again – it works really well because the two voices are so very, very different – great sonic contrast.

glitchiness? – well, I’d say, all in all, that the “shredder synth” is about the same as the roland. let’s face it – all guitar synths suffer from this – if you do not hit that note precisely, perfectly, carefully – you get little glitchy sounds sometimes, depending on which voice, and which fingering, and how much care you take in the accuracy of your fingering.  this can be controlled via the application of very precise technique.  sloppy, random playing generally results in a rapid increase in “glitchiness”.

this applies equally to the roland gr-55 and to “shredder synth” – it’s part of the slightly glitchy technology of input tracking – whether that be the roland’s special GK pickup, or. the way the shredder synth’s developers have captured the guitar’s input to use to drive the synth – sometimes, I love those glitchy, weird extra “sounds”, their randomness and sudden appearance can add character and excitement to a piece.  other times, they can and do sometimes annoy me, because sometimes, I really want the pure sound of the patch.  but the “shredder synth” is truly no better and no worse then the gr-55 – it tends toward glitchiness on some voices more than others – as does the roland.

this is something that can probably be improved over time by the developers, but, to be honest – a big part of it is the player’s style – when you start out playing guitar synth, you quickly learn that it’s not “just like playing guitar” – in fact, you actually have to spend time and make a deliberate effort to develop a specific picking style for each synth voice, that works with that particular sound – and every voice has it’s idiosyncrasies, that you have to allow for – and great care must be taken to perform each note so that the device doesn’t glitch.  but – with practice – you learn , and it sounds better and better as you learn more precise fingering which translates directly into better tracking and fewer glitches – usually 🙂  it’s not an exact science, but to me, it’s miraculous that guitar synthesizers, of any description, exist at all…they are an astonishing thing.

hearing this session now, there are maybe only a few viable takes from the session, because the whole idea of playing with two guitar synths at once was new to me, and I just didn’t do that well – I was still adjusting to the double-synth concept – but when I hear the tracks, including imperfections and my own learning curve – I can hear great potential here.  particularly the track I recorded using itabla pro, could easily lead to a whole new kind of guitar-synth-based “synthraga orchestra” piece – using not a keyboard synth, but perhaps the roland gr-55 driving “shredder synth” atop itabla – the potential that these test recordings reveals is really encouraging – and I love the sounds that this unique and interesting application makes.

but the jewel in the crown from this session, are the last two tracks, which were both recorded using the first custom guitar synth voice that I created – so I had tailored an already-beautiful sound to my own ear – it sounded just like I wanted it to – and I was good and warmed up, so, I sat down and did two very, very satisfying and quite beautiful pieces using this custom sound.

that is possibly the most attractive feature of the “shredder synth” though, the ability to create your own synth voices, either from scratch, or by modifying existing presets – and there you have an almost unlimited palette to work from – and I am looking forward to getting creative in this area, creating a number of patches of my own to use in ambient and active pieces of music…particularly ambient, and the custom sound I created is in that category – which is why the last two ambient pieces in the session are so, so successful.

shredder synth” is another real winner in my book, and one of my very favourite guitar apps to date – highly recommended if you want something a bit “different” – and, if you have no guitar synthesizer at all in your set-up – well, if you have an ipad, you can now have a guitar synth for an extremely reasonable price.  it’s not perfect, it’s not as capable as  the roland gr-55, but for the money, it does do an awful lot, and it does give you a lot of really interesting and unusual and also, frankly strange! new sounds for your guitar – you can’t really go wrong!! 🙂

the new korg ipolysix application – a first look & listen

last night’s project was to create a second piece using the brand new korg ipolysix application, and I am pleased to say that I came up with something quite unique, again (entitled “a warp in time”), like my first effort of a couple days ago (“polysix 17”), again, the track is drumless; this time, using a long delay to create the illusion of looping…I took a stock voice and made some modifications to it, and saved it as a new voice, and then I created five different “dual sequences”, i.e. where I have two sequences playing using the same voice, and then I ordered those five “dual sequences” into a song –  “a warp of time”.

because I smoothed out the sound significantly, by lowering the attack, it creates a sort of cloudy, amorphous mass of notes, that shimmer and fade, rise and fall in a very “loop-like” way – and this reminded me too of another instance where I emulated the sound of looping – in the run up to the central bass solo in the song “wettonizer” from “gone native”, I used faded in guitars to emulate a frippertronics style on-the-fly loop – I’ve now done a very similar thing with the korg.

this piece, “a warp in time”, is very exciting for me, because the presets on the korg are a bit…olde world, you don’t realise immediately what beauty and subtlety it’s capable of – and it did not take much to make a good sounding preset sound really, really, REALLY good – even just subtle changes to attack / decay / sustain / release can make the difference.

having high-quality effects on the device helps, and it has a nice sounding hall reverb that I use generously on this piece.  korg has done a great job on the ipolysix, which goes way beyond what the iMS-2o does – but with similar attention to detail and excellent sound quality.

so a few days in, two pieces done, I’ve learned the basic operation of the ipolysix – and I can heartily recommend it.  like it’s predecessor, the iMS-20, you won’t get drum sounds that will knock you out, however, the way they have emulated the controls of the synth voices, you can create an amazing array of sounds just by adjusting those controls.

my first effort, “polysix 17” was just that, a first effort, I like it well enough, it’s fairly simple, it runs at a very, very slow tempo of 20 (most unusually) but this new piece, “a warp in time”, is already a cut above, a huge improvement over the first piece, because I took the time to really tailor my customised voice to what I needed, and it just works a lot better – whereas the first piece is good, the second piece is quite extraordinary.
I really like having the two sequencers available, too, that’s really useful, because you can quickly “layer” two keyboard parts, so in “polysix 17” one sequence played a “chord”, the other, a “note” using a different voice, combined, they create a certain mood that works nicely.  I then created four variants, each with a different note – incredibly simplistic – so, a minor chord with first an a note, then a g, then an f, then an e – how simple is that – and used those to build up my sequence, along with a couple of other patterns that were created by recording live improvs on the keyboard, first on sequencer a, then on sequencer b, and maybe then doing a little bit of editing in the sequence screens to clean those up – but those parts, which are a bit more “free”, become the middle section of the song.

the onboard mixer with effects is useful too – and as others have noted, the ONLY place where this synth falls down is in the drum sounds, but, that’s actually NOT a valid complaint for this reason: korg is being true to the design, the intent of a synth like this is to NOT use samples, but instead, to create drum sounds using the synthesizer – which of course, only works to a certain degree.  so they have done the right thing, technically, in creating the drum sounds using the synth itself – but, practically speaking, moving away from a purist view – I still wish for beautiful sampled drums as I have in nanostudio etc.  but – y0u can’t really have both – either you stick with the pure concept of creating using “synthesis” – or you don’t, and I do respect korg for taking the synthesizer “purist” stance.

I love the synths themselves; I love the adaptability of the synth voices; the controls are 10000% authentic and give you a HUGE range of control over every sound parameter; I like having two sequencers instead of one, and I love having a mixer with effects – I will be able to do a lot with this app, and never need to leave it to do what I need to do.

having synthesized rather than sampled drums is a very small price to pay for getting such a great sounding, and authentically designed, synthesizer – and, at a fraction of the cost of the original polysix – that is one thing that cannot be disputed !

happy synthesizing….

new: we’ve created two new dedicated application channels on sound cloud, “purenanostudio” which will [eventually] feature dave stafford compositions created using the nanostudio app, and “pureipolysix” featuring dave stafford compositions created using the korg ipolysix application – and, “a warp in time” is the first piece that’s been uploaded to the new “pureipolysix” sound cloud page.

update: synthraga orchestra…continued

I am writing once again about the “synthraga orchestra” process, this is an update to my last post…because I’ve just set up the fifth video in the series, which bears the somewhat unlikely title of “thousands of leaves fly into the air borne upwards on rising thermals”, which is rendering as we speak…and hearing the audio for the track, well, I am just feeling excited all over again about this remarkable music, how the unlikely trio of itabla pro + n log synth pro + mini synth pro could create this strange, beautiful music.

I rendered the fourth piece, “rustling of leaves, turns to rattling, back to rustling, then silence”, a few days ago as I am desperately trying to break through the bottleneck of unfinished video caused by the delays of “gone native” and take four is very interesting, but I could see and hear myself still struggling with both the technology and the performance.

bearing in mind this was the first time I had ever stacked that many synths, and take four was only the second time I’d added a second melody synth to the mix, so there were bound to be some very minor teething glitches…

not so take five – I can remember, I readjusted the levels, trying to make the entrance and exit of the second synth app, the mini-synth pro,  a bit less jarring than it had seemed during takes three and four – so this version is…right…it is evened out, and that also helped my confidence in the performance – I can tell I am more relaxed, I am into what is being played, I am fully engaged with the piece rather than, as on take four (not yet released), mostly engaged with the piece and partially engaged with trying to remember what buttons to push and when!  this time, on take five, penultimate take…it just flows.

I could not be more pleased with this series of pieces, and take five ticks all the boxes for me, so far, anyway, because it’s been many, many months since I played these pieces, and an equally long time since I first mixed the audio tracks, so really, when I go to put together the video (six months later in this case, to the day) it’s like the first time I’ve heard the audio track, and this one was a really pleasant surprise – I knew there were some pretty acceptable takes here, but this is better than acceptable.

so while setting the video up, I watched the performance and listened to the audio for the first time in six months – and I was so, so surprised – whereas in take four, I saw a musician struggling and winning, but in take five, suddenly, all the pieces fall into place: I am calm, I know exactly which buttons to push when, so this leaves me completely free to just…improvise a melody.  now, I am a guitarist, who happens to have played piano and then keyboards for many many years…but I am not accustomed to the idea of being able to play just a melody – that’s a new experience.  I’ve always had to play two handed, never as a soloist using just one hand.

itabla takes the place of me needing to use both hands when playing the piano, leaving me completely free to concentrate on melody – a melody that works appropriately with the beautiful tabla and drone tanpura produced by itabla.  so for the first time in my life, I can solo with complete and utter freedom with my right hand only, using the left hand sparingly to play the odd bass notes, or, bend my lonely eastern melody in the strangest ways possible using the pitch bend wheel…and when I watched the film, what I saw was a melody being created, from a quiet but creative  place, in a wholly unplanned and unscripted way – it just happened, and I was the guy who happened to be sitting there in front of the keyboard when it appeared.

I start the piece, with the perfectly timed simultaneous entry of the tanpura and the first note of my melody…from that moment, the piece flies by, and I very, very nearly catch it as it does.  I watch in amazement as I tackle the “central solo” the one where the second synth comes in – I dive in as if I had it planned, and my inner roger powell just takes over – I play the solo, and then, even more surprising, at the end of the solo, I then take it down to a super low note, hold it “just so”, so that the arpeggiator pattern can cycle through a couple times, then hit the stop button (going back from two synths to one at this point) with perfect precision…and then carried on with the rest of the piece  as if nothing had happened.

OK, so I got lucky – the middle section came out pretty well.  surely, I will mess up the ending…but no; once again, things go surprisingly well; I play the outro of the piece, and come to a conclusion – I stop the tabla, I stop playing my melody, letting off that same very low note – leaving the tanpura running.  I sit for a moment, listening to the tanpura drone for a couple of moments…then suddenly, I reach up, play three notes, pause, play three more notes, then simultaneously hit a single, very high note and stop the drone on a dime – all is if rehearsed.  which is it absolutely was not.

in a way, I don’t mind if this is the best piece of the six, or if takes five and six are even better than take five – I’ve been pleased with all the tracks, even the slightly unsteady take three, but take five is the kind of take that makes it all worthwhile, the one that didn’t get away…the one that worked!

I can’t remember a time when I enjoyed making half a dozen videos as much as I’ve enjoyed making the “synthraga” series of videos, with just one more to go…and at the same time, I’ve had ongoing, the remarkable experience of creating videos for scapes 16, 17 and 18 (not yet released), in between the synthraga recordings – and that has been a really interesting experience as well, particularly because those videos, actually, all 18 of the scape videos, have the remarkable attribute of having for their “video master” be a single still image – with the challenge for me, to try to animate and bring that still image to life…I’ve now done this 18 times, I’ve taken a still screenshot of each scape, and made it into a video…somehow.  I’m getting the hang of this video thing.

but it’s also nice to have a straightforward video to work on, and this new track has been a really exciting experience, I can’t wait to upload this (it will be going up sometime in the next week or so) but even more exciting, I still have take 6 to look forward to…as well as about 982 scapes requiring…animation.

guess I better get back to work then.

the music of the moment – last minute adjustments – “flying solo”

well, I stated my goal for this past weekend as doing the needed repairs on the one unfinished song from “gone native”, “flying solo”, and, dealing with the album artwork.

while I can’t say that both are finished, I made significant progress on both, and I a pretty certain that “flying solo” is complete, whereas the artwork, well, we did photos over the weekend, and sketched out some cover ideas, but that just needs more time – one possible idea for a cover has been conceived, front and back, so that just needs more work during the coming week.

as far as repairing “flying solo” goes, well, it’s been a really interesting experience.  first, I don’t believe I have ever tried to “reverse engineer” a guitar part that I had previously recorded, which is a challenge to begin with, however, in this case, it was made even more difficult by the fact that said guitar part was originally completely improvised, take one, off the top of my head.

in the event, it proved to be quite, quite difficult to “learn” an improvised guitar part – more difficult than I would have imagined,  a two-hour session last saturday, with 8 takes made, yield no clear winners but it did mean that after two hours, I had pretty much mastered the form of the part – which is a solo guitar, with no accompaniment at first, so about a minute playing utterly on my own, and then the drums and existing guitar solo come in, and I then had the beat to play along to – and then another brief solo section at the end.

returning to the piece on sunday, I did a further ten takes, with take ten marked “best” – and, it does have a clearly superior (and new) ending. in fact, in many ways, it’s entirely better than the original track.  however, there are two notes in the introduction that went slightly out of tune, so something will need to be done to fix that – probably “fly in” those notes or that phrase from another take would be simplest, and take 6 from sunday seems to have a “good” intro, so it’s a likely candidate.

I did do some very rough tests last night, using 95% of take ten as the take, and flying in part of take 6 for the questionably-tuning notes, and it seems like it is a winner with that slight adjustment.  of course, I really was trying to get the entire take live, but after 18 tries, I think 95% live might be all I can manage – sure, I could do many more takes, until I got one that was more perfect, but – I doubt I would get the beautiful ending that I improvised on take ten again…

It’s disappointing though, because on a couple of occasions, I got VERY near to nailing the entire thing in one live take, which of course I would have preferred. I found it strangely difficult to “play” this part, it was like learning someone else’s guitar part, and it took a lot of work to make it sound natural, as if it were improvised – which strangely, originally – it was…but now, it’s a re-creation of an improvised part.

the fun part of this though was the middle section, when the drums and guitar solo come in, I just completely improvised the rhythm guitar that went behind the central solo, in the original version, I had just taken a section of the improv guitar, and “looped” it as a backing, so now, the song has a proper rhythm guitar part, including a lot of really strange harmonics and bending – strange because of the synth voice I used, “flying tremolo” – which does some amazing things to the sound of your guitar, especially when you play harmonics.  I thoroughly enjoyed playing a sort of adrian-belew-vamp behind the solo, and I think it has improved the song greatly to have a new intro, backing rhythm for the solo, and outro – nearly captured in one very good take.

the two notes in question are right at the top of the neck, and you guitarists will know that if you “miss” hitting these notes with extreme accuracy, they WILL go out of tune.  it’s a shame, because those two notes are “right” on most of the other 17 takes, but never mind.

I am also tempted, now that I know the part like the back of my hand, to possibly have one more go at it – it depends, if I can find an intro that I love, or that can be used to repair my near-perfect take ten, then I would just use that, but if I can’t…I may end up playing this two-minute guitar part yet again…I want it to be right, and if possible, to be perfect.

re-recording the part has changed the character of the piece a little bit, but not in a bad way, I actually think that piece is stronger now, especially since I totally improvised the middle section EACH time, on every take, I did it differently each time, “learning” parts and then discarding them, replacing them with better ideas, learning what NOT to do – and by the time I got to take ten on the second day, I actually had constructed, almost by accident, a rhythm guitar part that really works with the piece.  I knew exactly how to handle it, and I even introduced a chord change in two spots that did not exist in the original.  why not?

the new introduction, well, it’s very nearly the same as the old one, but hopefully this time, with no inherent distortion (levels are being kept on the low side just in case). the intro was made even more difficult in that I had to calculate the timing “blind” – I had to play for a certain amount of time, play all the notes, octaves and chords planned, and end up on a descending riff of G, F#. E, D# JUST as the snare drum comes in… so that is a feat of extreme estimation – start too fast, you end up early, start too slow – late – and it was not easy ending up at JUST the right spot every time.  to my credit, I did make it there at the right time on the majority of the takes – you just “get it” after a while, you know just how long you have…

much to my everlasting astonishment, on most takes, I ended up there at precisely the right moment – basically because I was playing the part correctly – but a couple of times, my tempo would stray, and I would end up either early or late – not that that is a huge issue, because of course in SONAR I could just move the intro to where it needed to be – if I detached it from the rhythm guitar that follows.  but it was and is my preference to play the part right, from start to finish, and not resort to any moving of guitar parts, and I think my current solution, using almost ALL of take ten, plus a tiny bit of take six (or another one if I find a better candidate) – take ten went extraordinarily well, and I really liked the ending I played, it was very gentle at the end, ending on a barre e minor on the 12th fret – strangely, a couple of beats AFTER the drummer hit his final cymbal crash, but it was always meant to be some solo guitar after the drums finished – and I held the chord briefly, and then stopped it – which has the strangest, most wonderful effect of doing a sort of detune-then-fade out – thanks to the very odd “flying tremolo” patch – it gave me the perfect ending – very pretty followed by a briefly detuned, dissonant farewell – the sweet followed by the sour – which worked out perfectly. if the synth hadn’t of done that, the ending would have been too sickly sweet, so I am really glad it did!

so my first experience of learning a “dave stafford guitar part” – an improvised, take one part was – that it was bloody difficult to learn, and nearly as difficult to play!  that surprised me, because I thought “it will be easy” – but in the end, it turned out to be difficult enough that it took me four hours of practice to play one minute of guitar “well” – because once I got to the end of the intro, I just “wung it” (that being the past tense of “winging it” I assume) and made up the entire thing from middle section onwards through the ending – and that was really fun, playing along to this very outrageous solo, a very loud and “in your face” solo, and trying to make it work in the “reverse engineered” fashion – it was a blast..

I’m sure if it had been any other part, it would have been much easier to “re-learn” but by chance, this particular little piece of music is quite tricky – it starts with an e minor ninth chord at the root, which then jumps up to a high melody beginning on the 15th fret; then, back down to the root for another e minor chord, with a 2 note trill; then, jump back up to the 12th fret, a climb up the e minor scale across the strings, and then a really high melody including an incredibly hard to replicate top-string bent D to E at the 22nd fret followed instantly by a two note trill on the second string, and then a couple more difficult trills on the third string…then a reverse strummed e minor chord at the 12th fret which then turns into a riff that climbs up from the 12th fret e on the low string, resolving on the third string in an F# (to re-iterate the e minor ninth theme present throughout) – then, a section involving some octaves played on the fifth and third string, that eventually climb up to a final strummed chord e minor chord with a set of descending half-step note pairs, descending down across the 12th fret; then a jump back down from the 12th fret to the root, and at last to that final four-note ascending pattern, coming off an e minor chord…into the middle section.

written like that, above, it sounds as difficult as it was, I really had to analyse it to truly become familiar with every nuance, but now it’s committed to memory, I could play it live if I had to – and maybe I will, as it’s a very distinctive piece indeed.

I assume that I will resolve this eventually with a new mix that I am happy with, and I love the “new” middle part and ending – even if I am never 1000% happy with every note in the impossibly-designed introduction – it’s just bloody difficult, so I definitely challenged myself there…but then I never dreamed when I was originally playing it, on march 6, 2011, that I would have to come back a year and a bit later, and try to re-play it – if I had known, I would have played something easier to learn!

it doesn’t surprise me, however, the lengths I will go to, to try and “save” a song that has problems, especially if I think that the song is a good song – I will spend a disproportionate amount of time “fixing” a song that I spent three minutes making, originally – because I care about the music being “right” – and for me, “right” means, basically, perfect, or as perfect as it can be given my current faculty on the instrument in question…

the passing of the “album”…how we view recorded music now

well, they make jokes about it now, about vinyl albums, about “sides”, about those big, square cardboard containers with their big, circular chunk of vinyl – but when I was a teenager and a young man, we didn’t have the CD format, and we certainly couldn’t have imagined something as exotic and unlikely as “downloads” – so it’s remarkable how much has changed, in the way music is delivered, over a very short period of time.

in a similar way as my previous blog topic, the running order, the “album side” has also come to my attention, of course, because I have just “finished” an album – or rather, finished the music for an album – because of course again, now, the real work has to begin – all of the detailed work that supports an album release.

because I am a bit…older…in my mind, albums are still albums, and they still have two “sides”.  so for “gone native”, in my head; side one is active rock songs, side two is experimental music, loop music, ambient guitar and so on.  for anyone a bit younger than me – well, it’s a CD, or it’s a download album of 20 tracks – there are no “sides”.

which I believe, in many ways, is a real shame.  first of all, it makes having “concept albums” much more difficult – in the vinyl days, you could have a concept for side one, and a different concept for side two.  or, you could spread two parts of a long work over two album sides…and it is a bit sad that you can’t really do that with the CD format.

there were a lot of options! and while the compact disc does offer a lot of advantages, there is, perhaps, something lost as well – certainly the artwork suffers; and vinyl purists will say that a certain audio warmth has been lost as well.  for me – well, I hated surface noise and scratches so much, that I can accept that “loss” without complaint – but it’s difficult for some people, the CD format.

for me though, I am forever thinking of most recordings as vinyl albums, having two (or more) “sides” – and each side has it’s own character, a good example of this is “all things must pass” by george harrison from 1970 – a triple album, six sides – four sides of which, are normal “songs”, the last two sides, are jam sessions – “apple jam” (since it’s on the apple label, a very handy joke indeed) – but that was very distinctive, you knew what to expect.  so putting on side one, would be a very different experience to putting on side six.  when you wanted to reflect and listen – side one.  when you wanted to rock and roll, with eric clapton, george harrison, and a host of superstar musicians jamming madly – side five or side six.  easy!

and whether it was intended or not, you would develop fondness for a particular side, if I use the beatles as example now, the white album: a double album, four “album sides” – I think everyone who owned it on vinyl, as I did, thinks of this record in terms of the side they love the most – for me that is undoubtedly side 3, because of the presence of so many amazing songs, and to this day, when I go to listen to the white album, I will often select “disc 2”, and stop the disc after “long, long, long” – that’s the old vinyl “side 3”.  birthday, yer blues, mother nature’s son, everybody’s got something to hide (except me and my monkey), sexy sadie, helter skelter, long, long, long – I will never forget that running order.  that’s my “side 3” of the white album…

it even allowed artists to name their albums in a peculiar way, for example, a normal, single vinyl LP by the raspberries was named “side 3” – because it was their third “side”, third album (not because it had three sides…however…see below).

or, with a self-titled album from todd rundgren’s utopia, where there were literally only three “sides” worth of music (because, in that case, that was all the songs they had)– the fourth side just being blank vinyl! – but, this practice goes way back, “second winter” by johnny winter, an album from the 1970s,  is another example of a three-sided album…(my pal jim whitaker had this album, I never owned it, but I remember thinking “how peculiar”…that it had three sides…).

so: the compact disc isn’t able to have “sides”, so you do miss out on these peculiarities, some of which made for some very charming, entertaining and clever/artistic/unique ideas from musicians (or the artists representing the musicians)…and it’s been a little bit more difficult to do this type of creative packaging in the CD format – difficult, but not impossible, and I am sure we could all cite examples of unusual and creative CD packaging, but, as clever as some of those are – there will never be anything quite like the vinyl album, with it’s massive 12 X 12 inch canvas “work space”, where musicians could create or have created, a lot of very large scale artwork to attract (or repel, as the case may be) potential customers.

and, you can no longer have three-sided albums, or even make jokes about having three “sides” as the raspberries did  – actually, they were very serious, not really joking – you get one, one long block of time, for your digital music now, and that’s the CD – here to stay I think; and despite a lot of vinyl purists’ complaints about the sonic problems CDs allegedly have, I for one, do not miss….surface noise, crackles, pops, snaps, hiss, distortion, “vinyl warmth” and all the other problems that vinyl had – when I used to buy vinyl, I returned almost as much as I bought, because of these problems – I despised the idea of trying to listen to MUSIC…through a barrage of snap, crackle and pop. (michael dawson, you remember this!).

this became extreme during the oil crisis, when the quality of vinyl plummeted to new depths; and I can remember buying really quiet, ambient records like eno’s “music for airports” –over and over again and and then immediately returning it, over and over again, until I got a copy that was only 2% noise instead of 17% noise.

even then, I would take the precaution of recording each and every record, once, to a high quality chrome cassette, and then NEVER playing the vinyl – and if the cassette died, then I had a near mint vinyl “master” to repopulate a new cassette.  this system worked reasonably well – I would listen to the cassette, and put the once-played vinyl away for safe-keeping – but it should never have had to have been invented, the poor quality of vinyl made it unavoidable.

I recently found “crib notes” for transferring vinyl to cassette, where I timed out the spaces between songs, so I could quickly remove the crackling between tracks, so I would do a sort of “live mix” to cassette, removing the noise during the spaces between songs – talk about an extreme desire for SILENCE surrounding my music!  but that’s what I want – music, with silence in between.  and blessedly – the CD gives us that! – so I consider it to be a modern miracle, because it actually solved this problem for me.  as an ambient musician, I’ve struggled to acheive silence between my tracks, and in them when it makes sense, and it’s difficult to keep noise, and clicks pops out of very quiet music…difficult, but not impossible.

I don’t miss any of that crackle and pop nonsense, and buying a quiet album now (on CD, obviously!) is a pleasure instead of a test, I am just horrified by good, clean music being damaged by surface noise and crackles and pops – it totally spoiled my enjoyment, so I for one, will always love the CD format, long may it thrive…of course, some day, it WILL be superseded by something (although I cannot imagine what) but I am sure whatever that is will be spectacular.

since I have just finished recording “gone native”, this question of “sides” and “concepts” has returned to haunt me, and I was feeling a bit regretful that there is no way now, when I go to have “gone native” pressed up, really, that I can have a two-sided record, because if this had been back in the vinyl days, I would have had a definite running order, a definite set of “loud” songs on side one, and a set of “quieter” songs on side two – but all I can do is make note of this on the CD sleeve; perhaps, leave a space or gap of seventeen seconds between the two “sides” – that might be one idea, I don’t know, but I am regretting that just this once, for my ultimate guitar album, that I can’t have it be “two-sided”.  oh well, this is progress I suppose…

the idea of “sides” really lends itself well to concepts, and for “gone native”, it’s not just loud and soft, rock and ambient – it’s a lot more, it’s also, to some extent, past and future: side one, is a set of rock/progressive rock songs I’ve developed over the past three and a half years, side two, more recent loops and experiments and examples of extreme guitaring – the future of dave stafford guitar, because the tracks on side two are the first examples of the work I will be working on going forward, including a lot of very exciting music using either soft synths – software synthesizers – and/or, application-based music, using iPad apps for guitar or iPad app synths…

sure, I can just “explain” that there are meant to be two sides, as I just did, and that’s fine, but somehow, it’s just not the same.  I wish we had unlimited funds, because if we did, I would do a short run of heavyweight vinyl for “gone native” along with the CD run, which would mean I could then realise my vision for the “two-sided” version of the record.  but – it’s just a question of timing, if I had made this record in 1979 (when I probably should have) it may have been on vinyl with a “later” CD release…since it’s going to (hopefully) come out in 2012, it will be CD only with alternate downloads.

…unless I can get 500 vinyl pre-orders (highly doubtful), that is not ever going to happen…but that’s OK, my main concern is the music, and that is actually best delivered via download or via CD, not so much on vinyl 🙂

speaking of “gone native”, there is going to be an unavoidable delay before I can continue to work required to actually get the record released, which frustrates me no end, as I’ve wanted to release this album for more than three years!

but I am just having to patient – I have multiple issues, from hardware failure (my main work laptop is now down, it does need a new fan I am afraid) to other unavoidable facts – such as – I haven’t even begun to look at the artwork, which is holding me up, so that is what I am going to work on.  unfortunately, an image I really wanted to use, is unavailable to me, so, I have to start over from square one…but, I have some ideas, so I am sure that will be sorted out soon enough.

I can’t really move forward at all, broken laptop and all, without the artwork, so I can’t even set up the downloads at this point in time, so unfortunately, I am just having to wait for  the laptop to be repaired, work on the artwork over the weekend – but as soon as I am able to push the release forward, of course, I will!

there are other aspects of pre-release that I can work on, such as samples of the songs on the discography, other web site updates, etc. so I will be working on those while I am waiting for the main release to finally occur.

despite any delays or setbacks, I am really excited about the impending release of “gone native”, more excited than I have been about any album of mine, for a long, long time; and I am pleased to say it looks like as well as making the album available for download in the pureambient store, that it appears that we will be able to produce a limited edition CD of some kind, so of course, once I have more information on that, I will let you know.

I think regardless of format, despite the fact that we’ve lost some of the idiosyncrasies of the vinyl album format, that the concept of “album”, even without sides, still exists – people still think of a CD release as being an “album” (at least, I believe that older people do – not sure if younger people would maybe just call it a “CD” – I do not know) so I think the idea of an “album”, as a collection, a scrapbook, a snapshot, a group of songs that serve a common purpose or denote a key theme, will be with us for a long time still.

that certainly describes “gone native” – it’s a collection of songs and more abstract works, but in my mind, it’s an album, and it will always be an album, regardless of what names get applied to it over the years.

I think that “changing formats” demands in turn, that we change in the way we think about music, and I look forward to whatever the next great innovation is, I’ve seen the vinyl album be replaced by the CD, I’ve then seen the CD partially replaced by the download (legal and illegal, I am afraid) and I am not sure what might be next – but I am betting that it will be very, very cool !

so – is the album dead? – I do not know; the album is dead <?!!?>, long live the album…